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	<title>iMore &#187; pspgo</title>
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	<description>More of everything iPhone and iPad</description>
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		<title>iPhone Games Ported to PSPgo Play Worse, Cost More</title>
		<link>http://www.imore.com/2009/10/05/iphone-games-ported-pspgo-play-worse-cost/</link>
		<comments>http://www.imore.com/2009/10/05/iphone-games-ported-pspgo-play-worse-cost/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 11:50:14 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[App Store Apps]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12647</guid>
		<description><![CDATA[The PSPgo is Sony&#8217;s answer to the iPhone in a post-App Store world, but unfortunately it looks like charging more for poorly ported games is the question. <a href="http://gizmodo.com/5372317/the-same-game-costs-more-on-psp-mini-than-on-the-iphone-why">Gizmodo</a> explains the]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.imore.com/images/stories/2009/10/500x_pricing.jpg" alt="iPhone vs. PSP Go Pricing" title="iPhone vs. PSP Go Pricing" width="500" height="278" class="aligncenter size-full wp-image-12648" /></p>

<p>The PSPgo is Sony&#8217;s answer to the iPhone in a post-App Store world, but unfortunately it looks like charging more for poorly ported games is the question. <a href="http://gizmodo.com/5372317/the-same-game-costs-more-on-psp-mini-than-on-the-iphone-why">Gizmodo</a> explains the obvious &#8212; to everyone but Sony &#8212; problem:</p>

<blockquote>
  <p>You see, PSP Minis can&#8217;t have any network or online features. Nor can they support camera peripherals (a major focus of DSiWare innovation) or DLC. Kotaku <a href="http://kotaku.com/5371444/psp-attack-of-the-minis">just reviewed</a> iPhone port Hero of Sparta. On the PSP it costs triple what you&#8217;ll pay at the App Store. Their review? &#8220;Simplistic controls, muddled graphics and abysmal sounds turn what was a fantastic iPhone game into a oddly disjointed Playstation Portable experience.&#8221; Kotaku&#8217;s review of Tetris was much better. But you know what? Tetris costs twice as much on the PSP as it does the iPhone.</p>
</blockquote>

<p>Just like ATRAC and rootkits (ouch, we know), we&#8217;re beginning to wonder if anyone at Sony will <em>ever</em> get this brave, new, post-iPhone world?</p>
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		<title>The Competition: Sony PSPgo or No-Go for iPhone Developers?</title>
		<link>http://www.imore.com/2009/07/20/competition-sony-pspgo-nogo-iphone-developers/</link>
		<comments>http://www.imore.com/2009/07/20/competition-sony-pspgo-nogo-iphone-developers/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 11:07:36 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[App Store Apps]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[The competition]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=10046</guid>
		<description><![CDATA[<a href="http://www.eurogamer.net/articles/pspgo-barriers-off-putting-for-indies">Eurogamer</a> spoke to Johnny Two Shoes (The Heist, Banana Dash), Normalware (Bebot) and Firemint (Flight Control) about how Sony&#8217;s new PSPgo platform may compete with the iPhone, and the answers]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.imore.com/images/stories/2008/06/iphone_gaming.jpg" alt="iPhone SDK: Hardcore Gaming" title="iPhone SDK: Hardcore Gaming" width="414" height="300" class="aligncenter size-full wp-image-2663" /></p>

<p><a href="http://www.eurogamer.net/articles/pspgo-barriers-off-putting-for-indies">Eurogamer</a> spoke to Johnny Two Shoes (The Heist, Banana Dash), Normalware (Bebot) and Firemint (Flight Control) about how Sony&#8217;s new PSPgo platform may compete with the iPhone, and the answers were interesting:</p>

<ul>
<li>After an 80% price cut to PSP dev tool charges, bring the price down to $1500) it&#8217;s still much more expensive than Apple&#8217;s $99.</li>
<li>Developers can&#8217;t target the existing PSP install base of 50 million, PSPgo has only just been released, and Apple&#8217;s iPhone and iPod touch have an install base of over 40 million devices. </li>
</ul>

<p>However, Apple growing the download gaming market and PSP games traditionally being bigger and longer (as opposed to casual iPhone gaming) were seen as positives for Sony.</p>

<blockquote>
  <p>&#8220;In the end,&#8221; Maxwell Scott-Slade concludes, &#8220;the consumer wins for choice and developers win for a more direct access to their audience.&#8221;</p>
</blockquote>

<p>[via <a href="http://www.ps3blog.net/2009/07/19/psp-go-development-issues/">PS3blog.net</a>]</p>
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