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	<title>iMore &#187; pspgo</title>
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		<title>iPhone Games Ported to PSPgo Play Worse, Cost More</title>
		<link>http://www.imore.com/2009/10/05/iphone-games-ported-pspgo-play-worse-cost/</link>
		<comments>http://www.imore.com/2009/10/05/iphone-games-ported-pspgo-play-worse-cost/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 11:50:14 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[App Store Apps]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12647</guid>
		<description><![CDATA[The PSPgo is Sony's answer to the iPhone in a post-App Store world, but unfortunately it looks like charging more for poorly ported games is the question. <a href="http://gizmodo.com/5372317/the-same-game-costs-more-on-psp-mini-than-on-the-iphone-why">Gizmodo</a> explains the]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.imore.com/images/stories/2009/10/500x_pricing.jpg" alt="iPhone vs. PSP Go Pricing" title="iPhone vs. PSP Go Pricing" width="500" height="278" class="aligncenter size-full wp-image-12648" /></p>

<p>The PSPgo is Sony's answer to the iPhone in a post-App Store world, but unfortunately it looks like charging more for poorly ported games is the question. <a href="http://gizmodo.com/5372317/the-same-game-costs-more-on-psp-mini-than-on-the-iphone-why">Gizmodo</a> explains the obvious -- to everyone but Sony -- problem:</p>

<blockquote>
  <p>You see, PSP Minis can't have any network or online features. Nor can they support camera peripherals (a major focus of DSiWare innovation) or DLC. Kotaku <a href="http://kotaku.com/5371444/psp-attack-of-the-minis">just reviewed</a> iPhone port Hero of Sparta. On the PSP it costs triple what you'll pay at the App Store. Their review? "Simplistic controls, muddled graphics and abysmal sounds turn what was a fantastic iPhone game into a oddly disjointed Playstation Portable experience." Kotaku's review of Tetris was much better. But you know what? Tetris costs twice as much on the PSP as it does the iPhone.</p>
</blockquote>

<p>Just like ATRAC and rootkits (ouch, we know), we're beginning to wonder if anyone at Sony will <em>ever</em> get this brave, new, post-iPhone world?</p>
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		<title>The Competition: Sony PSPgo or No-Go for iPhone Developers?</title>
		<link>http://www.imore.com/2009/07/20/competition-sony-pspgo-nogo-iphone-developers/</link>
		<comments>http://www.imore.com/2009/07/20/competition-sony-pspgo-nogo-iphone-developers/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 11:07:36 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[App Store Apps]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[The competition]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=10046</guid>
		<description><![CDATA[<a href="http://www.eurogamer.net/articles/pspgo-barriers-off-putting-for-indies">Eurogamer</a> spoke to Johnny Two Shoes (The Heist, Banana Dash), Normalware (Bebot) and Firemint (Flight Control) about how Sony's new PSPgo platform may compete with the iPhone, and the answers]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.imore.com/images/stories/2008/06/iphone_gaming.jpg" alt="iPhone SDK: Hardcore Gaming" title="iPhone SDK: Hardcore Gaming" width="414" height="300" class="aligncenter size-full wp-image-2663" /></p>

<p><a href="http://www.eurogamer.net/articles/pspgo-barriers-off-putting-for-indies">Eurogamer</a> spoke to Johnny Two Shoes (The Heist, Banana Dash), Normalware (Bebot) and Firemint (Flight Control) about how Sony's new PSPgo platform may compete with the iPhone, and the answers were interesting:</p>

<ul>
<li>After an 80% price cut to PSP dev tool charges, bring the price down to $1500) it's still much more expensive than Apple's $99.</li>
<li>Developers can't target the existing PSP install base of 50 million, PSPgo has only just been released, and Apple's iPhone and iPod touch have an install base of over 40 million devices. </li>
</ul>

<p>However, Apple growing the download gaming market and PSP games traditionally being bigger and longer (as opposed to casual iPhone gaming) were seen as positives for Sony.</p>

<blockquote>
  <p>"In the end," Maxwell Scott-Slade concludes, "the consumer wins for choice and developers win for a more direct access to their audience."</p>
</blockquote>

<p>[via <a href="http://www.ps3blog.net/2009/07/19/psp-go-development-issues/">PS3blog.net</a>]</p>
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