With iOS 7 Apple famously - and loudly - removed the rich textures of icons and interfaces past and went with the current trend of flatter, more solid, and more type-centric design. Yet with OS X on the Mac, and the just-releaed Logic Pro X, they not only kept a lot of rich design, they embraced all sorts of virtual knobs, switches, and panels. So what's a sane trend follower to do? David Barnard has some ideas:
App Cubby, the company behind Timer 2.0, will be removing the in-app ad -- an icon advertising another app -- and has issued an apology to their users for inserting it in the first place. It's a classy and extremely customer-centric move.
We grabbed App Cubby honcho and Gas Cubby, Launch Center, and Timers visionary, David Barnard right after the WWDC keynote to get his thoughts on Retina MacBook Pros and iOS 6... then we grabbed him the next day to reshoot the whole thing with better audio. (He's a champ like that.) David did an excellent job intuiting Apple's path to Retina, and he elaborates on that here. Also, David dives into iOS 6 -- what it tells us about Apple, and what it means for developers.
Marc, Seth, and Rene iterate through Windows 8 and Metro, whether should designers know how to code, tool tips yay or nay, and asset export redux, and interrogate Mark Jardine about Tapbots and their distinctively delightful iPhone and iPad apps. This is Iterate!
Former Facebook for iPhone developer Joe Hewitt has weighed in on the Steve Jobs re-ignited "openness" debate with a cogent argument that Android isn't much more open than iOS, at least not in the true spirit of the term. Here's what he posted (mostly via Twitter for iPad, for those keeping track at home):
How does Android get away with the "open" claim when the source isn't public until major releases, and no one outside Google can check in? [@joehewitt]