<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>iMore &#187; user experience</title>
	<atom:link href="http://www.imore.com/tag/user-experience/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.imore.com</link>
	<description>More of everything iPhone and iPad</description>
	<lastBuildDate>Fri, 10 Feb 2012 16:36:53 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Why does iOS seem more fluid than Android?</title>
		<link>http://www.imore.com/2011/12/06/android-ui-smooth-ios/</link>
		<comments>http://www.imore.com/2011/12/06/android-ui-smooth-ios/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 01:19:39 +0000</pubDate>
		<dc:creator>Andrew Wray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[GPU Acceleration]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ios 5]]></category>
		<category><![CDATA[ios vs android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphone 3gs]]></category>
		<category><![CDATA[iphone vs android]]></category>
		<category><![CDATA[rendering speed]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.tipb.com/?p=85919</guid>
		<description><![CDATA[Fairly or unfairly, Google&#8217;s Android often gets knocked for having a lagging or stuttering user interface when compared to Apple&#8217;s iOS on iPhone and iPad. TiPb&#8217;s previously guessed that this]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.imore.com/images/stories//2011/11/galaxy-nexus-iphone-11.jpg" alt="Why does iPhone seem more fluid than Android?" title="Why does iPhone seem more fluid than Android?" width="550" height="385" class="aligncenter size-full wp-image-84966" /></p>

<p>Fairly or unfairly, Google&#8217;s Android often gets knocked for having a lagging or stuttering user interface when compared to Apple&#8217;s iOS on iPhone and iPad. TiPb&#8217;s previously guessed that this stemmed from very early architectural decisions made by Apple, who had a full screen, multi-touch UI &#8212; albeit it a highly limited one &#8212; in mind from the outset, as opposed to Google who originally had Android set up as a BlackBerry, Windows Mobile Standard, and Nokia competitor that had no need for high performance, sophisticated UI rendering.</p>

<p>That might turn out to be pretty much the case.  In response to a Google+ post about hardware acceleration by Android engineer Dianne Hackborn, ex-Google intern Andrew Munn breaks down why Android&#8217;s way of handling graphics and event processing hinders the OS from offering users a more fluid, lag-free UI.</p>

<blockquote>
  <p>Android UI will never be completely smooth because of the design constraints I discussed at the beginning:</p>
  
  <ul>
  <li>UI rendering occurs on the main thread of an app</li>
  <li>UI rendering has normal priority</li>
  </ul>
</blockquote>

<p>The iPhone changed things by introducing a dedicated thread with <em>high priority</em> for handling UI rendering, redirecting all power (CPU and GPU) to handling UI element rendering in realtime based on touch input.  The result? Smooth-as-butter UI elements, transitions and animations as soon as you touch the screen &#8212; even on older hardware when paired with the latest <a href="http://www.imore.com/ios">iOS 5</a> software. The drawback: everything else, from app downloads to content rendering will pause so the UI can keep that high frame rate, high quality redraw pace.</p>

<p>Munn does disclose that he was only an intern with Google&#8217;s Android team and never actually got his hands on the raw Android source code, so this could be taken as supposition.</p>

<p>Indeed, our own resident Mobile Nations Android guru, Jerry Hildenbrand from <a href="http://www.androidcentral.com">Android Central</a> says there might be a bit more to it:</p>

<blockquote>
  <p>The way it stands now, as long as you have free resources to run multiple UI threads [in Android] the UI is amazingly smooth &#8212; easily as smooth as the iPhone or WP7 phones. Problem is that nobody sets resource management up in a way to keep them free. A simple customization to the linux lowmemkiller kernel parameter fixes it, at the expense of huge memory hogs like Facebook or HTC applications. One day, when we have Octocore 12NM Cpu&#8217;s, DDR3 RAM, and huge batteries this way will prove better. For now, you have to hack at it.</p>
</blockquote>

