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	<title>Comments on: Adobe CS5 to Allow Flash to Compile iPhone Apps</title>
	<atom:link href="http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/</link>
	<description>More of everything iPhone and iPad</description>
	<lastBuildDate>Sat, 11 Feb 2012 01:30:19 +0000</lastBuildDate>
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		<title>By: Bayshield</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-111608</link>
		<dc:creator>Bayshield</dc:creator>
		<pubDate>Tue, 26 Jan 2010 14:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-111608</guid>
		<description>&lt;p&gt;I thought MonoTouch was cool, but this sounds really neat.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I thought MonoTouch was cool, but this sounds really neat.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: icebike</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83456</link>
		<dc:creator>icebike</dc:creator>
		<pubDate>Tue, 06 Oct 2009 20:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83456</guid>
		<description>&lt;p&gt;@Dev:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Snuggling up to XCode and Obj-C because Apple pushes it is no better (or worse) than snuggling up to Flash because you are used to it.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Well said.  &lt;/p&gt;

&lt;p&gt;In the end, Adobe has decided to make Flash into a programming language for certain types of media, and since Apple won&#039;t allow their bloated runtime onto the phone, they have decided a newer optimized backend is in order.&lt;/p&gt;

&lt;p&gt;Good for Adobe.  Everything they do turns to Bloatware in short order.  I&#039;m glad Apple stood up to them.&lt;/p&gt;

&lt;p&gt;But more important, this is simply another programming language on the phone.  The market is just now getting to the size where alternative languages and/or compilers should start appearing.  &lt;/p&gt;

&lt;p&gt;They will all have to put out something that will run in Apple&#039;s harness, but it doesn&#039;t have to look exactly like the horse Apple rode in on.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@Dev:</p>

<blockquote>
  <p>Snuggling up to XCode and Obj-C because Apple pushes it is no better (or worse) than snuggling up to Flash because you are used to it.</p>
</blockquote>

<p>Well said.  </p>

<p>In the end, Adobe has decided to make Flash into a programming language for certain types of media, and since Apple won&#8217;t allow their bloated runtime onto the phone, they have decided a newer optimized backend is in order.</p>

<p>Good for Adobe.  Everything they do turns to Bloatware in short order.  I&#8217;m glad Apple stood up to them.</p>

<p>But more important, this is simply another programming language on the phone.  The market is just now getting to the size where alternative languages and/or compilers should start appearing.  </p>

<p>They will all have to put out something that will run in Apple&#8217;s harness, but it doesn&#8217;t have to look exactly like the horse Apple rode in on.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: frog</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83433</link>
		<dc:creator>frog</dc:creator>
		<pubDate>Tue, 06 Oct 2009 19:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83433</guid>
		<description>&lt;p&gt;Oh yay, $0.99 flash games :(&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Oh yay, $0.99 flash games <img src='http://www.imore.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>]]></content:encoded>
	</item>
	<item>
		<title>By: Jedrzej</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83404</link>
		<dc:creator>Jedrzej</dc:creator>
		<pubDate>Tue, 06 Oct 2009 17:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83404</guid>
		<description>&lt;p&gt;The truth is if you don&#039;t want to spend ridiculous amount of money on overpriced Mac just because iphone SDK works only on MAC OS then you don&#039;t have that much choice in terms of developing environment. MonoTouch can be run on windows and same applies to adobe flash. Developing in flash doesn&#039;t mean you won&#039;t have to learn Obj-C - I don&#039;t see adobe rewritting 100&#039;s of samples of code to their action script so if you want to do anything serious you will have to look at apple&#039;s documentation with Obj-C examples. It also makes sense to learn about the platform that you develop on to gain better understanding of architecture.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The truth is if you don&#8217;t want to spend ridiculous amount of money on overpriced Mac just because iphone SDK works only on MAC OS then you don&#8217;t have that much choice in terms of developing environment. MonoTouch can be run on windows and same applies to adobe flash. Developing in flash doesn&#8217;t mean you won&#8217;t have to learn Obj-C &#8211; I don&#8217;t see adobe rewritting 100&#8242;s of samples of code to their action script so if you want to do anything serious you will have to look at apple&#8217;s documentation with Obj-C examples. It also makes sense to learn about the platform that you develop on to gain better understanding of architecture.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: dev</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83399</link>
		<dc:creator>dev</dc:creator>
		<pubDate>Tue, 06 Oct 2009 16:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83399</guid>
		<description>&lt;p&gt;Nah...the truly brilliant developers are those who use the right tool for the job.  As the old adage goes, &quot;premature optimization is the root of all evil.&quot;  Snuggling up to XCode and Obj-C because Apple pushes it is no better (or worse) than snuggling up to Flash because you are used to it.&lt;/p&gt;

