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	<title>Comments on: Adobe CS5 to Allow Flash to Compile iPhone Apps</title>
	<atom:link href="http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/</link>
	<description>More of everything iPhone and iPad</description>
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		<title>By: Bayshield</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-111608</link>
		<dc:creator>Bayshield</dc:creator>
		<pubDate>Tue, 26 Jan 2010 14:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-111608</guid>
		<description>&lt;p&gt;I thought MonoTouch was cool, but this sounds really neat.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I thought MonoTouch was cool, but this sounds really neat.</p>]]></content:encoded>
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		<title>By: icebike</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83456</link>
		<dc:creator>icebike</dc:creator>
		<pubDate>Tue, 06 Oct 2009 20:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83456</guid>
		<description>&lt;p&gt;@Dev:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Snuggling up to XCode and Obj-C because Apple pushes it is no better (or worse) than snuggling up to Flash because you are used to it.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Well said.  &lt;/p&gt;

&lt;p&gt;In the end, Adobe has decided to make Flash into a programming language for certain types of media, and since Apple won&#039;t allow their bloated runtime onto the phone, they have decided a newer optimized backend is in order.&lt;/p&gt;

&lt;p&gt;Good for Adobe.  Everything they do turns to Bloatware in short order.  I&#039;m glad Apple stood up to them.&lt;/p&gt;

&lt;p&gt;But more important, this is simply another programming language on the phone.  The market is just now getting to the size where alternative languages and/or compilers should start appearing.  &lt;/p&gt;

&lt;p&gt;They will all have to put out something that will run in Apple&#039;s harness, but it doesn&#039;t have to look exactly like the horse Apple rode in on.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@Dev:</p>

<blockquote>
  <p>Snuggling up to XCode and Obj-C because Apple pushes it is no better (or worse) than snuggling up to Flash because you are used to it.</p>
</blockquote>

<p>Well said.  </p>

<p>In the end, Adobe has decided to make Flash into a programming language for certain types of media, and since Apple won't allow their bloated runtime onto the phone, they have decided a newer optimized backend is in order.</p>

<p>Good for Adobe.  Everything they do turns to Bloatware in short order.  I'm glad Apple stood up to them.</p>

<p>But more important, this is simply another programming language on the phone.  The market is just now getting to the size where alternative languages and/or compilers should start appearing.  </p>

<p>They will all have to put out something that will run in Apple's harness, but it doesn't have to look exactly like the horse Apple rode in on.</p>]]></content:encoded>
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	<item>
		<title>By: frog</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83433</link>
		<dc:creator>frog</dc:creator>
		<pubDate>Tue, 06 Oct 2009 19:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83433</guid>
		<description>&lt;p&gt;Oh yay, $0.99 flash games :(&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Oh yay, $0.99 flash games <img src='http://www.imore.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>]]></content:encoded>
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	<item>
		<title>By: Jedrzej</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83404</link>
		<dc:creator>Jedrzej</dc:creator>
		<pubDate>Tue, 06 Oct 2009 17:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83404</guid>
		<description>&lt;p&gt;The truth is if you don&#039;t want to spend ridiculous amount of money on overpriced Mac just because iphone SDK works only on MAC OS then you don&#039;t have that much choice in terms of developing environment. MonoTouch can be run on windows and same applies to adobe flash. Developing in flash doesn&#039;t mean you won&#039;t have to learn Obj-C - I don&#039;t see adobe rewritting 100&#039;s of samples of code to their action script so if you want to do anything serious you will have to look at apple&#039;s documentation with Obj-C examples. It also makes sense to learn about the platform that you develop on to gain better understanding of architecture.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The truth is if you don't want to spend ridiculous amount of money on overpriced Mac just because iphone SDK works only on MAC OS then you don't have that much choice in terms of developing environment. MonoTouch can be run on windows and same applies to adobe flash. Developing in flash doesn't mean you won't have to learn Obj-C - I don't see adobe rewritting 100's of samples of code to their action script so if you want to do anything serious you will have to look at apple's documentation with Obj-C examples. It also makes sense to learn about the platform that you develop on to gain better understanding of architecture.</p>]]></content:encoded>
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	<item>
		<title>By: dev</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83399</link>
		<dc:creator>dev</dc:creator>
		<pubDate>Tue, 06 Oct 2009 16:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83399</guid>
		<description>&lt;p&gt;Nah...the truly brilliant developers are those who use the right tool for the job.  As the old adage goes, &quot;premature optimization is the root of all evil.&quot;  Snuggling up to XCode and Obj-C because Apple pushes it is no better (or worse) than snuggling up to Flash because you are used to it.&lt;/p&gt;

