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	<title>Comments on: &quot;iPhone HD&quot; and the Problematic Shift to Resolution Independence?</title>
	<atom:link href="http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/</link>
	<description>More of everything iPhone and iPad</description>
	<lastBuildDate>Fri, 25 May 2012 12:53:28 +0000</lastBuildDate>
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	<item>
		<title>By: Jesse</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-99747</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Fri, 11 Dec 2009 19:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-99747</guid>
		<description>&lt;p&gt;I have the answer for you (9 months late) in 3 letters: SVG.  To elaborate, any new hardware should have support for SVG at which point most graphics in most applications should be fine.  Games are another story since they depend a lot on very customized graphics that were (or ought to be) designed specifically for the current resolution since scaling graphics up or down introduces a lot of issues and won&#039;t reproduce artwork very well.  In addition, Apple has built a lot of features into say Mobile Safari (for which I mostly develop - again, SVG support here is great) that allow any resolution changes to be elegantly (and automatically) adapted to.  In other words, this is the same issue that we in web development have always dealt with and the solutions for new Apple products will or ought to be similar to the solutions we&#039;ve used to address what is an essentially infinite number of configurations. Look to the web!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I have the answer for you (9 months late) in 3 letters: SVG.  To elaborate, any new hardware should have support for SVG at which point most graphics in most applications should be fine.  Games are another story since they depend a lot on very customized graphics that were (or ought to be) designed specifically for the current resolution since scaling graphics up or down introduces a lot of issues and won't reproduce artwork very well.  In addition, Apple has built a lot of features into say Mobile Safari (for which I mostly develop - again, SVG support here is great) that allow any resolution changes to be elegantly (and automatically) adapted to.  In other words, this is the same issue that we in web development have always dealt with and the solutions for new Apple products will or ought to be similar to the solutions we've used to address what is an essentially infinite number of configurations. Look to the web!</p>]]></content:encoded>
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		<title>By: zeagus</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36342</link>
		<dc:creator>zeagus</dc:creator>
		<pubDate>Thu, 19 Mar 2009 15:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36342</guid>
		<description>&lt;p&gt;&quot;This is not worth dithering about (pun intended)&quot;&lt;/p&gt;

&lt;p&gt;LOL!!!!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>"This is not worth dithering about (pun intended)"</p>

<p>LOL!!!!</p>]]></content:encoded>
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		<title>By: striatic</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36296</link>
		<dc:creator>striatic</dc:creator>
		<pubDate>Thu, 19 Mar 2009 06:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36296</guid>
		<description>&lt;p&gt;&quot;Apparently he thinks the largest icons won’t be large enough for HD if they’re bitmap?&quot;&lt;/p&gt;

&lt;p&gt;if that&#039;s the case, the post author is wrong. just a cursory glance at an app page in the iTunes app store and you can see that every app already has higher quality [100px] icon that could be used on a higher resolution home page.&lt;/p&gt;

&lt;p&gt;or apple could just use more icons per page at the current resolution.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>"Apparently he thinks the largest icons won’t be large enough for HD if they’re bitmap?"</p>

<p>if that's the case, the post author is wrong. just a cursory glance at an app page in the iTunes app store and you can see that every app already has higher quality [100px] icon that could be used on a higher resolution home page.</p>

<p>or apple could just use more icons per page at the current resolution.</p>]]></content:encoded>
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		<title>By: icebike</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36273</link>
		<dc:creator>icebike</dc:creator>
		<pubDate>Thu, 19 Mar 2009 02:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36273</guid>
		<description>&lt;p&gt;Tempest / Teapot.&lt;/p&gt;

&lt;p&gt;There are image formats that can contain multiple resolutions.
This is not worth dithering about (pun intended) on TiPB given the nature of the news in the last few days.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tempest / Teapot.</p>