<p>So Android <em>can</em> be set up to prioritize UI, if that&#8217;s what&#8217;s wanted, but it&#8217;s not automatic like iOS. That might annoy user experience snobs, like our friends on the <a href="http://www.imore.com/podcasts/">Iterate podcast</a> but it might be a fine tradeoff for those with other priorities, like the big screens, different skins, and high customizability that Android&#8217;s design does allow. </p>

<p>Hit the source for a full technical breakdown.</p>

<p>Source: <a href="https://plus.google.com/105051985738280261832/posts/2FXDCz8x93s">Dianne Hackborn</a>, <a href="https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS">Andrew Munn</a> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.imore.com/2011/12/06/android-ui-smooth-ios/feed/</wfw:commentRss>
		<slash:comments>80</slash:comments>
		</item>
		<item>
		<title>Verizon Droid iDoesn&#8217;t Beat iPhone on Browser, Apps, Multi-touch or User Interface</title>
		<link>http://www.imore.com/2009/10/31/verizon-droid-idoesnt-beat-iphone-browser-apps-multitouch-user-interface/</link>
		<comments>http://www.imore.com/2009/10/31/verizon-droid-idoesnt-beat-iphone-browser-apps-multitouch-user-interface/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 23:45:18 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[Banner]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[app limit]]></category>
		<category><![CDATA[browser battle]]></category>
		<category><![CDATA[droid]]></category>
		<category><![CDATA[iphone vs android]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[The competition]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=14277</guid>
		<description><![CDATA[<a href="http://www.imore.com/images/stories/2009/10/alg_droid_cellphone.jpg"></a>

Did Verizon and Motorola forget to include a few things in their <a href="http://www.imore.com/2009/10/17/verizon-attack-ads-claim-iphone-idoesnt-android-droid/">iDon&#8217;t attack ads</a>, like iDon&#8217;t render web pages as slowly or badly, iDon&#8217;t arbitrarily restrict the amount]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imore.com/images/stories/2009/10/alg_droid_cellphone.jpg"><img src="http://www.imore.com/images/stories/2009/10/alg_droid_cellphone-400x310.jpg" alt="Droid evil eye" title="Droid evil eye" width="400" height="310" class="aligncenter size-medium wp-image-14278" /></a></p>

<p>Did Verizon and Motorola forget to include a few things in their <a href="http://www.imore.com/2009/10/17/verizon-attack-ads-claim-iphone-idoesnt-android-droid/">iDon&#8217;t attack ads</a>, like iDon&#8217;t render web pages as slowly or badly, iDon&#8217;t arbitrarily restrict the amount of apps users can install to 256MB, iDon&#8217;t fail to implement multi-touch, and iDon&#8217;t have a worse user experience.</p>

<p>We can&#8217;t blame them, of course. They were focusing on the iPhone&#8217;s weaknesses, as the geekier among us (<a href="http://www.imore.com/2009/10/17/verizon-attack-ads-claim-iphone-idoesnt-android-droid/">nitpickers</a> included!) would have to admit, and not the Droid&#8217;s. It was their ad, and fair enough.</p>

<p>However, for those considering the Droid vs. an iPhone, we should lay all the cards on the table. Sure the iPhone lacks a physical keyboard (that irks some users, pleases others), doesn&#8217;t have <a href="http://www.imore.com/tag/google-navigation/">Google Maps Navigation</a> (<a href="http://www.imore.com/2009/10/28/google-maps-navigation-free-ads-android-20-iphone-version/">yet</a>), doesn&#8217;t <a href="http://www.imore.com/2009/10/23/verizonmotorola-droid-revealed-kicks-iphone-specs/">match all the specs</a>, and has issues with <a href="http://www.imore.com/tag/rejected-apps/">App Store approvals</a> (though that doesn&#8217;t effect most users). But what about the Droid?</p>

<p>(And no, we don&#8217;t mean that horrible devil-red eye graphic that&#8217;s kind of the opposite of &#8220;not evil&#8221; and makes that <a href="http://twitter.com/reckless/status/5275155290">incessant</a> &#8220;DRRROOOOOOIIDDD&#8221; chime pretty much indistinguishable from &#8220;REDRUM!&#8221;)</p>

