Apple is on a big, green tear lately, and like another jade-skinned giant, you better not make them angry -- because you won't like them when they're angry. Case in point, Apple has joined the "we're resigning from the US Chamber of Commerce" parade. Said Catherine A. Novelli, VP of worldwide government affairs:
“We strongly object to the chamber’s recent comments opposing the E.P.A.’s effort to limit greenhouse gases. [...] Apple supports regulating greenhouse gas emissions, and it is frustrating to find the chamber at odds with us in this effort.”
Rumor has it Microsoft is on the verge of axing the Pink Project. Come on, you remember those Pure Turtle phones we've been hearing about for months? The ones built by the former Danger/Sidekick team that might run Zune software and compete for the hearts and minds of tweens (TM PalmCast) everywhere? Yeah, those. Axed. Finished. Ballmered.
Seems like since their dear leader Andy Rubin left to father Android for Google, things have been on something of a downward spiral:
One of the most popular games in iPhone (and iPod touch) history is about to raise the bar again as Tapulous has just announced Tap Tap Revenge 3. What's new the third time around?
First, they'll have 40 song bundles from major artists available to purchase in-app at launch, along with custom themes for each. Next, they'll have an online mode with bombs, weapons, chat, PMs, and more. Customizable avatars are on tap, with achievements and levels, as well as an overall look refresh and performance enhancements.
There will be over 100 free tracks for download as well, along with new free and paid tracks released weekly.
Pricing is $0.99 for the app (Apple doesn't allow in-app purchase for free apps), with $2.99 6-track bundle and $0.99 2-track bundle options. Availability, of course, depends on when exactly Apple sees fit to release it into the App Store.
We're hoping for soon.
More screen shots and complete artist list after the break!
TiPb, among others, has been hearing rumors for months now that Bell and Telus' new GSM-based HSPA network would be up and running by November, and that the iPhone would follow along immediately there after. Nice to see some confirmation via Canadian stalwart, the Globe and Mail, however:
Ngmoco sent us word of new teasers for Eliminate, the first-person iPhone (and iPod touch) shooter they showed off on Apple's Keynote stage for iPhone 3.0. Now, I have to admit, I'm not a huge fan of the teaser concept. Rather than build interest, I find they just cause me to tune out after a while. Literally, too much of a good thing.
Adobe is working on Flash 10.1, which is a version that's finally supposed to suck less -- battery power and cpu cycles, that is. Meaning, it might just be a contender to finally bring acceptable performance to mobile clients like the iPhone sometime in 2010, even if everyone BUT Apple has signed on at this point.
Back up: since the iPhone debuted with the first mobile web client that actually rendered "just the internet", some users have clamored for Flash. And why now? They were used to that also being on "just the internet". However, the iPhone was still a mobile device and Flash is still notorious for bloat, bugs, and otherwise non-Mobile friendly behavior (and no, we won't mention the increased attack vectors runtimes bring to the table, nor the privacy concerns over Flash-cookies, again, okay?)
Steve Jobs himself famously blamed Adobe for having a desktop version that was too big, and a Lite version that didn't really work, and said Adobe was missing a middle version that would be "just right".
While the entire industry is increasingly painted as breathlessly holding their breath for an Apple iTablet sometime in 2010, the New York Times re-affirms they've been working on just such a device since at least 2003:
“It couldn’t be built. The battery life [using PowerPC chips] wasn’t long enough, the graphics performance was not enough to do anything and the components themselves cost more than $500,” said Joshua A. Strickland, a former Apple engineer whose name is on several of the company’s patents for multitouch technology.
Apple has applied for a patent for "provisioning" services on a mobile device based on a custom carrier profile:
Carrier provisioning profiles are distributed to computing devices via an activation service during the provisioning process. The carrier provisioning profiles specify access limitations to certain device resources which may otherwise be available to users of the device.