Ahoy there! An all hands-on deck look at Assassin's Creed Pirates for iPad

Last week Ubisoft announced release details for Assassin’s Creed Pirates and there was much rejoicing. Pirates takes place entirely at sea and draws inspiration from Assassin’s Creed IV. Many feel that sailing and piracy were the best parts of the latest console game, which bodes well for the new mobile entry.

We recently visited Ubisoft’s San Francisco office to play a prerelease build of Assassin’s Creed Pirates. Check out iMore’s exclusive hands-on video and our walkthrough of the opening section of the game!

From zero to antihero

Players take on the role of Alonso Batilla, a new character in the Assassin’s Creed franchise. Since this spin-off revolves entirely around piracy (not assassination or the recollection of a past life), Alonso probably won’t don the series’ traditional assassin’s robe. Instead, he’ll build a reputation as a pirate and seek a legendary treasure.

The protagonist doesn’t start out as an established pirate. When we first meet him, Alonso has been taken captive aboard a vessel. His captors come under attack from the pirate La Buse’s ship.

Captain La Buse quickly takes a shine to Batilla. Not only does he free Alonso, he gives the former prisoner a ship of his own. Talk about moving up the ranks! Perhaps La Buse’s reasons for trusting Alonso will become clear later in the game.

Learning the ropes

Assassin's Creed Pirates for iOS

After the introductory cinematic wraps, players will set sail towards their meeting with La Buse at Scorpion’s Reef. Steering the ship takes place in a first-person perspective, just as in Assassin’s Creed IV. Swipe left or right along the ship’s wheel in order to navigate the waters and avoid obstacles.  Buttons at the bottom-right corner of the screen control acceleration and deceleration.

Since the steering is so simple and intuitive, you’ll have ample time to take in the lush islands, volcanoes, and other landscapes of the Caribbean Sea. Speaking of the sea, Assassin’s Creed Pirates features some of the most realistic and eye-catching water ever seen in a mobile game. The water effects rival those of the latest series installment on current gen consoles. No wonder Ubisoft recommends a high-end phone or tablet to play this one.

Sink or swim

Assassin's Creed Pirates for iOS

Before long, Alonso’s ship will encounter another seafaring ship and attack it. This is a game about piracy, not diplomacy.

Ship battles consist of attack and defense phases. Drag left or right to aim your cannons. You’ll have to lead a little to compensate for the opponent’s movement, but firing too far ahead can lead to a miss too. Cannons take a little time to recharge, so all the more incentive to fire carefully.

Your opponents won’t just sit there and sink without a fight; they shoot back too. When an enemy ship prepares to fire, the camera pulls out to show their planned trajectory.  You can then tap left or right to dodge in either direction. Successfully avoid damage to receive a Perfect Dodge rating (and keep your ship afloat).

On to new adventures

Assassin's Creed Pirates for iOS

After sending an enemy ship to Davy Jones’ locker, players will engage in a fun little salvaging minigame. Boxes of supplies can be roped and pulled aboard.

The harvested resources can then be spent on items, crew members, and even new ships. Seeing as how Assassin Creed Pirates is not a free to play game, the shop prices should be reasonable. Fingers crossed! Having completed the tutorial, players will visit the map screen from which they can choose their next mission.

There’s much more to Assassin’s Creed Pirates. See for yourself when the game arrives on iPad and iPhone this Thursday. It will cost $4.99.

Paul Acevedo

Paul started writing about games in 2003 with his first strategy guide (Bomberman Land 2) for GameFAQs. He continued writing guides while earning his B.A. in Literature. When Windows Phone launched in late 2010, the Xbox integration lead our hero to jump on board the platform. He joined Windows Phone Central as Games Editor at the beginning of 2011, going on to review over 125 mobile Xbox titles over the years. He now leads Windows Central's Xbox One coverage, personally specializing in developer interviews, indie games, controllers and accessories, and Twitch broadcasts. Paul loves games on all platforms; he goes where the games are. Although very busy with console coverage, he sometimes contributes gaming articles to iMore and Android Central.