Black Out by 1026 Development is an iPhone homage to the classic Tiger handheld puzzle game, where your goal is to turn all the lights off, even as every light to touch switches all the lights around it. Why Black Out and why for the iPhone? Said developer Jeremy Curcio:
I loved the handheld game and was cleaning out my attic when I saw it sitting there. I then realized how smoothly it would port to the iPhone platform. That day I started writing this app. I'm really proud of how it turned out, and I think many others will enjoy it as well.
Well here is yet one more attempt to get cut/copy and paste going via a Jailbroken app from iSpazio. Clippy inserts two buttons into the iPhone system keyboard, one for copying and the other for pasting. One major gripe is that it only accepts user-entered text. So there is no copying any text from web sites or emails, etc...
The UI wizards at Gx5 have been a favorite of mine since they saved my old Treo 680 from the Garnet-uglies back in the day. So, when sibling-site leader, TreoCentral's own Jennifer was kind enough to forward us news from Gx5 that they had whipped up some iPhone (and iPod touch) optimized Obama wallpapers just in time for the Inauguration, we figured we'd pass it on to you, our readers, as well.
The v-moda vibe duo In-Ear Headphones w/ Mic, available in the iMore Store for $99.95, are compatible with the iPhone 3G, iPhone 2G, iPod Touch, and iPod Touch 2G. In a sea of headphones ranging from the very inexpensive to the absurdly expensive, v-moda has found a nice middle ground in price without compromising quality. The design is stylish and the performance is above-average. Keep reading for the full, detailed review!
It's been some time since the 2.2 firmware dropped, yet we have not heard of any developers getting their hands on the next version. So Dizzy wants to know, when is iPhone 2.3 firmware coming? That is a very good question, so check out that thread and let him know what you think...
Monopoly is a classic game, and it was just a matter of time until it appeared on the iPhone. I remember playing this in the summers with my sister when we were out of school. We would get games that lasted months as we would finally run out of money in the bank!
So finally Monopoly comes to the iPhone! The game is visually appealing, and is based on the Monopoly: Here and Now version with updated locations, dollars amount, and random cards. There is a lot of animation in the game, including rolling the dice, moving the pieces, and various cut scenes while running the app. That graphics are nicely done, and there was only a little stutter now and then with the animation sequences.
TiPb: We've been spending a lot of time lately discussing the App Store
and what business model(s) it will evolve From launch, you took the
route of having both a premium paid version of Twitterrific and a
free, add-supported version. What made you settle on that idea, and
how effective has it been for you?
Craig Hockenberry: The desire to have both a free and paid version of Twitterrific came from our experience on the Mac. It's the best of both worlds for everyone: we get some funds to pay for the development of the product, and users get to choose how they want to support us.
We decided on having ads before the final details of the App Store were
revealed. Since there are no demos in iTunes, the ability to have a free
version for people to evaluate has been a big benefit. A lot of my fellow
developers are now looking at this model.
Apple's VP of iPhone and iPod Marketing, Greg "Joz" Joswiack, chatted with the UK's Edge Online about all things iPhone (and iPod touch!) gaming, and he once again shows us the power of perspective. While some might find the iPhone SDK limiting in terms of Apple's tight control and opaque approval process, Joz argues that, in some ways, its far more open than gaming handsets:
There seems to be some confusion out there about the iPhone and multitasking, no doubt fueled by the way Apple handled -- and is still handling -- all things iPhone. Just to be clear, the iPhone multitasks quite well, thank you very much.
While listening to music, you can receive a phone call, take the call, jump into Safari, Google for an image, save the image to your camera roll, jump into Photos, choose the image, hit the "+" and choose to email the image, fill in and send the email, etc. and when the call is over, your music will fade seamlessly back in.
Steve Jobs showed a simpler version of that when he first introduced the iPhone back at Macworld 2007. Even today, you can begin a new iTunes 3G music download, jump into a Twitter app, tweet a response, and jump back to iTunes and see your download still progressing.
The iPhone and Twitter go together like peanut butter and chocolate. Okay, maybe not, but they're both darlings of the weberatti and enjoy popularity, prestige and -- when it comes to the App Store -- a growing plethora of choice combinations.
One such iPhone Twitter app enjoying attention lately is atebit's Tweetie, now on release 1.2. The nice thing for iPhone tweeters is that each Twitter client seems to focus on something different, giving us a good amount of diversity and choice. Tweetie, for example, excels at functionality. You can do a lot with it, perhaps more than any other Twitter client currently shipping. What kind of functionality? Where do I start!