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John Gruber

John, Craig & Eddy Solve the Mystery of the Apple TV Remote

Ed: Welcome to this week's edition of The Pixel Project: a weekly comic from Diesel Sweeties' Rich Stevens on Apple, technology, and everything in-between. Today: John, Craig & Eddy Solve the Mystery of the Apple TV Remote

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Gruber and Schiller: Our full transcript of The Talk Show at WWDC

Daring Fireball founder John Gruber sat down with Apple senior vice president of worldwide marketing Phil Schiller at WWDC for a live version of Gruber's podcast The Talk Show. Here, to the best of our ability, is a full transcript of their remarks, interspersed with occasional audience response.

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Debug 62: Edwards and Gruber on watches

Debug is a casual, conversational interview show featuring the best developers in the business about the amazing apps they make and why and how they make them. On this episode — Watchmaker and developer Jon Edwards, and Daring Fireball's John Gruber join Guy and Rene to talk about the Apple Watch and watch culture.

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The Talk Show: Twenty One Thousand Words, with Rene Ritchie

I had the enormous pleasure of joining John Gruber for this week's episode of The Talk Show. We discussed the Apple Event, the iPhone 6 and iPhone 6 Plus, and iOS 8.

You can stream it via the dingus above, and subscribe to it via Daring Fireball.

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Debug 37: Simmons, Wiskus, Gruber, and Vesper Sync

Debug features the best developers in the business talking about the amazing apps they make and why and how they make them. On this episode Brent Simmons, Dave Wiskus, and John Gruber join Guy and Rene to talk about Vesper 2.0, architecting sync, the decision making process, design choices, and why Vesper for Mac comes next.

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Apple and the three bears; or, why great can beat cheap or free

Apple, in the minds of some media outlets and market makers, is perpetually failing. The latest big thing is always the last, the newest competitor is always the killer, and no matter what Apple does, they won't be able to sustain their current advantages. They're predestined to doom. Yet, to date, since the turn-around begun by Steve Jobs' return, Apple has vexingly failed to fail. John Gruber deftly points out the reason for this, one the three different types of Apple bears he defines keep missing: Design quality and customer delight are sustainable advantages. From Daring Fireball:

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The present and future of Vesper for iOS 7

Vesper gets a lot of attention because it's crafted by well-known personalities in the Apple community, namely Brent Simmons, Dave Wiskus, and John Gruber. Part of the reason they're well-known, however, is because they're not only capable of great craft, but of explaining the creative and business processes behind it. That makes it as valuable as them. Cases in point, Brent Simmons technical details on Vesper 007's iOS 7 implementation on Inessential:

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Brent Simmons, Dave Wiskus, and John Gruber talk developing, designing, and dictating Vesper

Brent Simmons, Dave Wiskus, and John Gruber join Guy and Rene to talk about their new app, Vesper, the value of ideas and collecting them, the art of collaboration, flat design, accessibility, testing, app pricing, and more. Also: Mad Men.

Here's the audio again, and for the first time, the complete transcript.

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The main difference between Nintendo and Apple is self awareness

Apple and Nintendo both share a passion for great products, for fantastic hardware in the support of fantastic software, and both have suffered more than their share of detractors and doomsayers. Recently, many have suggested Nintendo might be better off making games for iPhone and iPad than sticking with their hardware strategy - including people who would spit-take at the idea of Apple licensing out OS X or iOS. Federico Viticci thinks that's because of a disconnect between Apple and Nintendo pundits. MacStories:

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Debug 15: Simmons, Wiskus, Gruber, and Vesper

Brent Simmons, Dave Wiskus, and John Gruber join Guy and Rene to talk about their new app, Vesper, the value of ideas and collecting them, the art of collaboration, flat design, accessibility, testing, app pricing, and more. Also: Mad Men.

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