Oculus CEO, Palmer Luckey, has not minced his words when asked in an interview whether the Rift VR headset will ever support the Mac. If you had any hopes of it being soon, you might want to ready yourselves for some disappointment.

It's all summed up in this one snippet on Shacknews:

That is up to Apple. If they ever release a good computer, we will do it.

What he's referring to there in a less diplomatic sense is the discrete graphics required to run the Rift. The simple truth is that Apple just doesn't go for high-end graphics that will meet the requirements for the headset. For context, on a Windows PC, you need a minimum of an NVIDIA GTX 970, a $300 graphics card.

As Luckey went on to say:

It just boils down to the fact that Apple doesn't prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn't match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it.

The Mac Pro can't be accused of not packing plenty of horsepower, because it does, but equally FirePro graphics are targeted more towards the creative market, just like the Mac Pro. The Mac Pro in particular far exceeds other hardware requirements, but naturally as the Rift is graphics heavy, this is where the shortfall is. Luckey is perhaps being a little over the top, but equally he's the man behind the Rift, so there's no doubts plenty of truth to what he says. Even if he doesn't say it particularly well.

What say you, Mac owners of the world? Are you even bothered about the Oculus Rift or is it something you wish you could have? Sound off in the comments below!