Phil Fish, the independent game developer behind the indie darling Fez, recently announced that he was leaving game development entirely and canceling the sequel Fez 2 in the process. That's left some Mac gamers worried about the prospect of a promised Mac port of the original. Fear not, the game's producer told Polygon.

Marie-Christine Bourdua of Polytron, the game development studio that Fish partnered with to publish Fez, said that Mac and Linux ports of Fez are still in the works, and that the company is "working with Sony" and expects to make other announcements soon. Bordua called Fish's decision to kill Fez 2 "totally fair" and added that he has his reasons.

Fez is a puzzle platform game that's been the darling of the indie game scene ever since it made its debut at the Independent Games Festival in 2008. It was finally finished in 2012 and released for Xbox 360. A Windows version was released earlier this year. Ostensibly a 2D platformer, Fez's unique twist is its ability to rotate the world 90 degrees relative to the screen, thus enabling players to find hidden objects and move in ways that would be impossible in a conventional "flat" platformer.

Fish has been a magnet for criticism and controversy ever since he first gained public awareness as a subject of the documentary "Indie Game: The Movie." The documentary followed Fish's development of Fez and his dispute with a former business partner. Fish publicly excoriated Microsoft over decisions made with the Xbox One (really, who hasn't?), and most recently engaged in a vicious, expletive-laden name-calling argument with games journalist Marcus Beer.

It was that blowout which precipitated Fish's decision to pull up stakes from the game business, declaring in an uncapitalized rant on Polytron's web site, "i am done. i take the money and i run. this is as much as i can stomach. this is isn't the result of any one thing, but the end of a long, bloody campaign."

Polytron - a two-person studio based in Montreal, Quebec, soldiers on without Fish.