AppleInsider has found yet another multi-touch patent application, this one expanding on Apple's already massive portfolio to include the ability to recognize which finger is touching, distinguish between palms and fingers, and enable all manner of restin
unprecedented integration of typing, resting, pointing, scrolling, 3D manipulation, and handwriting into a versatile, ergonomic computer input device
PushMail [$2.99 - iTunes link] has just gone 2.0. For those unfamiliar with PushMail, its a middleapp that creates an account for you to forward email, and when it's alerted to that new email, it sends out a push notification to your iPhone. New features this time around include:
To prove that the iPod touch is the funnest iPod ever, and a gaming force to be reckoned with, Apple's advertising department has been using it to take over websites like IGN and ESPN, and TUAW (twice now!) has screen captured it all for posterity.
We're not sure everyone will appreciate the disjointed attack on their senses such website take-overs produce, but it is a sign Apple is taking gaming seriously, and the internet seriously. (And IGN and ESPN are taking Apple's cash and handing over the website banners, seriously!)
Dan Moran of Macworld has an interesting post up about this year's C4 Independent Developers Conference, and how the indie devs seem to have cooled towards iPhone development and turned their attention back to the Mac. Why? Not the technology, of course. They're up on the handset and almost everyone had at least one. No, it was dissatisfaction with the state of how Apple runs the iTunes App Store, of course.
Lack of control over elements like release times was cited as one issue. Profitability, another:
My home screen is incredibly boring. Because I have a few devices, and I do a lot of testing with them, I also have to restore them fairly often and it's gotten to the point where I just leave everything in its default location because it's a) easier than rearranging and b) I don't have to hunt for stuff I haven't rearranged.
So, my second screen has become where I move my non-default, but still more often used apps. Typically the exact order will vary due to the reasons above, but the apps are fairly consistent.
I'll list out what I use after the break, but we're really more interested in what's on YOUR iPhone home screen and why. If you're willing to share a screenshot, jump on over to our TiPb iPhone Forums, attach it, and share the details!
The iPhone now accounts for 40% of AdMob's mobile network usage, gaining ground against Nokia's Symbian (which fell to 34%), and staying way ahead of any other platform (RIM was third, falling from 10% to 8%).
Clearly, that's HUGE. However, it's important to remember exactly what these measures are, however, and are not. A reminder from AdMob:
AdMob Mobile Metrics report is a reflection of the data flowing through our network each month. The statistics do not represent handset sales or unique devices in the market, rather they represent the relative mobile usage we see from the sites and apps in our network.
While Jailbreaking iPhone 3.1 on the original iPhone 2G and iPhone 3G has made some strides, there's still no sign of an iPhone 3GS version. What there are signs of, however, are more and more apps taking advantage of iPhone 3.1-only APIs, meaning they can't be run on iPhone 3.0, meaning they're not available to iPhone 3GS Jailbreakers.
Google's "Email 2.0" service, called Google Wave was announced back at the I/O conference, and has now entered a limited beta (in terms of number of people invited, no telling how long the service itself will be in beta).
Google Wave is an online tool for real-time communication and collaboration. A wave can be both a conversation and a document where people can discuss and work together using richly formatted text, photos, videos, maps, and more.