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	<title>iMore &#187; nes</title>
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	<description>More of everything iPhone and iPad</description>
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		<title>iPhone Gaming: Carmack Gets Graphic, Torque Gets Ported, and NES Goes Tilt</title>
		<link>http://www.imore.com/2008/07/30/iphone-gaming-carmack-gets-graphic-torque-gets-ported-and-nes-goes-tilt/</link>
		<comments>http://www.imore.com/2008/07/30/iphone-gaming-carmack-gets-graphic-torque-gets-ported-and-nes-goes-tilt/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 15:55:59 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[carmack]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[torque]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=3546</guid>
		<description><![CDATA[First up, legendary id Software founder and Doom and Quake mastermind <a href="http://www.forbes.com/technology/2008/07/24/doom-iphone-morris-tech-personal-cx_cm_0725doom.html?feed=rss_technology">John Carmack spoke to Forbes about iPhone gaming</a>: 

"We wanted to do something for the iPhone, but we]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.imore.com/images/stories/2008/06/iphone_gaming.jpg" alt="iPhone SDK: Hardcore Gaming" title="iPhone SDK: Hardcore Gaming" width="414" height="300" class="aligncenter size-full wp-image-2663" /></p>

<p>First up, legendary id Software founder and Doom and Quake mastermind <a href="http://www.forbes.com/technology/2008/07/24/doom-iphone-morris-tech-personal-cx_cm_0725doom.html?feed=rss_technology">John Carmack spoke to Forbes about iPhone gaming</a>: </p>

<p>"We wanted to do something for the iPhone, but we just didn't have the scheduling or the resources available. I really regret not having something at launch. We have a title we want to develop exclusively for iPhone. I'm not announcing anything specifically, but it would be a graphical tour de force."</p>

<p>id clarifies it will be an existing property, and Carmack goes on to say the iPhone is Xbox or PS2 class when it comes to power, a little lighter on the graphics, but a lot heavier on the RAM, and when (and if) the business model makes sense, he could easily see spending $10M on developing an iPhone game.</p>

<p>Next up, T<a href="http://www.tuaw.com/2008/07/28/torque-game-engine-comes-to-the-iphone/">UAW covers the Torque Game Engine</a> and its recent release for the iPhone. Torque would sit on top of the OpenGL ES system and help developers create better graphical experiences faster via their Game Builder software.</p>

<p>Lastly, <a href="http://gizmodo.com/5030270/iphone-nes-emulator-adds-accelerometer-support-brings-tilt-control-to-mario">Gizmodo shows some video of the updated NES emulator</a> (for jailbroken iPhone's and iPod Touch) which adds accelerometer support for increased gaming goodness.</p>

<p>Me thinks iPhone gamers are going to see an amazing second wave of software in the coming months.</p>
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