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The power and promise of accessibility and inclusive design

Speaking of accessibility, here's a terrific talk by Robin Christopherson from Mobile Mobile Conf 2013.

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Android Wear watches get reviewed, are they painful enough for an iWatch yet?

Android Wear is the software and services from Google designed to run on a wide range of wearables, but launching first as watches. Android Central has just posted their LG G Watch review and Samsung Gear Live Review and... they're certainly a step forward in many ways. If the Pebble was the Palm V of smartwatches, maybe these are the Windows Mobile? And if so, does that mean the market is finally, painfully, mature enough for an iWatch?

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Going not-indie: Lower revenue, less value, and the lure of big software

The App Store is a hard business and getting harder. Unlike almost any other aspect of Apple's business, "premium" isn't stressed. Prices have raced to the bottom, discovery is a perpetual challenge, and casino games are thriving, not beautiful, magnificent, audacious new software ideas. What affect is that having on indie software developers?

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Isometric takes gaming podcasts to the next level

Isometric is a new gaming podcast featuring not only our very own Georgia but Brianna Wu, Maddy Myers, and Steve Lubitz as well. They're only 6 episodes in, but as should be apparent by the people involved, they're doing things not only differently, but interestingly, insightfully, and amazingly. If you want something other than the same-old gaming podcast, check out Isometric. You'll be ecstatic you did.

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Amplified 99: Like Hodor with a Better Vocabulary

While Jim Dalrymple of The Loop was away vacationing, our own Peter Cohen got to play — by filling in for Jim on the Amplified podcast. Here's the official blurb and a link to the show, which turned out terrifically well.

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Tim Cook's quiet consideration

Given the breadth and scope of Apple's WWDC 2014 announcements it's not surprising that the man at the helm of it all, Apple's CEO, Tim Cook is getting a lot of attention and analysis thrown his way. Some of it has been excellent, some of it has been dreadful.

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Writing to the Metal (API)

Metal — throw the horns! — is iOS's new low-overhead, high-performance API for writing to the Apple A7 graphics processing unit (GPU). But given Apple's other graphical tools, from SpriteKit to SceneKit, where does Metal fit in, and what does it mean for developers and for the future of apps and games?

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What only Tim Cook's Apple can do

It's been almost two weeks since the WWDC 2014 keynote and a week exactly since the event itself wrapped up and not only is the feeling of excitement still very much alive, but smart analysis of what happened and why is still being shared. Not surprisingly, some of the best is focusing on and around Apple's CEO, Tim Cook.

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Here are the 2014 iPhone Photography Award winners!

The iPhone Photography Awards celebrate excellence in iPhoneography — the best shots taken with the best camera we all have with us. The 2014 winning photographs have been announced, and they include amazing work from Julio Lucas of Florida, Jose Luis Barcia Fernandez of Madrid, and Jill Missner of Connecticut. The winner, Lucas, said of his work:

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Swift: Apple's next-generation programming language 4 years in the making

Swift, Apple's new programming language billed as taking the C out of Objective-C, was one of the biggest surprises at WWDC 2014. The Swift project started at Apple roughly 4 years ago as one of several explorations into what would replace the NeXT-era Objective-C language. It was spearheaded by Chris Lattner, head of Apple's developer tools department, who also spearheaded LLVM (lower level virtual machine) and Clang, Apple's compiler technologies. Lattner shared some insight into Swift on his site, nondot:

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