This person said Apple would primarily be buying Lala’s engineers, including its energetic co-founder Bill Nguyen, and their experience with cloud-based music services.
Lala’s engineers have built a service that music enthusiasts say is very easy to use. Lala scans the hard drives of its users and creates an online music library that matches the user’s collection, making it painless (and free) for people to get their music in the cloud.
Apple is no stranger to lawsuits, and today is no exception as St. Clair Intellectual Property Consultants have slapped them with a lawsuit that claims the iPhone infringes upon four of their digital camera patents that St. Clair currently holds. The four include the ‘459, ‘219, ‘010 and ‘899 patents.
One would think that if the iPhone went on sale in the Chinese market it would sell like mad. So far, this is simply not the case as one of the largest Chinese online retailers, Taobao.com, has sold a total of five iPhones within the first two weeks of the device being available. China Unicom is also a seller of the phone but as of today, no official numbers have even been released.
Twitter is previewing a new iPhone-friendlier version of their website, mobile.twitter.com, this time "eating their own dogfood" by using the same APIs they provide to developers. While Twitter has long had their m.twitter.com mobile site it's fair to say it was eclipsed by native iPhone apps making use of those APIs.
Could Apple be ending the old-school clickwheel iPod games? Perhaps, according to a comment by developer Square Enix:
the iPhone Song Summoner contains both Song Summoner and Song Summoner 2, which was never released due to Apple ending support for click wheel games.
No doubt iPhone and iPod touch gaming has become a juggernaut, and the traditional iPod nano and iPod classic are slowly winding down in popularity. But is this the first portent of Apple going all-in with the iPhone OS platform?
If you go to wolframalpha.com on your iPhone (or iPod touch), instead of an optimized version of their website, you now presented with an intercept pop-up advising you that you can go to the App Store and get your $50 premium experience on.
Were too many people not buying the app when they could get the going to the web for free? And is this the best way for them to handle it? Let us know what you think, we already have an idea what they'll say...