&lt;p&gt;Yes, mobile phones are constrained devices, so more and earlier optimization is required, but any app that utilizes Cocoa Touch widgets -- virtually all non-games -- does not tweak them &quot;down to the last sub-pixel,&quot; and it is laughable to assert otherwise.&lt;/p&gt;

&lt;p&gt;Performance and tool choice are not an on/off thing.  Yes, using Obj-C will likely allow more control over low-level stuff than using Flash.  If your app does not require that control, so what?&lt;/p&gt;

&lt;p&gt;Similarly, I would expect somebody who &lt;em&gt;really&lt;/em&gt; needs performance to chuck Apple&#039;s UIKit and the runtime dynamism of Obj-C wrappers as much as possible and stick to straight C.&lt;/p&gt;

&lt;p&gt;Does that make Obj-C ill-suited for iPhone game development?  Of course not - the &quot;so what&quot; applies here too.  You pick the toolchain that gives you the best balance for your project. Obj-C has a HUGE sweet spot for iPhone (and Mac) development, but is not -- and should not be, for any competent developer -- the only choice in town.  Flash and Monotouch are not ill-suited to iPhone development; they simply occupy a different place on the continuum.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Nah&#8230;the truly brilliant developers are those who use the right tool for the job.  As the old adage goes, &#8220;premature optimization is the root of all evil.&#8221;  Snuggling up to XCode and Obj-C because Apple pushes it is no better (or worse) than snuggling up to Flash because you are used to it.</p>

<p>Yes, mobile phones are constrained devices, so more and earlier optimization is required, but any app that utilizes Cocoa Touch widgets &#8212; virtually all non-games &#8212; does not tweak them &#8220;down to the last sub-pixel,&#8221; and it is laughable to assert otherwise.</p>

<p>Performance and tool choice are not an on/off thing.  Yes, using Obj-C will likely allow more control over low-level stuff than using Flash.  If your app does not require that control, so what?</p>

<p>Similarly, I would expect somebody who <em>really</em> needs performance to chuck Apple&#8217;s UIKit and the runtime dynamism of Obj-C wrappers as much as possible and stick to straight C.</p>

<p>Does that make Obj-C ill-suited for iPhone game development?  Of course not &#8211; the &#8220;so what&#8221; applies here too.  You pick the toolchain that gives you the best balance for your project. Obj-C has a HUGE sweet spot for iPhone (and Mac) development, but is not &#8212; and should not be, for any competent developer &#8212; the only choice in town.  Flash and Monotouch are not ill-suited to iPhone development; they simply occupy a different place on the continuum.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: iSkythe</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83339</link>
		<dc:creator>iSkythe</dc:creator>
		<pubDate>Tue, 06 Oct 2009 13:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83339</guid>
		<description>&lt;p&gt;The Impossible Quiz! The Impossible Quiz 2! The Inpossible Quiz Book (with in-app purchase for the chapters)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The Impossible Quiz! The Impossible Quiz 2! The Inpossible Quiz Book (with in-app purchase for the chapters)</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.imore.com/2009/10/06/adobe-cs5-gulp-flash-compile-iphone-apps/comment-page-1/#comment-83306</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 06 Oct 2009 12:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12736#comment-83306</guid>
		<description>&lt;p&gt;Linerideer!!!!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Linerideer!!!!</p>]]></content:encoded>
	</item>
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