Atari's legal team is getting quite a workout lately, just yesterday they demanded that 4 more App Store games be removed with more likely to come. It was not long ago that TiPb reported that two other notables were forcefully removed, Tris and PhoneSaber.
Avast ye scurvy dogs, raise the gangplanks and prepare to be boarded! International Talk Like a Pirate Day be here again!
Sure and we'll have ye know that if yer iPhone's timbers be shivering, get ye to the App Store for a stiff draught of Pocket Pirate (Free!)
And on behalf of Dead-Eye Dieter, Cannonball Casey, Blimey Brian, Salty Chad, Jolly Jeremy, and myself, JARRene, may yer iPhone never drain dry, yer data never flow still, and a Pirate Life fer one and all!
Okay, so it's not PC, it's John Hodgman, the actor who plays (brilliantly) PC in the highly successful "Get a Mac" ads from Apple. But as Engadget shows, it's definitely an iPhone he's using.
Of course, that should come as no surprise, given Microsoft's market share, most iPhone users are Windows-based on the PC side. Makes sense then, that their commercial avatar loves him some mobile OS X as well!
It seems like ages ago that our iPhones were updated to allow moving icons around and, lo and behold, even to a 2nd (and 3rd, 4th, 5th, etc.) screen! Back then, it was gratifying to have the capability to do it, but unless you had a ton of web pages bookmarked and web apps galore, there wasn't much need to go beyond screen #2, maybe to screen #3.
Now, everything has changed. With the advent of the iTunes App Store, there are a bazillion apps available for download, many of them FREE! If you are like me, you've already downloaded like crazy and now you're staring at an iPhone with apps occupying six screens of real estate and threatening a seventh. Feeling more and more like a hoarder every day, I need to get organized! How so on the iPhone? Read on for this week's Tip!
For the last two weeks we here at TiPb have been taking a deeper look into Apple's "Game On" push.
Can anyone really doubt Steve Jobs is trying to make the iPhone/iPod Touch into the next big portable gaming device? Stop and think about it, he took the idea of a portable MP3 player and made it into a device that has dominated the music business ever since. Now, according to Jobsy, "you could make a pretty good argument [the iPhone is] the best portable device for playing games on."
(Not one, but two premiere game reviews on TiPb today. If you haven't already checked out the review of The Force Unleashed for the iPhone, go get your Star Wars on)
Given all the hype these past couple of weeks -- heck, these past couple of years -- you probably don't need much introduction to Spore, so we'll keep it quick. Spore is a game about evolution that works via a little intelligent design: you start out as a helpless, single-cell organism and work your way up the food chain. On the console and PC versions of the game, this eventually leads you to intergalactic conquest.
In Spore Origins for the iPhone ($9.99 at iTunes), that process is scaled back quite a bit. Over the course of 30 levels you stay pretty much at the single-cell level, adding various eyeballs, feelers, spikes, and the like as you tilt your way through the primordial sea, gobbling up smaller creatures and avoiding the larger ones.
We at TiPb have been waiting for Spore ever since it was announced. Heck, we were hoping it would come to the iPhone well before that. Does it live up to our expectations? Read on...
Got a video camera with a nightvision (infrared) setting? Grab your iPhone and take a look at the left-rear of the phone, as fskj85 of Austrialian Whirlpool did, and you'll see the snazzy "Data Matrix Code" underneath the body of the device. Wazzat, you ask? It's essentially a two-dimensional bar code (many Nokia phones are able to photograph these to get links to downloads, for example). Apparently the plastic in that section is transparent to infrared light, allowing you to see the matrix underneath. That's some secret-agent-design right there, folks, somebody nominate Jonathan Ives as the next James Bond.
(Not one, but two premiere game reviews on TiPb today. If you haven’t already checked out the review of Spore for the iPhone, go get your evolution on!)
Star Wars: The Force Unleashed (Mobile) for the iPhone by THQ Wireless is available for $9.99 via the iTunes App Store. Alongside Spore, it's one of the highest profile games released so far for the "funnest iPod (and iPhone) ever".
Now, Star Wars was the first movie I remember seeing in the theater (which, yes, makes me old and tells you something about how big a deal actually going to a movie theater was in the days before PPV, torrentz, and home cinema!) I had a lot of the toys. I played a lot of the video games, from the early Nintendo fare that drove the sound track so far into overuse I still cringe when I hear Jawa, to the truly epic Battlefront II on the original Xbox. I even have had the prequels Jedi-mind-tricked out of my consciousness ("not the Star Wars you were looking for...")
So yes, Star Wars is in my DNA every bit as much as Apple. Put them together and -- even absent Megan Fox -- and The Force Unleashed pretty much had me at announce. But would it hold me? Does THQ deliver Empire-class sizzle, or Phantom-style fizzle?
I typically choose to keep 10 episodes of any video podcast I subscribe to in iTunes. Back with version 1.0 of the Apple Remote App for the iPhone, when I would choose to play the latest episode of a show, the Apple TV would stubbornly start playing the oldest episode (sometimes oldest unwatched, sometimes just oldest) instead. "New" status seemed to have no effect.