Thursday brings the SDK. You know, the one that needs no other identifier. The one that the entire tech-verse has been chomping at the bit for since roughly 0.001 seconds after Steve Jobs slipped the iPhone from his pocket at Macworld 2007.
But that’s all we know: SDK Event March 6th.
We don’t know whether the SDK will be ready to code that very same day, who’ll be given access to it, how they’ll test for it, what type of approval process Apple will require, how apps will be distributed, how they’ll be priced, and most importantly for the end user: whether or not “OMG teh iPhone can has WoW!!11”
Reading my news and RSS feeds on the go is important to me. Most people I know use Google Reader, and it is a fantastic desktop web application. However, I find the mobile version really lacking in features and functionality; this is where Bloglines (http://i.bloglines.com) comes in.
Bloglines really takes advantage of Apple's HIG's and gives a very integrated environment for your news. Keep in mind that this version of Bloglines is is still in beta...
(Ed Note - We've already welcomed Rene Ritchie to the fold, now we welcome Chad Garrett! Chad will be bringing us a software review each week -- with any luck at all he'll be able to move to reviews of real, honest-to-god, Apple-approved native applications very soon! Welcome Chad!)
In the grand tradition of surveilling Apple's every patent filing for the tiniest hint about just which earth-denting device Steve Jobs will whip out next, Apple Insider (via Trademork) brings word on: methods to auto-detect game compatibility (to make sure you don't accidentally buy a Nano game for your iPhone?), an automatic online backup, data storage, and update service for already-purchased games (Software Update meets .Mac?), as well as a game rental and/or subscription service (expanding the iTunes Movie Rentals model?).
These methods include the usual scurvy gang of iNdependence 1.4 beta 5 for OS X, Zibri's cross-platform Ziphone 2.5, and a new, and potentially mega-infringing stow-away: iTunes (looks to be purely proof-of-concept at the moment).
Before you hit play, there's a cuss in the video you might want to know about if your office frowns upon this kind of thing. So what happens when the iPhone's stopwatch hits 1000 hours? It keeps going fine, but you no longer can see the seconds go by.