The 2010 TiPb Awards are underway and it's time to vote on all your favorite social iPhone/iPad game of the year. You know what we're talking about. The ones where you pwn -- er, share with -- your friends. Where you try to oust them, out grow them, out shoot them, out build them, or just out spell them.
We City is the latest addition to ngmoco's successful We Rule and We Farm line of games for iPad, iPhone, and iPod touch. We City has the same flavor as We Rule and We Farm with the goal of building your city and making it as awesome as you can. There are over 100 buildings and decorations like cafes, salons, apartments, hospitals, and even hot dog stands.
As with their other games, We City is powered by the plus+ network so that you can play with your friends and speed up your progress through the game.
However, there's no Game Center support (yet?). Did ngmoco miss that memo?
If you pick this one up, let us know what you think. Is it better than We Rule and We Farm?
We Farm for iPad is a real-time farming game by ngmoco. If you're familiar with We Rule, We Farm is very similar except that your are building a farm instead of kingdom.
As with most ngmoco games, you must have a plus+ account to play. If you don't have one already, signing up is simple. When you first start playing We Farm, the game takes you through a little tutorial which is pretty helpful.
The goal of We Farm is to raise money and build your farm. You raise money by growing crops, raising animals, and receiving and placing orders with friends. Almost everything you do yields experience points. As you level, more items are available for purchase; higher level buildings will output more money. You will also be able to upgrade your farm as you level which gives you more space and gives you a nicer looking farmhouse. You can also turn on notifications to alert you when certain tasks are complete. However, they do not work for me. I've asked around and apparently I'm the only with this problem.
There are two currencies used in We Farm. The first is gold and is what you make doing various farm tasks and buying items. The other is Gro. This is used to instantly complete tasks like growing crops, building buildings, fulfilling an order, raising animals, and increasing your animals' happiness. You earn Gro every time you level and is also available as an in-app purchase.
My biggest complaint of We Farm is animal raising. To make your animal happy, you have to periodically "pet" it. Each pet increases the animal's happiness by 5%. The happier your animal is, the better chance he has of winning a prize at the fair. Once you win a prize, your pen/coop/pasture becomes available for your friends to place orders at. This means you make a lot more money from it. The problem is that if you have an animal that takes 2 hours to raise, you must come back every 6 minutes during that 2 hour period to get the happiness to 100%. This is an unrealistic expectation in my eyes. Of course, you can get around this by using Gro, but We Farm doesn't provide enough Gro to use it on all animals before needing to spend real money. However, the happier your animal is, the less Gro it takes to bring him to 100% happiness, so my strategy is to pet my animals as much as I can, then use grow at the end to bring it to 100%.
Another small complaint I have is that there isn't a way to quickly return to your own farm when visiting someone else's farm. I'd like to a small icon to tap in the corner of all farms that quickly takes to your farm.
All in all, I enjoy playing We Farm. However, you must like time management games to have fun with this one. I have been impressed with the performance of the app; it runs smoothly, I've never received a memory error (a common problem with We Rule), nor has it ever crashed. So if you're a fan of these types of games, check out We Farm - it's free!
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Ngmoco has redefined the relationship between iPhone/iPod touch developer and customer with their "freemium" model where the apps are free but you can pay in-app to get more, faster, and now they're bringing that same model to the iPad. Check out GodFinger, We Rule, Charadium, Flick Fishing, NBA Hotshots, Warpgate, and CastleCraft after the break!
Once again, a new ngmoco's game has hit the Canadian App Store first -- this time it's kingdom-builder We Rule [Free with in-app purchases - iTunes link]. Hey, there's no Hulu or Google Voice in Canada, so fair's fair!
Like all recent ngmoco games, We Rule leverages the social gaming element via their Plus+ network, and has in-app purchases for "Mojo" which basically speed up things like growing crops and building homes, so you can pay if you don't want to wait. In this case, Mojo can run from $0.99 to for 1 to $49.00 for 800. You don't have to buy it, you just have to be patient if you don't.
It seems like you do have to log in to play, however, which is handy since you can keep one game going over multiple devices (like your iPhone and iPod touch, as long as they're logged in to the same Plus+ account), but if you don't care about that and just want to launch and play on your own, it's a step you can't skip.
No doubt ngmoco is doing what they do best here, taking a popular category of game and making it their own -- and making it excellent for the iPhone OS platform. If you're a fan of these types of farming, kingdom building games, you'll likely be a big fan of We Rule.
Again, Canadian only for now, though @ngmoco is giving away codes to allow early US access on Twitter. If you download it -- or score a code -- let us know what you think!