<p>First, in the perfunctory <a href="http://www.imore.com/tag/browser-battle/">Browser Battles</a>, it turns out the almost two month old <a href="http://www.imore.com/2009/09/09/iphone-31-software-walkthrough/">iPhone 3.1</a> Safari is still king of the mobile mountain, according to <a href="http://www.mobilecrunch.com/2009/10/30/smartphone-showdown-iphone-3gs-vs-motorola-droid/">MobileCrunch</a>:</p>

<blockquote>
  <p>On the popular web-standards test known as Acid3, the iPhone scores a 100/100 while the Droid caps out at 93/100. [...] Once you’ve grown accustomed to pinch-zooming, the level of accuracy provided by tap-zooming alone simply doesn’t cut it. [...] The iPhone browser is also considerably faster, with page loads completing anywhere from 15-30% more quickly with both handsets on WiFi.</p>
</blockquote>

<p>Second, we all know the Android Market doesn&#8217;t have as many apps as the App Store,  but maybe that&#8217;s a good thing since Android 2.0 <em>still</em> doesn&#8217;t fix its app space limitation, leaving Droid with a paltry 256MB for apps according to <a href="http://androidandme.com/2009/10/news/google-fails-to-address-app-storage-issue-with-droid-and-android-2-0/">AndroidandMe.com</a>:</p>

<blockquote>
  <p>Google does not support installing apps to the SD card (and likely never will), so developers are limited in what they can create. [...] For most applications, we want a small file size to limit the download times. When it comes to 3D games though, we need a ton of space for all the high-res textures, audio, and video. [...] Have you seen all the awesome iPhone and iPod Touch games? Hardly any of them would fit on an Android phone. </p>
</blockquote>

<p>This problem, of course, also plagues the <a href="http://www.precentral.net/why-you-keep-running-out-space-apps">Palm webOS</a> and <a href="http://crackberry.com/wanted-nine-blackberry-operating-system-tweaks-2009">BlackBerry</a> platforms. <a href="http://www.nokiaexperts.com">NokiaExpert</a> and <a href="http://blogs.zdnet.com/mobile-gadgeteer/">ZDNet</a>&#8216;s Matt Miller&#8217;s been told it&#8217;s a security issue, but does that matter to end users when iPhone&#8217;s can go up to (almost) 32GB?</p>

<p>Third, if you&#8217;re a fan of the iPhone and iPod touch&#8217;s (and <a href="http://www.imore.com/2009/10/30/review-apple-brings-iphonestyle-multitouch-magic-mouse/">Magic Mouse</a>&#8216;s!) multi-touch, don&#8217;t think the Droid will have your fingers covered. According to <a href="http://www.engadget.com/2009/10/30/motorola-droid-review/">Engadget</a>:</p>

<blockquote>
  <p>As you have probably heard (or guessed), there&#8217;s no multitouch on this device. That&#8217;s clearly an issue with Android 2.0 and choices that Google is making about user interface</p>
</blockquote>

<p>Fourth, the user interface, while definitely an improvement &#8212; and maybe even a refreshing change for some &#8212; still doesn&#8217;t rise to level of usability as the iPhone. Like MobileCrunch (and every other review we&#8217;ve seen), we&#8217;ve given our iPhones to toddlers and they&#8217;ve been able to use them <em>well</em>.</p>

<p>That&#8217;s still Apple&#8217;s killer app. And that&#8217;s likely why, even after going all in on Droid and throwing BlackBerry under the bus (even <a href="http://crackberry.com/verizon-blackberry-bogo-end-november-7th">canceling their BOGO</a>!), <a href="http://www.imore.com/2009/10/26/verizon-speaks-interested-iphone-decision-apple/">Verizon still wants the iPhone</a>&#8230;</p>

