If you're looking for a thin, durable, and stylish skin case to add a splash of color to your iPhone 4, the Case-Mate Gelli Case for iPhone 4 may be exactly what you're after. It's thermoplastic material feels great in your hand and it's chic design is sure to make heads turn!
The Case-Mate Gelli is made from a thermoplastic translucent material that Case-Mate claims is lighter, softer and more resilient than silicone and rubber cases. It adds just enough traction to prevent your precious iPhone from sliding on surfaces, yet smooth enough to allow your iPhone to be easily removed from tight jean pockets.
This case offers great protection to the iPhone 4 while still allowing easy access to all ports and controls. The spaces between the dock connector and mic/speaker phone are also exposed allowing 3rd party cables to easily plug into the iPhone 4.
The fit of the Case-Mate Gelli is very snug and thin. However, since the material is thin, the lip that curls around the sides of the iPhone 4 and onto the screen can be easily pushed off the screen. This allows for dust to easily collect under the case and I catch myself wiping out dust several times a day. However, I have not experienced and scratching to the screen because of this.
The Case-Mate Gelli is a very fashionable case and is available in 6 colors. Pink, Aurora (yellow), and Tomato have the kaleidoscope design (see pictures for a closer look). Teal Blue, Clear, and Gray come in the checkmate design. This style has squares and triangles instead of circles.
The Street is claiming that the reason Apple has delayed the white iPhone 4 until "later this year" is due to light leaking around the edges of the glass. This according to the ever popular "person familiar with", in this case the manufacturing process.
As the source described it, if it were a metal or plastic material, a simple coating would fill in the gaps and block the internal light. Glass is an entirely different issue.
Take this with a white iPhone 4-sized grain of salt, of course.
Apple's lov today announced an update for Safari 5 that enables extensions (plugins), something Mozilla's Firefox and Google's Chrome have had for a while now. We're happy for our big desktop brothers, of course. Really. Truly. But in our minds a lot of the stuff you'll read about after the break would be even better suited on mobile devices like iPhone and iPad. That's where convenient extensions like password managers would shine.
With iOS 4, the built-in Notes app gets the ability to sync with multiple IMAP accounts, including MobileMe and Gmail. When you set up MobileMe or Gmail (not via Google Sync/ActiveSync/Exchange but via the Gmail button) there's a toggle to turn notes sync on or off.
If you enable notes sync for multiple accounts, you get a new Accounts button at the top left of the Notes app. Tapping it takes you to a new screen where you can choose to view All Notes, just the notes on your iPhone, or just the notes that are synced via IMAP to your email account(s).
Those notes then appear in your desktop and web-based IMAP clients as well, like Apple's Mac Mail.app (in Marker Felt, ugh!) and Gmail.com.
If you're using multiple IMAP Notes accounts, let us know how it's working for you. For more features, see our complete iOS 4 walkthrough.
Apple Peel 520 is an adapter case that just might hack your iPod touch into something closer to an iPhone, courtesy of a VoIP client, SIM card, and a dream:
Powered by an Infineon baseband chip, this adapter not only offers voice calling and text messaging (presumably requiring a jailbroken iPod touch for the apps; GPRS not possible yet), but it also doubles up as an 800mAh battery and provides 4.5 hours of call time or 120 hours of standby juice.
Whether this ever hits the market in Asia -- let alone North America -- is anyone's guess but if it did show up, would you want?
We're guessing Apple will get an AT&T Captivate (or similar Samsung Galaxy S-class device) death-grip video up sooner or later, but in the meantime... Scoble to the rescue!
He shows both devices in the same area on the same network dropping bars and, he says, calls. We get it. Manufacturers aren't perfect. Phones aren't perfect. How many more videos will we get before this meme dies like bars beneath watery flesh?
Of course, iPhone 4 is iPhone 4 in every market and on every carrier, so if anyone has a problem it's very easy to find out about everyone else who has that problem. With other devices, if someone has a problem with a Captivate will that get tracked to someone else with a problem on a Vibrant on T-Mobile, or a Galaxy in Europe?
Plunderland is Apple's App of the Week this week. Does it deserve it? Yes and no. Developer JohnnyTwoShoes has made a solid effort to bring pillaging across the sea in the hands of eager gamers.
The premise of Plunderland is you are a ghost with pirates that sail across the sea to attack and sink enemy ships, pillage tribes people and take money from their monuments then make it to the next port. Sounds fun? Well, get used to it because that is what you do over, and over, and over again with little variety. Call me a stinker, but I don't see the allure with this game.
Sure, the water physics are nice. You tilt the iPhone left or right to make your boat move in that direction. When there is a storm, etc, the water behaves in a more erratic manor, making maneuvering more difficult. Once you are on the high seas, you come across your enemy; the British warships. You have a couple ways to take them out. First is to use your ships cannon. You have a nifty way of angling the cannon to shoot your targets, just move your finger along the bottom and you will get a reticule via a line that helps your aiming. Release your finger and you fire your cannonballs. Second, you can use the enemies cannonballs against themselves. Before the enemy launches an attack, the cannon will puff smoke, that is your cue to ready your finger and deflect the cannonball back upon the enemy ship and with luck, split it in two!
I know, I make it sound exhilarating, and it is the first two or three times you do it. Sadly, Plunderland does little to keep your attention. Future attacks add blimps and more, but the fun is gone by that point. The attacking villagers is a simple "tap, tap. tap" on the totems to get money and fling some villagers around in an effort to extract some more dough. Again... zzzz...
There is nice upgrade system though, you can upgrade your ship, cannons and bowsprits by earning said money above. The game has excellent promise. The controls, physics and graphical style all lend them selves to a success. However, the bland I really, really wanted to like this game, being highlighted on Apple's App Store, but alas, mateys, I just can't bring myself to recommend this lack-luster treasure.
UPDATE: I had a delightful Twitter chat with the developers. I explained that I had played 50% thorough the game and became unchallenged with the levels and objectives. They understood and are looking at a way to unlock the more exciting and complex levels earlier for more "hardcore" gamers. I also said that when I find the time to complete the game 100%, I would update this review to include my findings. I am hopeful that by the time I do this, they will have some new content available. You can follow the developer on Twitter here.