Everything state of the apps
Why is it easier to make a great Twitter client for Apple’s iPhone than for Google Android phones like the new Verizon DROID? After Robert Scoble wrote a typically impassioned
Speaking of tiny, incremental improvements, Erica Sadun over at TUAW highlight a new addition some developers are seeing when entering iTunes Connect — a submission history:
Appearing near recently
Umpteenth verse, same as the first — Macworld turned their iPhone ebook into and app and submitted it to the iTunes App Store. It was rejected. Several times. Finally editor
Apple has just announced that there are now, officially, over 100,000 iPhone and iPod touch apps in the iTunes App Store:
“The App Store, now with over 100,000 applications available,
The internets are a rocking with posts about the iPhone’s App Store unofficially hitting 100,000 apps, but while we wait for official word from Steve Jobs, the blogsphere is
One of TiPb’s favorite iPhone games, indeed the game that cost some of us fingerprints on our index fingers, StoneLoops! of Jurassica has been pulled from the iTunes App Store
One of the many, many “great unknowns” of Apple’s iPhone App Store is how the top-grossing list is calculated, specifically whether or not it factors in revenue from in-app purchases.
Gizmodo has an interesting post up on Apple’s iPhone App Store, and how it might be headed straight down the road to oblivion. Their basic take is that downward price
An update from the folks Cerulean Studios on the status of the iPhone version of their popular IM client, Trillian:
It’s been 60 days since our initial and only submission
Is Apple’s iTunes App Store broken, a combination of developers racing to the bottom and users getting conditioned — and feeling entitled — to pay less than what an app




































