Everything Development
Apple.com has published a new page with information on iTunes LP and iTunes Extras for Developers:
Here’s everything you need to know to create a rich, interactive experience around your
TiPb’s joked before that Apple may well consider “sweet” WebApps the alternative for developers who want to release iPhone apps outside the App Store and its “gatekeeper” model, but others
UPDATE: As expected, Rogue Ameoba’s Airfoil Touch has been approved, with the original graphics displayed from Mac OS X. Meanwhile, Gx5 tells us it took over a year to get
Gameloft — and other developers according to Gameloft — are cutting back on development for Google’s Android platform due to the “weakness” of the Android Market. According to Reuters,
Instapaper and Tumblr developer Marco Arment riffs on the NYT‘s article on Palm webOS’ trouble wooing developers, and it’s predictably good stuff.
His major point is that with its
MacRumors has heard from multiple sources that Apple is planning to release a (presumably free) Concierge app for the iPhone and iPod touch that would:
…provide many of the same
Speaking of Storm8, Unity-engine code, private API, and Gruber, A recent Twitter exchange between him shows just how seriously all of this is now being taken
It looks like Apple is using its rejection power for good this time — removing games built on the Unity engine which included private-API calls that could be used to
Apple is looking to hire an experienced multimedia engineer for the iPhone and iPod touch, who’s a passionate gamer and has shipped at least one “AAA” game in the last
After submitting a minor .1 bug fix for Airfoil Speakers Touch 1.0.1 [Free - iTunes link] for iPhone and iPod touch, longtime Mac developers Rogue Amoeba waited for what






