<p>There are image formats that can contain multiple resolutions.
This is not worth dithering about (pun intended) on TiPB given the nature of the news in the last few days.</p>]]></content:encoded>
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		<title>By: Steve</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36224</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 18 Mar 2009 21:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36224</guid>
		<description>&lt;p&gt;Okay, the article DOES mention icons having to be redesigned. Apparently he thinks the largest icons won&#039;t be large enough for HD if they&#039;re bitmap?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Okay, the article DOES mention icons having to be redesigned. Apparently he thinks the largest icons won't be large enough for HD if they're bitmap?</p>]]></content:encoded>
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		<title>By: Steve</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36223</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 18 Mar 2009 21:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36223</guid>
		<description>&lt;p&gt;@striatic:&lt;/p&gt;

&lt;p&gt;I don&#039;t think the &quot;pixelated icon&quot; image was necessarily intended to indicate icons as a problem (and the article doesn&#039;t mention them being a problem). I think it was just meant to compare the current iPhone&#039;s resolution with HD resolution.&lt;/p&gt;

&lt;p&gt;I brought up icons because (not being a developer) I was not aware that all apps had larger versions than what I see in iTunes.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@striatic:</p>

<p>I don't think the "pixelated icon" image was necessarily intended to indicate icons as a problem (and the article doesn't mention them being a problem). I think it was just meant to compare the current iPhone's resolution with HD resolution.</p>

<p>I brought up icons because (not being a developer) I was not aware that all apps had larger versions than what I see in iTunes.</p>]]></content:encoded>
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		<title>By: Omari James</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36214</link>
		<dc:creator>Omari James</dc:creator>
		<pubDate>Wed, 18 Mar 2009 20:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36214</guid>
		<description>&lt;p&gt;Ok, so for the devs who don&#039;t have high res icons, Apple has to either let them know about the new hardware, or just have people do with low-res icons until devs release updated icons.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Ok, so for the devs who don't have high res icons, Apple has to either let them know about the new hardware, or just have people do with low-res icons until devs release updated icons.</p>]]></content:encoded>
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		<title>By: striatic</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36211</link>
		<dc:creator>striatic</dc:creator>
		<pubDate>Wed, 18 Mar 2009 20:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36211</guid>
		<description>&lt;p&gt;uh.. the &quot;pixelated icon&quot; image here really misrepresents the problem.&lt;/p&gt;

&lt;p&gt;every single app in the app store already have a &quot;large&quot; sized icon for use in the app store? this can easily be resized down to what ever size is necessary, and look fine.&lt;/p&gt;

&lt;p&gt;most apps mainly use interface elements that are part of cocoa. they&#039;ll look fine.&lt;/p&gt;

&lt;p&gt;some apps use custom buttons, controls and backgrounds that can be replaced easily. we&#039;re talking less than a day&#039;s work for the vast majority of these apps, provided the icon designer has higher resolution versions of the icons, and only slightly longer if they don&#039;t. very easy to swap icons around.&lt;/p&gt;

&lt;p&gt;games would have the biggest problem with this, as they&#039;re more complex and are often very dependent on a specific resolution for display.&lt;/p&gt;

&lt;p&gt;but pixelated icons, in app and out, are not in any way a serious issue.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>uh.. the "pixelated icon" image here really misrepresents the problem.</p>

<p>every single app in the app store already have a "large" sized icon for use in the app store? this can easily be resized down to what ever size is necessary, and look fine.</p>

<p>most apps mainly use interface elements that are part of cocoa. they'll look fine.</p>

<p>some apps use custom buttons, controls and backgrounds that can be replaced easily. we're talking less than a day's work for the vast majority of these apps, provided the icon designer has higher resolution versions of the icons, and only slightly longer if they don't. very easy to swap icons around.</p>

<p>games would have the biggest problem with this, as they're more complex and are often very dependent on a specific resolution for display.</p>

