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User Experience

Iterate 44: Mark Kawano and evangelizing experience

Mark Kawano, former user experience evangelist at Apple, talks to Marc and Rene about working at Adobe on Photoshop, at Frog on client work, at Apple on Aperture and iPhoto, on presenting your ideas, how best to beta test, and about the proper time and place for everything from hamburgers and basements to flats and textures.

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Iterate 39: Clarko and user experience design

Marc and Rene talk to Chris Clark, aka Clarko about Miranda Kerr, Square, Black Pixel, and user experience design. This is Iterate.

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Why does iPhone seem more fluid than Android?

Fairly or unfairly, Google's Android often gets knocked for having a lagging or stuttering user interface when compared to Apple's iOS on iPhone and iPad. TiPb's previously guessed that this stemmed from very early architectural decisions made by Apple, who had a full screen, multi-touch UI -- albeit it a highly limited one -- in mind from the outset, as opposed to Google who originally had Android set up as a BlackBerry, Windows Mobile Standard, and Nokia competitor that had no need for high performance, sophisticated UI rendering.

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Verizon Droid iDoesn't Beat iPhone on Browser, Apps, Multi-touch or User Interface

Did Verizon and Motorola forget to include a few things in their iDon't attack ads, like iDon't render web pages as slowly or badly, iDon't arbitrarily restrict the amount of apps users can install to 256MB, iDon't fail to implement multi-touch, and iDon't have a worse user experience.

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Developers Turn, Return, and Reaffirm -- iPhone Still Unmatched

Tim Cook (in)famously said other platforms and devices are still struggling to catch up with the original 2007 iPhone 2G, and while TiPb wouldn't go that far (the App Store didn't show up until the iPhone 3G in 2008), strictly in terms of user experience and functionality, he may have had a point.

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RIM Steals Microsoft's Stolen Apple Designer to Create "New Experience" -- VistaBerry Cometh?

No, we're not talking about Bono. Sigh. We're talking about Don Lindsay, who was, according to Apple Insider:

Design Director of the Mac OS User Experience Group, he led what was called the "Mac OS X interface concept project" and directed the design team responsible for the user experience of Mac OS X 10.0 "Cheetah" through Mac OS X 10.3 "Panther," which included the company's first-generation of iLife digital lifestyle applications.

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