Help Kickstart Revolution 60 onto Mac and Windows!

Giant Spacekat has been building the Epic Unreal-powered Revolution 60 for iPad for a while - listen to them talk about it on Iterate - but now they want to bring it to the Mac and Windows as well, and they've taken to Kickstarter to do it:

Your help won't just get Revolution 60 to people without Apple devices. You'll also be helping us complete the game. Revolution 60 was originally slated to ship in November, but the team pushed the ship date to March to put more polish and interactivity into the game. For a cinematic game like Revolution 60, there are thousands of details that have to be implemented - camera angles, music, voice acting, animation. Getting it all right is expensive for an indie team like Giant Spacekat. With your help, you won't just be helping us ship this game, you'll be helping build an indie Boston studio.

Indie developers, especially ambitious ones like Brianna Wu impress the hell out of me. Building a world isn't easy. Building one you can kick, punch, and blast through is ridiculously hard. It's more than time and effort, money and creativity. It's a single act of will.

Check out the Kickstarter campaign and if it appeals to you, back away!

Source: Kickstarter

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Rene Ritchie

EiC of iMore, EP of Mobile Nations, Apple analyst, co-host of Debug, Iterate, Vector, Review, and MacBreak Weekly podcasts. Cook, grappler, photon wrangler. Follow him on Twitter and Google+.

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Reader comments

Help Kickstart Revolution 60 onto Mac and Windows!


you probably should have this note from the developer on the Kickstarter page; "if my company EVER ships a Mac version, we'll send all of our Kickstarters a copy".

Also The game is called Revolution 60, not Revolution 360. :)

I think it can be summarized like this - donate $20, you're assured of a Windows version since it's already passed $5,000. If the Kickstarter goes above $10,000 the Mac version is also assured. If lower, it depends if there's enough resources for Giant Spacekat to make a Mac version - but if they do, you'll receive it.

Correct me if I'm wrong. :-) Unfortunately they couldn't edit the listed stretch goals so it still says $20,000 for Mac, but they did lower it to $10,000 which is obviously much more likely.

Ifeuln, that's exactly correct. If you kick in $20, you'll get a Mac version *if* we ever make one, and if we cross $10k, we'll commit to doing one no matter what.