Plunderland is Apple's App of the Week this week. Does it deserve it? Yes and no. Developer JohnnyTwoShoes has made a solid effort to bring pillaging across the sea in the hands of eager gamers.
The premise of Plunderland is you are a ghost with pirates that sail across the sea to attack and sink enemy ships, pillage tribes people and take money from their monuments then make it to the next port. Sounds fun? Well, get used to it because that is what you do over, and over, and over again with little variety. Call me a stinker, but I don't see the allure with this game.
Sure, the water physics are nice. You tilt the iPhone left or right to make your boat move in that direction. When there is a storm, etc, the water behaves in a more erratic manor, making maneuvering more difficult. Once you are on the high seas, you come across your enemy; the British warships. You have a couple ways to take them out. First is to use your ships cannon. You have a nifty way of angling the cannon to shoot your targets, just move your finger along the bottom and you will get a reticule via a line that helps your aiming. Release your finger and you fire your cannonballs. Second, you can use the enemies cannonballs against themselves. Before the enemy launches an attack, the cannon will puff smoke, that is your cue to ready your finger and deflect the cannonball back upon the enemy ship and with luck, split it in two!
I know, I make it sound exhilarating, and it is the first two or three times you do it. Sadly, Plunderland does little to keep your attention. Future attacks add blimps and more, but the fun is gone by that point. The attacking villagers is a simple "tap, tap. tap" on the totems to get money and fling some villagers around in an effort to extract some more dough. Again... zzzz...
There is nice upgrade system though, you can upgrade your ship, cannons and bowsprits by earning said money above. The game has excellent promise. The controls, physics and graphical style all lend them selves to a success. However, the bland I really, really wanted to like this game, being highlighted on Apple's App Store, but alas, mateys, I just can't bring myself to recommend this lack-luster treasure.
[$2.99- iTunes Link]
UPDATE: I had a delightful Twitter chat with the developers. I explained that I had played 50% thorough the game and became unchallenged with the levels and objectives. They understood and are looking at a way to unlock the more exciting and complex levels earlier for more "hardcore" gamers. I also said that when I find the time to complete the game 100%, I would update this review to include my findings. I am hopeful that by the time I do this, they will have some new content available. You can follow the developer on Twitter here.
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