ngmoco has released two new games, Touch Pets Dogs 2 for iPhone and Adventure Bay for iPhone and iPad.
In Adventure Bay, the goal is to build an island paradise and attract fellow adventures. You Assemble a crew and set sail, gather treasure maps, and explore uncharted islands in search of exclusive loot with friends. Adventure Bay is available for iPhone and iPad. Here are the highlights for Adventure Bay:
Build an island paradise from over 100 items
Lure adventurers to your island with its many attractions
Explore the tropics in search of loot and buried treasure
Complete collections to unlock exclusives
Help speed your friends along on their own quests
The sequel to Touch Pets Dogs is similar to its predecessor with the addition of new locations to play with your pup and new breeds to adopt. The idea behind Touch Pets Dogs is that you create a custom playland for your new best friend and fill it with toys and treats. You can primp your pups with soapy sponges and dress them in the latest canine fashion. Here are the highlights for Touch Pets Dogs 2:
Play and Care for your puppy
Decorate and personalize your own puppy playground
Invite friends’ puppies over for playdates
Visit friends’ houses to earn rewards for everyone
Discover treasures hidden in your furniture
Both titles are free to download with optional in-app purchases. If you pick either of these up, let us know what you think!
We City is the latest addition to ngmoco's successful We Rule and We Farm line of games for iPad, iPhone, and iPod touch. We City has the same flavor as We Rule and We Farm with the goal of building your city and making it as awesome as you can. There are over 100 buildings and decorations like cafes, salons, apartments, hospitals, and even hot dog stands.
As with their other games, We City is powered by the plus+ network so that you can play with your friends and speed up your progress through the game.
However, there's no Game Center support (yet?). Did ngmoco miss that memo?
If you pick this one up, let us know what you think. Is it better than We Rule and We Farm?
We Farm for iPad is a real-time farming game by ngmoco. If you're familiar with We Rule, We Farm is very similar except that your are building a farm instead of kingdom.
As with most ngmoco games, you must have a plus+ account to play. If you don't have one already, signing up is simple. When you first start playing We Farm, the game takes you through a little tutorial which is pretty helpful.
The goal of We Farm is to raise money and build your farm. You raise money by growing crops, raising animals, and receiving and placing orders with friends. Almost everything you do yields experience points. As you level, more items are available for purchase; higher level buildings will output more money. You will also be able to upgrade your farm as you level which gives you more space and gives you a nicer looking farmhouse. You can also turn on notifications to alert you when certain tasks are complete. However, they do not work for me. I've asked around and apparently I'm the only with this problem.
There are two currencies used in We Farm. The first is gold and is what you make doing various farm tasks and buying items. The other is Gro. This is used to instantly complete tasks like growing crops, building buildings, fulfilling an order, raising animals, and increasing your animals' happiness. You earn Gro every time you level and is also available as an in-app purchase.
My biggest complaint of We Farm is animal raising. To make your animal happy, you have to periodically "pet" it. Each pet increases the animal's happiness by 5%. The happier your animal is, the better chance he has of winning a prize at the fair. Once you win a prize, your pen/coop/pasture becomes available for your friends to place orders at. This means you make a lot more money from it. The problem is that if you have an animal that takes 2 hours to raise, you must come back every 6 minutes during that 2 hour period to get the happiness to 100%. This is an unrealistic expectation in my eyes. Of course, you can get around this by using Gro, but We Farm doesn't provide enough Gro to use it on all animals before needing to spend real money. However, the happier your animal is, the less Gro it takes to bring him to 100% happiness, so my strategy is to pet my animals as much as I can, then use grow at the end to bring it to 100%.
Another small complaint I have is that there isn't a way to quickly return to your own farm when visiting someone else's farm. I'd like to a small icon to tap in the corner of all farms that quickly takes to your farm.
All in all, I enjoy playing We Farm. However, you must like time management games to have fun with this one. I have been impressed with the performance of the app; it runs smoothly, I've never received a memory error (a common problem with We Rule), nor has it ever crashed. So if you're a fan of these types of games, check out We Farm - it's free!
