Developers

Blackberry Clones iPhone SDK Roadmap Event!

No, it's not Deja Vu. No one has reset the Matrix (we think...) It's just another Apple follow-along. To paraphrase Bertrand Serlet: Waterloo, start your photocopiers!

Not content with merely iCloning the iPhone look with the Bold or touchscreen with the Storm, during the Blackberry Developer Conference today, RIM basically repeated Apple's iPhone SDK Roadmap Event announcements from back in March, note for note.

App Store? Check. Push Notification Service? Gotcha. Integrated Development Environment? Why not! iFund? App-solutely!

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Can iPhone Developers Make a Living on the App Store's "Long Tail"? - TiPb of the Iceberg


("Unique" by Hamed Masoumi, licensed under Creative Commons)

[Introducing TiPb of the Iceberg, our new, bi-weekly column from TiPb Senior Editor, and all-around Smartphone Expert, Dieter Bohn.]

The recent news that development house Tap Tap Tap is breaking up has me thinking about the App Store and developers again. Partially it's because Tap Tap Tap has previously been mentioned here at TiPb as an example of developers raking in the cash and as an example of developers being open about how much they're making and what they think of the industry. The break-up is interesting for a few reasons in this context.

After the break, some ruminations and thoughts on the State of the Apps from this layman's point of view. Warning: as you can see from the title, this post includes hackneyed references to the Long Tail

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App Preview: Weightbot for the iPhone

Updated: Now available via the iTunes App Store

Want to get attention for your App? Innovative and drop dead gorgeous UI is one heckuva way to do it. Enter Weightbot from Tapbots. Killer mascot, even more interesting user experience. These are the kinds of high-polish Apps we've been waiting for (no pun intended!)

Anyone else pushing the iPhone envelope? Please let us know!

Thanks to Mark for sending this in!

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Buh Bye SDK NDA - Hello iPhone Developalooza!

No sooner did Apple drop the iPhone SDK Non-Disclosure Agreement (fondly referred to as the [Redacted] NDA among aficionados, as it forbade developers discussing the topic even among themselves), then the floodgates of knowledge burst open. Cases in point:

According to TUAW, iPhone coder extraordinaire Erica Sadun's The iPhone Developer's Cookbook is already available in PDF form from informIT (along with code samples!):

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Apple Drops [Redacted] NDA for Released iPhone Firmware!

Apple has just released the following statement (via Daring Fireball, who thinks it might have flowed from Steve Jobs' pen):

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Rejection Redux: NDA May Not Be News

Daring Fireball's John Gruber, in an attempt to get to the bottom of the PodcasterGate's latest controversy, namely Apple reportedly slapping "NDA" (Non-Disclosure Agreement) on the rejection notices and discussion there off, confidentially polled developers and came to the following conclusion:

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PodcasterGate: Rejects Gagged and Ad-Hoc Slagged!

Start alienating your developer base and there's two ways to handle it: the right way, and the current Apple way. Delicious Monster's Wil Shipley offers up what should be required reading for both Apple PR and App Store staff, on how to go about the right way: let the market decide. Apple, much to their discredit on this one, has chosen pretty much the exact opposite. Macrumors reports:

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$250K iPhone Dev Says "No Thanks" to Google Android

Today is "A Day", the day T-Mobile announces Google's Android mobile platform (see our brand new little sibling site, AndroidCentral, for all the details and coverage) to an anxiously anticipating world. Well... mostly anxiously anticipating.

Turns out some people aren't as interested. Is it because Google's latest forays into content, including YouTube and Wikipedia rival Knol, and platforms, including Android and Firefox rival Chrome (and gLinux OS on the horizon?), make them think "don't be evil" is just a sinister plan to catch the world -- and our privacy -- off guard and unaware? Nope. We tend to like and trust Google. What then?

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Trism Developer Clears $250K Since App Store Launch

Daring Fireball points to this Twitter from Raven Zachary as a reason why developers will put up with Apple's capricious and communication-challenged App Store:

Trism, the $5 gravity/tilt-assisted iPhone puzzle game by Steve Demeter, has made $250,000 since July 11.

We're pointing to DF because they're right.

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State of the Apps: Frank on App Store Love/Hate

Panic makes killer Mac apps. I use Coda daily, and Cabal Sasser designs UI the way they're meant to be designed. Likewise, Steven Frank's recent blog post on the double-edged sword that is Apple's App Store is one of the best descriptions I've seen on the subject from a developers point of view:

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