Everything state of the apps
TiPb had a chance to talk to some developers who attended Apple’s recent iPhone Tech Talk World Tour (San Jose, Seattle, New York, Toronto, Paris, London, Hamburg, Bejing, and Tokyo),
The New York Times had a huge, gushing, front-page-of-the-business-section story this weekend about the iPhone App Store titled Apple’s Game Changer, Downloading Now.
Now the App Store, with over
iPhone APInsanity: Unity Updates to Avoid Rejections, Compatibility Causing False Positive Dejection
9to5Mac brings word of Unity’s latest update:
Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been
Swing by the iTunes App Store, pick a category, and get/go to the Sort by: Release Date listing and it may look like Apple hasn’t added any new iPhone and
UPDATE: As expected, Rogue Ameoba’s Airfoil Touch has been approved, with the original graphics displayed from Mac OS X. Meanwhile, Gx5 tells us it took over a year to get
Gameloft — and other developers according to Gameloft — are cutting back on development for Google’s Android platform due to the “weakness” of the Android Market. According to Reuters,
A little while ago we posted about Apple’s new use of a static analysis tool to find private API calls and reject the apps that make them. Rather than Storm8
Instapaper and Tumblr developer Marco Arment riffs on the NYT‘s article on Palm webOS’ trouble wooing developers, and it’s predictably good stuff.
His major point is that with its
Is the Android Marketplace a more open alternative for developers compared to the iPhone App Store, or does the growing diversity of hardware, software, and overlays make it just as
After submitting a minor .1 bug fix for Airfoil Speakers Touch 1.0.1 [Free - iTunes link] for iPhone and iPod touch, longtime Mac developers Rogue Amoeba waited for what





































