At the Ottawa International Game Conference I got a chance to check out an upcoming update to the classic endless jumper, Mega Jump. The only real additions here are Retina display support and an iPad version of the game, but they're long overdue. Production Manager Andy Smith gave a great, frank talk prior to the demo on a lot of the lessons they've learned, including update cycles (do it often), the how to do freemium right, and how a brand can last as many years as Mega Jump.