<p>but pixelated icons, in app and out, are not in any way a serious issue.</p>]]></content:encoded>
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		<title>By: sting7k</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36196</link>
		<dc:creator>sting7k</dc:creator>
		<pubDate>Wed, 18 Mar 2009 20:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36196</guid>
		<description>&lt;p&gt;This is really one of the main issues I don&#039;t think there will be a major hardware update this year.  They just had a year of devs getting to know the system and now they just gave them 1000 more tools and made it even better.  Fracturing it now at this juncture would hurt a lot of the small ones who won&#039;t be ready.  &lt;/p&gt;

&lt;p&gt;Any new iPhone will have to have a higher resolution screen to keep up with all the 480x800 screens everyone else is slapping on their phones.  It would probably be best to wait another year when Apple can really improve with a mind blowing high resolution OLED screen, at which point lots of iPhone 3G contracts will be expiring, the economy will be on the up swing, and people will have tons of money to throw at Apple once again.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This is really one of the main issues I don't think there will be a major hardware update this year.  They just had a year of devs getting to know the system and now they just gave them 1000 more tools and made it even better.  Fracturing it now at this juncture would hurt a lot of the small ones who won't be ready.  </p>

<p>Any new iPhone will have to have a higher resolution screen to keep up with all the 480x800 screens everyone else is slapping on their phones.  It would probably be best to wait another year when Apple can really improve with a mind blowing high resolution OLED screen, at which point lots of iPhone 3G contracts will be expiring, the economy will be on the up swing, and people will have tons of money to throw at Apple once again.</p>]]></content:encoded>
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		<title>By: zeagus</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36182</link>
		<dc:creator>zeagus</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36182</guid>
		<description>&lt;p&gt;@frog - then you haven&#039;t tried a phone with one :).&lt;/p&gt;

&lt;p&gt;@Olek - it wouldn&#039;t, actually, because each pixel would, as you say, be four.  Thus the squarish aliasing effect.  If the dpi were higher, its possible the effect might be partially alleviated, but it would still be noticeable methinks.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@frog - then you haven't tried a phone with one <img src='http://www.imore.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>

<p>@Olek - it wouldn't, actually, because each pixel would, as you say, be four.  Thus the squarish aliasing effect.  If the dpi were higher, its possible the effect might be partially alleviated, but it would still be noticeable methinks.</p>]]></content:encoded>
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		<title>By: Olek</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36179</link>
		<dc:creator>Olek</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36179</guid>
		<description>&lt;p&gt;zeagus - i agree. My solution is for the &quot;old bitmapped&quot; software. Btw. the bitmapped graphic or icons  wouldn&#039;t look worse on the new resolution but exactly same as today.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>zeagus - i agree. My solution is for the "old bitmapped" software. Btw. the bitmapped graphic or icons  wouldn't look worse on the new resolution but exactly same as today.</p>]]></content:encoded>
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		<title>By: frog</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36177</link>
		<dc:creator>frog</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36177</guid>
		<description>&lt;p&gt;I&#039;m not convinced a higher res screen will be any use for at least a few years.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I'm not convinced a higher res screen will be any use for at least a few years.</p>]]></content:encoded>
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		<title>By: zeagus</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36176</link>
		<dc:creator>zeagus</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36176</guid>
		<description>&lt;p&gt;Olek - the problem is aliasing.  See the pic Renee posted above of exactly what you are talking about.  People should be doing their art in vector formats or designing large and scaling down.  In other words - What Steve Said(tm)!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Olek - the problem is aliasing.  See the pic Renee posted above of exactly what you are talking about.  People should be doing their art in vector formats or designing large and scaling down.  In other words - What Steve Said(tm)!</p>]]></content:encoded>
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		<title>By: Olek</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36172</link>
		<dc:creator>Olek</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36172</guid>
		<description>&lt;p&gt;I don&#039;t see a problem. The screen resolution of new iPhone could be twice so big - instead of 320x480 would go to 640x960 point. The hardware would render the &quot;old&quot; software twice so big on the screen. One &quot;old&quot; pixel would match four &quot;new&quot; pixels.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I don't see a problem. The screen resolution of new iPhone could be twice so big - instead of 320x480 would go to 640x960 point. The hardware would render the "old" software twice so big on the screen. One "old" pixel would match four "new" pixels.</p>]]></content:encoded>
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		<title>By: Steve</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36166</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36166</guid>
		<description>&lt;p&gt;Good boy! :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Good boy! <img src='http://www.imore.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Rene Ritchie</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36163</link>
		<dc:creator>Rene Ritchie</dc:creator>
		<pubDate>Wed, 18 Mar 2009 18:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36163</guid>
		<description>&lt;p&gt;@Steve,&lt;/p&gt;