&lt;p&gt;Yes, mobile phones are constrained devices, so more and earlier optimization is required, but any app that utilizes Cocoa Touch widgets -- virtually all non-games -- does not tweak them &quot;down to the last sub-pixel,&quot; and it is laughable to assert otherwise.&lt;/p&gt;

&lt;p&gt;Performance and tool choice are not an on/off thing.  Yes, using Obj-C will likely allow more control over low-level stuff than using Flash.  If your app does not require that control, so what?&lt;/p&gt;

&lt;p&gt;Similarly, I would expect somebody who &lt;em&gt;really&lt;/em&gt; needs performance to chuck Apple&#039;s UIKit and the runtime dynamism of Obj-C wrappers as much as possible and stick to straight C.&lt;/p&gt;

&lt;p&gt;Does that make Obj-C ill-suited for iPhone game development?  Of course not - the &quot;so what&quot; applies here too.  You pick the toolchain that gives you the best balance for your project. Obj-C has a HUGE sweet spot for iPhone (and Mac) development, but is not -- and should not be, for any competent developer -- the only choice in town.  Flash and Monotouch are not ill-suited to iPhone development; they simply occupy a different place on the continuum.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Nah...the truly brilliant developers are those who use the right tool for the job.  As the old adage goes, "premature optimization is the root of all evil."  Snuggling up to XCode and Obj-C because Apple pushes it is no better (or worse) than snuggling up to Flash because you are used to it.</p>

<p>Yes, mobile phones are constrained devices, so more and earlier optimization is required, but any app that utilizes Cocoa Touch widgets -- virtually all non-games -- does not tweak them "down to the last sub-pixel," and it is laughable to assert otherwise.</p>

<p>Performance and tool choice are not an on/off thing.  Yes, using Obj-C will likely allow more control over low-level stuff than using Flash.  If your app does not require that control, so what?</p>

<p>Similarly, I would expect somebody who <em>really</em> needs performance to chuck Apple's UIKit and the runtime dynamism of Obj-C wrappers as much as possible and stick to straight C.</p>

<p>Does that make Obj-C ill-suited for iPhone game development?  Of course not - the "so what" applies here too.  You pick the toolchain that gives you the best balance for your project. Obj-C has a HUGE sweet spot for iPhone (and Mac) development, but is not -- and should not be, for any competent developer -- the only choice in town.  Flash and Monotouch are not ill-suited to iPhone development; they simply occupy a different place on the continuum.</p>]]></content:encoded>
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	<item>
		<title>By: iSkythe</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83339</link>
		<dc:creator>iSkythe</dc:creator>
		<pubDate>Tue, 06 Oct 2009 13:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83339</guid>
		<description>&lt;p&gt;The Impossible Quiz! The Impossible Quiz 2! The Inpossible Quiz Book (with in-app purchase for the chapters)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The Impossible Quiz! The Impossible Quiz 2! The Inpossible Quiz Book (with in-app purchase for the chapters)</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83306</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 06 Oct 2009 12:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83306</guid>
		<description>&lt;p&gt;Linerideer!!!!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Linerideer!!!!</p>]]></content:encoded>
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