3 years ago
iPhone 4 preview
Everything you need to know about Apple's new iPhone 4
iPhone 4 is the most significant hardware revision to Apple's widescreen iPod, breakthrough internet communicator, and phone since the original iPhone 2G was released in 2007. But how significant is it? Apple CEO Steve Jobs said there were over 100 new features and singled out 8 for special attention. We'll take the most interesting of both and see just how important they are, after the break.
(For more on the software, see our massive iOS 4 feature walkthrough).
3 years ago
iPad Live! Tonight at 8pm ET/5pm PT (1am BST)
We did a special edition of iPhone live! on Monday, so we can use that shows time-slot to catch up on iPad live!, right? Join us tonight at 8pm ET/5pm PT, 1am BST to find out!
We'll be wrapping up WWDC, figuring out what iOS means for iPad, and more!
3 years ago
How-to build or edit a custom iPhone theme
The jailbreak community offers an abundance of tools that allow you to make your iPhone fit your personality and mood. If you're anything like me, I can be pretty picky about layouts and exactly how my phone is set up. I want all my most frequently used apps in one place, neat and tidy, and ready to use.
For some iPhone users, that plain black background and all the stock icons get pretty boring. I change my theme on my iPhone a couple times a month, if not more. There are several jailbreak tools that can help turn your iPhone from boring, to brilliant.
There's always one problem with paid and free themes, you get what the theme developer gives you. There may be some theme elements you don't like at all, or ones that are missing that you'd like to add. There are several ways to edit themes and customize them to fit you individually. Today, we'll show you how to do just that.
3 years ago
Does the iPhone 4 really have Retina Display?
Apple states that the iPhone 4's 3.5-inch display has 614,400 78 micrometer-wide pixels which gives us a density of 326 ppi (pixels per inch). Apple claims this will give the iPhone 4 a, "pixel density so high that the human eye is unable to distinguish individual pixels" (at 12 inches). So, is this just a bit of marketing magic or does the iPhone 4 display really venture beyond the limits of the human eye?
3 years ago
Will the iPhone 4 replace my Flip MinoHD?
When Steve Jobs announced 720p, 30fps video recording on the iPhone 4 during the WWDC 2010 keynote, the first thing that popped into my head was: "Wow, now I don't have any use for my Flip MinoHD video camera!" I have since then done some thinking and researching about this very topic to determine if this is really case.
In order for the iPhone 4 to replace my Flip, it must do close to everything just as well as the Flip. By everything, I mean video and audio quality, storage capacity, battery life, portability, convenience, and ease of use. Let's take a look after the break.
3 years ago
Apple Slightly Changes Terms in Section 3.3.2 Dealing With Cross-Compiling and Use of Interpretors
The iOS 4 GM seed (gold master) released during WWDC 2010 once again made changes to Section 3.3.2 of Apple's licensing agreement -- specifically the part that deals deals with the use of cross-compilers. The changes this time around may not make things all better, but it could make things slightly better for some developers. Matt Drance had this to say about the change to Section 3.2.2:
3 years ago
1Password on Safari 5 extensions, designing for iPad, and iPhone 4 - TiPb at WWDC 2010
During WWDC 2010 I had a chance to sit down with the team from Agile Web Solutions -- Roustem, Dave, Jamie, Dan, and Chad -- to talk not only about their newly launched 1Password for iPad, but about the big news of the show including official browser extension support from Apple in Safari 5, and of course iPhone 4 and iOS 4.
Apple called Agile about their new Safari 5 extensions before they debuted in hopes of having a demo ready for the show. Dave found the preview was polished and well documented and it took them only a few days to put something together. That sounds like good news not only for developers but for Safari users as well.
Agile also said making the iPad version was a chance to start from scratch and figure out how users were going to interact with the larger, wider display, and with the ability to do things like scrolling independently with each thumb.
While I used 1Password on Mac long before the iPhone debuted, Roustem pointed out they now have a whole new user base introduced to their product via the iPhone and iPad and with no Mac-based preconceptions. While the iPhone and iPad versions [iTunes link] are great for Mac or Windows users as an extension, Agile is also working to help iPhone and iPad-only users get more out of it as well.
As for iPhone 4 -- they want it. (Even if Dan has to re-render his artwork at higher resolution to support it). Chad's also looking forward to iOS 4 multitasking and like the way it runs select API rather than full apps in the background.
(Though I suspect they were just humoring me when I asked for Game Center integration so I could see where my 63 character pseudo-random passwords place on the leaderboard compared to Leanna's!)
You can find out more about 1Password for Mac, PC, iPhone, and iPad, and the newly acquired Knox, via Agile's web site, below. Video after the break.