<p>[Thanks to Tom for the app limit tip!]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imore.com/2009/10/31/verizon-droid-idoesnt-beat-iphone-browser-apps-multitouch-user-interface/feed/</wfw:commentRss>
		<slash:comments>154</slash:comments>
		</item>
		<item>
		<title>Developers Turn, Return, and Reaffirm &#8212; iPhone Still Unmatched</title>
		<link>http://www.imore.com/2009/10/20/developers-turn-return-reaffirm-iphone-unmatched/</link>
		<comments>http://www.imore.com/2009/10/20/developers-turn-return-reaffirm-iphone-unmatched/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 23:24:53 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[palm pre]]></category>
		<category><![CDATA[The competition]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=13761</guid>
		<description><![CDATA[<a href="http://www.imore.com/images/stories/2009/10/photo14.jpg"></a>

Tim Cook <a href="http://www.imore.com/2009/10/19/coohsnap-apple-competitors-catchup-original-2007-iphone-2g/">(in)famously said</a> other platforms and devices are still struggling to catch up with the original 2007 iPhone 2G, and while TiPb wouldn&#8217;t go that far (the App Store]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imore.com/images/stories/2009/10/photo14.jpg"><img src="http://www.imore.com/images/stories/2009/10/photo14-400x266.jpg" alt="Jobs, iPhone, Revolutionary UI" title="Jobs, iPhone, Revolutionary UI" width="400" height="266" class="aligncenter size-medium wp-image-13776" /></a></p>

<p>Tim Cook <a href="http://www.imore.com/2009/10/19/coohsnap-apple-competitors-catchup-original-2007-iphone-2g/">(in)famously said</a> other platforms and devices are still struggling to catch up with the original 2007 iPhone 2G, and while TiPb wouldn&#8217;t go that far (the App Store didn&#8217;t show up until the iPhone 3G in 2008), strictly in terms of user experience and functionality, he may have had a point.</p>

<p>First up, Jamie Zawinski (<a href="http://jwz.livejournal.com/1108212.html">jwz</a>) has abandoned the Palm Pre and gone all in on iPhone, despite Apple being worse than Palm when it comes to developer relations and closed ecosystems. Why? &#8220;Because it just [redacted] works.&#8221; He highlights Mac sync, but especially performance as key. Long delays in being able to use the Pre calendar, phone, and camera apps are especially irksome.</p>

<blockquote>
  <p>I don&#8217;t expect the performance of this phone to be even remotely suitable for every day use for at least a year. I figure it&#8217;s going to either take a substantial amount of work on the lower levels of the OS, or they&#8217;re going to have to throw Moore&#8217;s law and new hardware at it&#8230;</p>
</blockquote>

<p>Next up, <a href="http://stevenf.tumblr.com/post/218293148/a-couple-people-have-asked-me-to-post-an-update">Steven Frank</a>, who abandoned the iPhone after the <a href="http://www.imore.com/tag/fcc-response/">Google Voice</a> incident, and returned to it when he couldn&#8217;t find happiness with another device, nails why that&#8217;s still the case some 2 years later:</p>

<blockquote>
  <p>It’s not just that the iPhone has fancy woo-woo transitions and purty graphics; it runs all the way down the software stack. For example, when I tap on something, I don’t have to hover for five seconds wondering “now did it get that tap, or do I have to do it again?” This is something other platforms are still struggling with. When we say you have a bad experience, this is the sort of thing we mean. It has little to do with features, and everything to do with core functionality.</p>
</blockquote>

<p>Lastly, <a href="http://soft-arts.net/?p=1117">Daniel Pasco</a> offers a theory as to why &#8212; Apple spent years and a fortune figuring out the iPhone:</p>

<blockquote>
  <p>Because of that effort, since the iPhone was released, everyone else has been struggling to play catch up, and no one has really come close. Apple raised the bar higher than anyone else had before, and by the time the competition realized how much of an effort would be required to seriously compete, the public had already turned to them to see how they would meet Apple’s threat.</p>
</blockquote>

<p>Spending 2.5 years in secret, and who knowns how many of those billions, and then unleashing the iPhone 2G multi-touch user interface changed the game in 2007, and more &#8212; it forced competitors to play catchup in public. Sure, many have the iPhone now to copy, but Apple has the momentum to keep innovating.</p>

