Ravenmark: Mercenaries promises deep strategic warfare on iPad

We got a sneak peek at the sequel to the hugely popular warfare strategy game, Ravenmark, at PAX East 2013, and it's looking solid. The main thing in Ravenmark: Mercenaries is asynchronous multiplayer, but there's a lot going on here. Loyal Ravenmark players will also get access to an exclusive unit, which is a nice touch.

Players create their own banners and hire out their swords to warring nations in a richly-historied fantasy world. You can always engage in simple skirmish missions for your coin, over time upgrading your regiments and capitalizing on their experience, or you can take the challenge to your friends for fame and fortune.The units you can hire range from the usual infantry, cavalry, and archers, to more fantastic monsters and machines of war. On the battlefield grid, players have a wide array of tactical options imposed by mobility, terrain, and positioning.

I've spent a fair bit of time in miniatures wargaming, so it was great to see something with equal tactical depth coming to iPad with full multiplayer capabilities. Besides that, fantasy geeks will really be able to sink their teeth into the game's storyline, especially if they've been following closely since the lsat game. If you fancy yourself a cunning military genius, be sure to download Ravenmark: Mercenaries when it launches in about two months. 

Simon Sage

Editor-at-very-large at Mobile Nations, gamer, giant.

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Ravenmark: Mercenaries promises deep strategic warfare on iPad

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The first one was amazing! I cannot wait for the next one to come out. While turn based games aren't my favorites, I do enjoy them because I grew up with them in RPG games. Fun times.

Always love a good turned based strategy game. The preview blurb mentioned it becoming it free to play? Would that basically mean in app purchases? "get a tank for only $9.99!" I'd have to pass on that.

Hi! This is Khai representing Witching Hour Studios, the dev team that brought you the Ravenmark saga. To answer your question, the battle experience itself will not be tainted by IAPs. It's more to do with reducing waiting time while a brigade heals themselves and such. As of yet, we don't plan on making any IAP exclusive brigades. Cheers!

I'd also like to thank everyone for the support and interest shown for our previous and upcoming titles! We're still working hard to make sure we have an awesome launch build and we definitely hope to improve from the first game. For a small indie team like ours, it's always heartening to see people enjoying our game! Cheers fellas!