[Agile Web Solutions]
3 years ago
Good night WWDC 2010, see you next year
In with the roar of iPhone 4, out with the whisper of tuckered developers jetting home, WWDC 2010 draws to a close. What with the aforementioned new hardware, the Gold Master seed of the newly renamed iOS 4, Safari 5, Xcode 4, and more secret sessions than any non-Vulcan brain could comfortably take in, there's no doubt we'll be seeing even more amazing iPhone and iPad apps and soon.
We have a bunch more video interviews still to edit and post, including such luminaries as 1Password, Bjango, Navigon, and Glasshouse.
3 years ago
Apple's magic developer numbers: 100, 100 million, and 1 billion
We've all heard huge numbers thrown around as measures of iPhone and iPad App Store success -- over 200,000 apps and 5 billion downloads being some of the most recent and most impressive. There's a couple of other numbers that are even more interesting when it comes to iPhone and iPad development: 100, 100 million, and 1 billion.
Roughly 100 million iOS devices have been sold to data and they are all broadly software compatible. There's some fragmentation to be sure -- older devices are slower, there's no cameras (yet) on the iPod touch and iPad, no GPS in iPod touch, iPad Wi-Fi, and the iPhone 2G. Apple mitigates this somewhat by offering services such as CoreLocation where, if no GPS is found, it gracefully degrades down to cell tower triangulation or Wi-Fi router mapping. Even the iPad with its odd-device-out 1024x768 display will frame iPhone apps or pixel double them, which is awkward but still workable, still compatible. When iPhone 4 ships, it will be precisely double the vertical and horizontal pixel count of previous generations, meaning older apps will simply look the same as they did before (using 4 pixels in the space they used to use 1).
Likewise, most iOS devices tend to get updated to the latest version of the OS, or at least fairly recent versions. While iOS 4 will drop compatibility for iPhone 2G and iPod touch G1, it will also be free for all other devices for the first time, ensuring iPod touch G2 and G3 owners are more likely to update.
Everything isn't perfect, but for a vast majority of apps it doesn't need to be. They just work.
The sheer size of that install base is stunning. Code an app once and deploy it to a theoretical 100 million devices -- and growing -- all with a drop-dead-easy to use icon on the home screen to help them get your apps?
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3 years ago
Guitar Hero for iPhone - app review
During the WWDC 2010 keynote, Activision announced and released Guitar Hero on the iPhone. This game is well made and provides a lot of enjoyment for players as they strum, tap, slide and whammy to the beat of popular rock songs.
The gameplay of Guitar Hero is fun, unique and includes much more than tapping notes. An arrow pointing left or right indicates that you need to tap the note where the arrow begins and slide your finger to where the arrow ends. This action needs to happen fairly quickly. If two or more notes are connected by lines, then you must tap the first note and slide your finger to the next notes. Your finger needs to reach each note connected in the line at the appropriate time that corresponds to the beat of the song. A vertical line means that you must hold down the note until the line ends. Sometimes these appear at the end of an arrow which mean you must slide and hold. The last thing that comes up is an orange bar that is the length of all four notes. This bar simply needs to be tapped at any location.
Some notes have stars on them. Successfully hitting all these notes in a sequence adds to your star power. There is blue bar on the right of the screen which indicates how much star power you have. Once it reaches half-way, a blue bar will appear above the note catchers. Tapping this activates your star power and doubles your score multiplier. The more star power you have, the longer it lasts.
Guitar Hero also offers character customization, leaderboards, Faecbook sharing, and in-app purchases. If you want more than the 6 songs included with Guitar Hero, then you must purchase songs in bundles of three. Each song pack costs $1.99. There are no free songs available for download.
Guitar Hero includes the following 6 tracks:
- Queen – “We Are The Champions”
- Rise Against – “Savior”
- The Rolling Stones – “Paint It Black”
- Vampire Weekend – “Cousins”
- Weezer – “Say It Ain’t So”
- The White Stripes – “Seven Nation Army”
The downloadable song packs via in-app purchase are grouped by the following artists:
- The Faint, Minus the Bear and Silversun Pickups
- Band of Skulls, Obits and The White Stripes
- Darkest Hour, The Dillinger Escape Plan and Protest the Hero
- A Day to Remember, AFI and Breaking Benjamin
- Vampire Weekend
I have thoroughly enjoyed the short time I've spent playing Guitar Hero and don't plan to stop playing anytime soon. The game runs great, looks great, and is very well designed. It's only a matter of time before I become a famous rock star!
Videos and screenshots after the break!