Ngmoco has just brought out the ultimate game/tech-demo (to show your friends) for the iPhone 4 -- Eliminate GunRange. It's a virtual gun range game where you use real weapons to shoot targets. The concept is not entirely engrossing as there are plenty of other top-notch shooting games out there (ngmoco's own Eliminate comes to mind). What makes this game fun and special is that it is the first game to take full use of the new iPhone 4 gyroscope. How does it work? Continue reading to find out!
Ngmoco has redefined the relationship between iPhone/iPod touch developer and customer with their "freemium" model where the apps are free but you can pay in-app to get more, faster, and now they're bringing that same model to the iPad. Check out GodFinger, We Rule, Charadium, Flick Fishing, NBA Hotshots, Warpgate, and CastleCraft after the break!
Live from GDC 2010, Rene talks with Jason Oberfest, VP of Social Applications at ngmoco about GodFinger for iPhone. Currently available in Canada [Free - iTunes link] with internationally release to follow soon, we get a sneak peak at playing deity to our own digital, mobile planet.
Watch along after the break and let us know what you think.
Once again, a new ngmoco's game has hit the Canadian App Store first -- this time it's kingdom-builder We Rule [Free with in-app purchases - iTunes link]. Hey, there's no Hulu or Google Voice in Canada, so fair's fair!
Like all recent ngmoco games, We Rule leverages the social gaming element via their Plus+ network, and has in-app purchases for "Mojo" which basically speed up things like growing crops and building homes, so you can pay if you don't want to wait. In this case, Mojo can run from $0.99 to for 1 to $49.00 for 800. You don't have to buy it, you just have to be patient if you don't.
It seems like you do have to log in to play, however, which is handy since you can keep one game going over multiple devices (like your iPhone and iPod touch, as long as they're logged in to the same Plus+ account), but if you don't care about that and just want to launch and play on your own, it's a step you can't skip.
No doubt ngmoco is doing what they do best here, taking a popular category of game and making it their own -- and making it excellent for the iPhone OS platform. If you're a fan of these types of farming, kingdom building games, you'll likely be a big fan of We Rule.
Again, Canadian only for now, though @ngmoco is giving away codes to allow early US access on Twitter. If you download it -- or score a code -- let us know what you think!
ngmoco :), maker of such free-to-play (with in-app purchases) game hits like Touch Pets and Eliminate has just raised a cool $25 million in funding and bought long time Mac and iPhone developer Freeverse of Skee-Ball and Flick Fishing fame. Techcrunch spoke to ngmoco :) CEO, Neil Young who said it was all about scale and acceleration:
He expects ngmoco to put out about about 20 new games this year, and the newly-acquired Freeverse team to nearly match that.
Update: per comment below, Eliminate Pro and Touch Pets Pro are only available in Canada for now whole ngmoco tests their
First-person shooter Elminate Pro [Free - iTunes link] and virtual pet sim Touch Pets Dogs [Free - iTunes link] for iPhone and iPod touch, first shown off by ngmoco at WWDC 2009, have begun making their way into iTunes App Stores around the world (we've confirmed them in Canada, other countries should be getting them soon as well).
Both games utilize the plus+ network for community gaming, with Eliminate looking to bring the classic Golden Eye/Halo style gameplay to Apple's platform, and Touch Pets Dogs, the Nintendogs virtual pooch model. (Sadly, no, there's doesn't seem to be a way to cross over within the two games yet, and hunt the mean soldiers with doggy cuteness -- or vice versa).
The price for both being zero, we're guessing Apple's new policy of "free games can charge for in-app purchases" is having an immediate an obvious effect. Demo without risk, and if you love one or both, they'll figure out levels or gear or powerups or accessories you can buy to enjoy to love them even more.
Touch Pets Dogs video after the break, and if you try them out, let us know what you think!
Ngmoco sent us word of new teasers for Eliminate, the first-person iPhone (and iPod touch) shooter they showed off on Apple's Keynote stage for iPhone 3.0. Now, I have to admit, I'm not a huge fan of the teaser concept. Rather than build interest, I find they just cause me to tune out after a while. Literally, too much of a good thing.