<p>The question is, can incredibly rich companies like Microsoft, and amazingly innovative ones like Palm &#8212; or Google which is both &#8212; bridge that gap at the core functionality and user experience level?</p>

<p>[via <a href="http://daringfireball.net/linked/2009/10/20/jwz-iphone">Daring Fireball</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imore.com/2009/10/20/developers-turn-return-reaffirm-iphone-unmatched/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>RIM Steals Microsoft&#8217;s Stolen Apple Designer to Create &#8220;New Experience&#8221; &#8212; VistaBerry Cometh?</title>
		<link>http://www.imore.com/2009/04/10/rim-steals-microsofts-stolen-apple-designer-create-experience-vistaberry-cometh/</link>
		<comments>http://www.imore.com/2009/04/10/rim-steals-microsofts-stolen-apple-designer-create-experience-vistaberry-cometh/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 16:20:25 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[iclones]]></category>
		<category><![CDATA[rim]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[vista]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7981</guid>
		<description><![CDATA[No, we&#8217;re not talking about <a href="http://www.imore.com/2009/04/06/apple-officially-1000x-smarter-rim-bono-redesign-blackberrys/">Bono</a>. Sigh. We&#8217;re talking about Don Lindsay, who was, according to <a href="http://www.appleinsider.com/articles/09/04/09/apple_fellow_to_lead_rims_new_user_experience_team.html">Apple Insider</a>:

<blockquote>
  Design Director of the Mac OS User Experience Group, he </blockquote>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.imore.com/images/stories/2009/04/blackberry_vista.jpg" alt="" title="blackberry_vista" width="340" height="371" class="aligncenter size-full wp-image-7982" /></p>

<p>No, we&#8217;re not talking about <a href="http://www.imore.com/2009/04/06/apple-officially-1000x-smarter-rim-bono-redesign-blackberrys/">Bono</a>. Sigh. We&#8217;re talking about Don Lindsay, who was, according to <a href="http://www.appleinsider.com/articles/09/04/09/apple_fellow_to_lead_rims_new_user_experience_team.html">Apple Insider</a>:</p>

<blockquote>
  <p>Design Director of the Mac OS User Experience Group, he led what was called the &#8220;Mac OS X interface concept project&#8221; and directed the design team responsible for the user experience of Mac OS X 10.0 &#8220;Cheetah&#8221; through Mac OS X 10.3 &#8220;Panther,&#8221; which included the company&#8217;s first-generation of iLife digital lifestyle applications.</p>
</blockquote>

<p>From there he was hired away by Microsoft to create &#8212; wait for it! &#8212; Vista. More specifically, AERO Glass, Flip3D, and Windows Calendar. <a href="http://www.youtube.com/watch?v=n9UPhwmjJ-Y">Redmond start your copiers</a>, indeed.</p>

<p>So what do you get if you copy a copy? Aside from artifacts and banding galore, RIM&#8217;s new VP of user experience, it seems. There&#8217;s only one problem with this, of course, and it should be obvious to RIM or to anyone who&#8217;s seen Vista or the Star Wars prequels.</p>

<p>Great artists need great editors. The best kindergarten teachers know when to pull the paper away from the kids. Steve Jobs is a great editor, a great kindergarten teacher. Word is he would scrutinize the UI down to the pixel level.</p>

<p>Hiring the guy who was already hired away by the other guy doesn&#8217;t give you the iPhone. It gives you the Storm. And RIM already learned how that worked out. Vista on the Storm&#8230; Good luck with that.</p>

<p>If you&#8217;d like a better idea, instead of trying to get the guy Microsoft got from Apple, and trying to dupe the dupe that is Vista, find someone new. Find <em>something</em> new&#8230;</p>

<p>Think different!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imore.com/2009/04/10/rim-steals-microsofts-stolen-apple-designer-create-experience-vistaberry-cometh/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using memcached

Served from: imore.com @ 2012-02-10 11:44:16 -->
