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	<title>iMore &#187; alfke</title>
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	<link>http://www.imore.com</link>
	<description>More of everything iPhone and iPad</description>
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		<title>Devs on Apps: Charge Us More, Users Less</title>
		<link>http://www.imore.com/2008/03/08/devs-on-apps-charge-us-more-users-less/</link>
		<comments>http://www.imore.com/2008/03/08/devs-on-apps-charge-us-more-users-less/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 12:55:42 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[alfke]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[hockenberry]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[twitterific]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/03/08/devs-on-apps-charge-us-more-users-less/</guid>
		<description><![CDATA[<a href="http://furbo.org/2008/03/07/hello-app-store/">Craig Hockenberry</a>, the widely acclaimed Mac developer of <a href="http://iconfactory.com/software/twitterrific">Twitterific</a>, has had extensive <a href="http://furbo.org/2008/02/11/so-youre-going-to-write-an-iphone-app/">experience developing</a> for <a href="http://phonedifferent.com/2008/03/avast_114_jailbreak_and_unlock.html">jailbroken iPhones and iPod Touches</a>. So, when he weighs in on the]]></description>
			<content:encoded><![CDATA[<p align="center"><img alt="iphone_money_bin_appstore.jpg" src="http://phonedifferent.com/articleimages/2008/03/iphone_money_bin_appstore.jpg" width="230" height="270" /></p>

<p><a href="http://furbo.org/2008/03/07/hello-app-store/">Craig Hockenberry</a>, the widely acclaimed Mac developer of <a href="http://iconfactory.com/software/twitterrific">Twitterific</a>, has had extensive <a href="http://furbo.org/2008/02/11/so-youre-going-to-write-an-iphone-app/">experience developing</a> for <a href="http://phonedifferent.com/2008/03/avast_114_jailbreak_and_unlock.html">jailbroken iPhones and iPod Touches</a>. So, when he weighs in on the <a href="http://phonedifferent.com/2008/03/sdk_roadmap_color_commentary.html">iPhone SDK</a>, it&#8217;s definitely <a href="http://furbo.org/2008/03/07/hello-app-store/">worth a read.</a></p>

<p>From the <a href="http://phonedifferent.com/2008/03/about_that_7030_split.html">70/30 split</a> to the $99 publishing fee, the lack of information about distributing 3rd party apps to beta testers, the possibility of try-before-you-buy demos, and the mechanism for paid upgrades, <a href="http://furbo.org/2008/03/07/hello-app-store/">Hockenberry pulls no punches</a>:</p>

<blockquote>One thing that disappoints me about the iPhone SDK sign-up is that the entry fee of $99 is too low. I look at the entry fee as a way to filter out developers that aren’t fully committed to the platform. [...] A higher entry fee would lessen the chance of this becoming a bottleneck for getting my product into the system. Please charge me $499 and let move to the front of the line.</blockquote>

<p>Wait&#8230; Charge developers MORE? And what, pass the costs on to the consumer?</p>

<p>Not according to former Apple programmer (and <a href="http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/">writer of Apple&#8217;s GeekGameBoard</a> sample code), <a href="http://mooseyard.com/Jens/2008/03/the-beauty-of-99¢-iphone-apps/">Jens Alfke</a>. He thinks $0.99 &#8211; $1.99 might just set off the perfect high-volume price storm:</p>

<blockquote>So assume you spent some evenings and weekends writing a cool little utility or game. You submit it to the App Store and set the price at $1.43. You get $1 of pure, unadulterated profit from every user of the app. [...]  Steve promises us there will be ten million iPhones in the world. If a tenth of a percent of them impulse-purchase your $1.43 app, that’s $100,000.</blockquote>

<p><a href="http://mooseyard.com/Jens/2008/03/the-beauty-of-99¢-iphone-apps/">Alfke also covers</a> the interesting possibility of Xbox-style game expansion packs as revenue streams, and takes a not-to-subtle swipe at carrier gouging and consumer gluttony via the ringtone market.</p>

<p>Hmm, serious developers charging no-brainer prices for &#8220;next great platform&#8221; apps? I&#8217;m in! What about you?</p>
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