Hands-on with Hitman: Sniper at E3 2014
Hitman: Sniper was announced shortly before E3 2014, and we were obviously eager to give it a shot, so to speak. The brutally efficient assassination game perches players outside of a target's home, which is usually swarming with security staff. You earn points for taking them out in creative ways, particularly when the bodies fall off in places where other patrols won't find them, raise an alarm, and cause your mark to flee the scene. One particularly clever sequence had our sniper ping a car to make the alarm go off, which attracted one guard on the ground level to check it out, and another on the balcony to lean over and take a look. Shooting the glass balcony caused the guy upstairs to fall down onto the one below. Alternatives like this make Hitman: Sniper more than just senseless violence and offers some truly interesting gameplay.
As you complete missions, you earn points and ultimately unlock new attachments for your rifle. A significant amount of replay value is in beating out your friends on the leaderboards, but honestly, just finding every single special shot is worth coming back to the game for. Hitman: Sniper will launch with just one contract for now, though a second is in the works. There are over 150 missions to undertake, which should keep you busy.
Hitman: Sniper is going to be free-to-play with in-app purchases employed for early access to missions and weapon upgrades. Expect to see it hitting the App Store this fall. Any takers? How many of you played the original games?