FarmVille 2: Country Escape is made for mobile, requires no friends

Following a fairly successful soft launch in Canada, Zynga’s FarmVille 2: Country Escape launches globally today on iOS and Android. The Facebook version has been out since 2012, though the new mobile version won’t require a social plug-in to bug your friends for resources. You can also play offline, which is a nice change of pace from these types of games. The usual freemium city-building tropes are here: gather resources, plant new crops, wait on timers, or speed them up through in-app purchases, and co-operate with friends.

It’s easy to scoff at the franchise that is ostensibly the grand-daddy of casual gaming, but early store reviews have been pretty good. In terms of overall performance, Zynga’s been hurting a lot lately. The most promising thing they’ve done lately is acquire Natural Motion, the folks behind Clumsy Ninja, but even that has more players mourning than celebrating.

Did any of you guys play the original FarmVille? Is there any temptation to go back, or have you moved on?

Simon Sage

Editor-at-very-large at Mobile Nations, gamer, giant.

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FarmVille 2: Country Escape is made for mobile, requires no friends

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You've tempted me and now I'm downloading. I was never obsessive with the original game but the idea of killing some time while on the go seems like a neat idea.