The 7-Day $0.99 AppStore Pricing Experiment
Take your $5+ apps and put them on sale for $0.99 for a week, and see if cheap really does make it up on volume, and what do you get? Aside from a lot of iPhone media attention, pretty much a wash according the AppCubby:
People seem to think that there is unlimited demand for iPhone apps, but that's just not true. The time, attention, and discretionary income of iPhone and iPod Touch users ARE finite. They can only download and use so many apps in a single day. The published download numbers for the App Store are off the charts, but as I've pointed out before, those numbers are spread quite disproportionately among free apps and the top 50 paid apps. The harsh reality is that very few apps can "make it up on volume."
The post goes on to describe some of those harsh realities in more detail, and shares the developers thoughts on whether or not he'll keep with his current apps, or ditch it for high-volume, low-brow novelty CrApps. Definitely worth a read, especially by anyone who wants to see really innovative, really polished iPhone apps. Extra-especially by Apple.
Or is this just a bunch of crazy talk, and real iPhone users are happy with free/cheap iFartz! fun, premium apps be damed?
(Via Gadeon from Icon Factory on Twitter)
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