Infinity Blade 2 crashing on first-gen iPad and older iPod touch hardware?
For some users Infinity Blade II seems to be running out of memory on their heavily laden iPad1 and iPod Touch devices.
The problem stems from how iOS handles icon caching on your iPhone home screen, where older iOS devices with a large number of apps installed create memory constraints resulting in a force-quit upon launching. The Epic team has let everyone know they're working hard on a fix and will push an update to the App Store as soon as they can, and in the meantime they've updated the App Store description to let users know the problem exists.
Any readers using older iOS hardware running into this?