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	<title>Comments on: Super Monkey Ball Developer Interviewed - Wait-a-Thon</title>
	<atom:link href="http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/</link>
	<description>More of everything iPhone and iPad</description>
	<lastBuildDate>Fri, 25 May 2012 16:01:38 +0000</lastBuildDate>
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		<title>By: Nintendo DSi</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-103268</link>
		<dc:creator>Nintendo DSi</dc:creator>
		<pubDate>Mon, 28 Dec 2009 14:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-103268</guid>
		<description>&lt;p&gt;Great blog post, will bookmark your site and also add your rss feed to my feed readers! Many thanks for a very good read!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Great blog post, will bookmark your site and also add your rss feed to my feed readers! Many thanks for a very good read!</p>]]></content:encoded>
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		<title>By: smileyboy</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6260</link>
		<dc:creator>smileyboy</dc:creator>
		<pubDate>Sat, 03 May 2008 00:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6260</guid>
		<description>&lt;p&gt;i want the Space Fighter game in the press release&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>i want the Space Fighter game in the press release</p>]]></content:encoded>
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	<item>
		<title>By: dordali</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6259</link>
		<dc:creator>dordali</dc:creator>
		<pubDate>Tue, 29 Apr 2008 15:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6259</guid>
		<description>&lt;p&gt;i think a good game that could sounds awsome on the iphone would be Sky Roads think about playing this game with the accelerometer it could be so much fun.
Another good one would be Bumpy&#039;s Arcade Fantasy which could be so awsome to get this old retro game on the iphone&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>i think a good game that could sounds awsome on the iphone would be Sky Roads think about playing this game with the accelerometer it could be so much fun.
Another good one would be Bumpy's Arcade Fantasy which could be so awsome to get this old retro game on the iphone</p>]]></content:encoded>
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		<title>By: dgc</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6258</link>
		<dc:creator>dgc</dc:creator>
		<pubDate>Sat, 26 Apr 2008 23:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6258</guid>
		<description>&lt;p&gt;I think Lumines would look and sound great on the iphone.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think Lumines would look and sound great on the iphone.</p>]]></content:encoded>
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	<item>
		<title>By: agordon10</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6257</link>
		<dc:creator>agordon10</dc:creator>
		<pubDate>Thu, 24 Apr 2008 06:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6257</guid>
		<description>&lt;p&gt;You really could take a FPS to a whole new level with using the tilting aspect of the iphone for movement, it would free you up to have a pretty smooth experience and use your fingers for shooting, changing weapons and such.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>You really could take a FPS to a whole new level with using the tilting aspect of the iphone for movement, it would free you up to have a pretty smooth experience and use your fingers for shooting, changing weapons and such.</p>]]></content:encoded>
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		<title>By: wakingbadger</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6256</link>
		<dc:creator>wakingbadger</dc:creator>
		<pubDate>Mon, 21 Apr 2008 19:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6256</guid>
		<description>&lt;p&gt;Marble Blast could be a nice retro title and would easily work with accelerometer. I also think some Wii-like games requiring gesturing (Warioware) could be fun. However, I think LoadRunner would be great as you could tilt to run through the level.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Marble Blast could be a nice retro title and would easily work with accelerometer. I also think some Wii-like games requiring gesturing (Warioware) could be fun. However, I think LoadRunner would be great as you could tilt to run through the level.</p>]]></content:encoded>
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		<title>By: sparhawk</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6255</link>
		<dc:creator>sparhawk</dc:creator>
		<pubDate>Mon, 21 Apr 2008 18:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6255</guid>
		<description>&lt;p&gt;The black and white version of space assault.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The black and white version of space assault.</p>]]></content:encoded>
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		<title>By: mommyto2</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6254</link>
		<dc:creator>mommyto2</dc:creator>
		<pubDate>Sat, 19 Apr 2008 16:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6254</guid>
		<description>&lt;p&gt;Donkey Kong and Mario would be my picks.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Donkey Kong and Mario would be my picks.</p>]]></content:encoded>
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		<title>By: Rene Ritchie</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6253</link>
		<dc:creator>Rene Ritchie</dc:creator>
		<pubDate>Fri, 18 Apr 2008 05:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6253</guid>
		<description>&lt;p&gt;Wow, lotsa retro nostalgia picks. Where&#039;s the thirst for innovation?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Wow, lotsa retro nostalgia picks. Where's the thirst for innovation?</p>]]></content:encoded>
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		<title>By: Dyvim</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6252</link>
		<dc:creator>Dyvim</dc:creator>
		<pubDate>Thu, 17 Apr 2008 23:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6252</guid>
		<description>&lt;p&gt;Nintendo classics: Super Mario, Legend of Zelda, and Donkey Kong Country&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Nintendo classics: Super Mario, Legend of Zelda, and Donkey Kong Country</p>]]></content:encoded>
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		<title>By: Bad Ash</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6251</link>
		<dc:creator>Bad Ash</dc:creator>
		<pubDate>Wed, 16 Apr 2008 11:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6251</guid>
		<description>&lt;p&gt;I just can&#039;t wait until the new firmware actually goes live... No doubt it&#039;s almost here...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I just can't wait until the new firmware actually goes live... No doubt it's almost here...</p>]]></content:encoded>
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	<item>
		<title>By: WatersWest</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6250</link>
		<dc:creator>WatersWest</dc:creator>
		<pubDate>Wed, 16 Apr 2008 08:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6250</guid>
		<description>&lt;p&gt;Two of the classics that I could play for hours ... Galaga and Pole Position!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Two of the classics that I could play for hours ... Galaga and Pole Position!</p>]]></content:encoded>
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		<title>By: burnsaa</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6249</link>
		<dc:creator>burnsaa</dc:creator>
		<pubDate>Wed, 16 Apr 2008 08:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6249</guid>
		<description>&lt;p&gt;I think it would be cool to see counterstrike. When I saw quake that was the first thing I thought. Also some old school donkey kong and galaga would be great too.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think it would be cool to see counterstrike. When I saw quake that was the first thing I thought. Also some old school donkey kong and galaga would be great too.</p>]]></content:encoded>
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		<title>By: topolina</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6248</link>
		<dc:creator>topolina</dc:creator>
		<pubDate>Wed, 16 Apr 2008 07:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6248</guid>
		<description>&lt;p&gt;I&#039;m old school... I still like tetris :)  And maybe Super Mario...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I'm old school... I still like tetris <img src='http://www.imore.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   And maybe Super Mario...</p>]]></content:encoded>
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		<title>By: Rene Ritchie</title>
		<link>http://www.imore.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/comment-page-1/#comment-6247</link>
		<dc:creator>Rene Ritchie</dc:creator>
		<pubDate>Wed, 16 Apr 2008 06:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comment-6247</guid>
		<description>&lt;p&gt;Star Wars. Do not underestimate the power of an iPhone Star Wars space assault. &lt;/p&gt;

&lt;p&gt;However, what I&#039;m most looking forward to are innovated new games I cannot yet even imagine, driven by the power of OpenGL and hardware acceleration, and the unique interface provided via the accelerometer, multi-touch, and other next-gen technologies surfaced by the buttery soft SDK.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Star Wars. Do not underestimate the power of an iPhone Star Wars space assault. </p>

<p>However, what I'm most looking forward to are innovated new games I cannot yet even imagine, driven by the power of OpenGL and hardware acceleration, and the unique interface provided via the accelerometer, multi-touch, and other next-gen technologies surfaced by the buttery soft SDK.</p>]]></content:encoded>
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