Everything rejected apps
TechCrunch is reporting that Apple has started sending developers invitations to take a satisfaction survey with regards to the App Store in general, and the App Store approval process in
Happy New Year and welcome to the iPhone blog's 2009 TiPb Editor's Choice Awards for the very best (in our opinion!) iPhone and iPod touch apps and accessories released in
Apple, on orders from Senior VP of Marketing Phil Schiller, has removed all 1000 Molinker-developed iPhone apps from the App Store for allegedly astroturfing the iTunes review system with
iPhone APInsanity: Unity Updates to Avoid Rejections, Compatibility Causing False Positive Dejection
9to5Mac brings word of Unity's latest update:
Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been
A little while ago we posted about Apple's new use of a static analysis tool to find private API calls and reject the apps that make them. Rather than Storm8
Speaking of Storm8, Unity-engine code, private API, and Gruber, A recent Twitter exchange between him shows just how seriously all of this is now being taken
It looks like Apple is using its rejection power for good this time -- removing games built on the Unity engine which included private-API calls that could be used to
After submitting a minor .1 bug fix for Airfoil Speakers Touch 1.0.1 [Free - iTunes link] for iPhone and iPod touch, longtime Mac developers Rogue Amoeba waited for what
Umpteenth verse, same as the first -- Macworld turned their iPhone ebook into and app and submitted it to the iTunes App Store. It was rejected. Several times. Finally editor
One of TiPb's favorite iPhone games, indeed the game that cost some of us fingerprints on our index fingers, StoneLoops! of Jurassica has been pulled from the iTunes App Store




