&lt;p&gt;When I do icon or GUI work, it&#039;s all done in Illustrator for that very reason. Also, if we ever need to use iconography in print, on banners, etc. it pays not to have to start from scratch :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@Steve,</p>

<p>When I do icon or GUI work, it's all done in Illustrator for that very reason. Also, if we ever need to use iconography in print, on banners, etc. it pays not to have to start from scratch <img src='http://www.imore.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Steve</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36160</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 18 Mar 2009 18:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36160</guid>
		<description>&lt;p&gt;&lt;em&gt;Any&lt;/em&gt; designer who doesn&#039;t create original artwork in high-res is a hack. I&#039;m not talking about 3D rendering (games, etc) or other elements that are obviously out of one&#039;s control, but rather that stuff which can be created in vector or high-res raster for future needs (icons, bitmap graphics, UI elements). I just laugh when developers have to constantly re-do things because they use Fireworks for all of their original artwork. You gotta plan for this stuff the best you can. You never know when it&#039;ll save you hours, if not days, of work.&lt;/p&gt;

&lt;p&gt;(and please don&#039;t flame me about re-developing apps. I know it&#039;s very time-consuming... I&#039;m strictly speaking of preparing artwork only... for example: apps like Weighbot).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p><em>Any</em> designer who doesn't create original artwork in high-res is a hack. I'm not talking about 3D rendering (games, etc) or other elements that are obviously out of one's control, but rather that stuff which can be created in vector or high-res raster for future needs (icons, bitmap graphics, UI elements). I just laugh when developers have to constantly re-do things because they use Fireworks for all of their original artwork. You gotta plan for this stuff the best you can. You never know when it'll save you hours, if not days, of work.</p>

<p>(and please don't flame me about re-developing apps. I know it's very time-consuming... I'm strictly speaking of preparing artwork only... for example: apps like Weighbot).</p>]]></content:encoded>
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		<title>By: Rene Ritchie</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36159</link>
		<dc:creator>Rene Ritchie</dc:creator>
		<pubDate>Wed, 18 Mar 2009 18:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36159</guid>
		<description>&lt;p&gt;Chad, why are you raining on my post Saint Paddy&#039;s day HD parade? ;)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Chad, why are you raining on my post Saint Paddy's day HD parade? <img src='http://www.imore.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Chad Garrett</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36157</link>
		<dc:creator>Chad Garrett</dc:creator>
		<pubDate>Wed, 18 Mar 2009 18:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36157</guid>
		<description>&lt;p&gt;I don&#039;t think there is a need for this to happen anytime soon.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I don't think there is a need for this to happen anytime soon.</p>]]></content:encoded>
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		<title>By: CJ</title>
		<link>http://www.imore.com/2009/03/18/iphone-hd-problematic-shift-resolution-independence/comment-page-1/#comment-36155</link>
		<dc:creator>CJ</dc:creator>
		<pubDate>Wed, 18 Mar 2009 18:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7612#comment-36155</guid>
		<description>&lt;p&gt;Man, that&#039;s going to e the biggest pain in the ass. Having to develop two different versions?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Man, that's going to e the biggest pain in the ass. Having to develop two different versions?</p>]]></content:encoded>
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