neven mrgan

Review: Space Age is pixel-perfect nostalgia

The games that shape you in your childhood tend to linger in your memory long after you finish playing them. I can't open an exploratory game like Gone Home or The Room without thinking of my first stumblings into Myst years before, insisting my dad not leave the room because I was too scared to go alone and too excited to not have someone to talk to.

Playing Space Age stirs a very different set of memories — ones founded in explorative delight, or frenetic frustration from just missing the final piece in a boss fight for the fifth time. They trust the player and tease them, compelling them forward with a great narrative all the while confounding them with dastardly puzzles and note-perfect timing.

It's been a long time since I played a game and failed a mission with a smile on my face and a goofy "aw, rats, I almost had it!" exclamation, but Space Age brings all that out and more.

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Iterate 49: iOS 7 design special (Part 2)

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Chris Clark, Brad Ellis, Louie Mantia, Neven Mrgan, Rene Ritchie discuss iOS 7 and the new design language Apple unveiled for it at WWDC 2013, including icons, fonts, physics, interactions, and more. (Part 2 of a 2 part special edition.)

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iWatch as gesture control interface

With rumors of an Apple iWatch swirling, speculation over potential feature sets and use cases are swirling with them. Designer Neven Mrgan has an interesting one:

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