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hall of fame

Hall of fame: Marco Arment and Instapaper

Marco Arment first gained fame from Instapaper, a web service and iOS app that lets you save web articles to read later, at your leisure, or simply archive for potential future reference. Both before Instapaper, as the back-end architect behind the social blogging platform Tumblr, and after, as the founder of The Magazine, Arment's skills as a developer, and his thoughtfulness when it comes to user experience, helped shape the modern form of text-based content on mobile.

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Hall of fame: Guy English, Louie Mantia, and Tap Tap Revenge

Last year we inducted Tap Tap Revolution and it's developer, Nate True into our inaugural iMore hall of fame. With TTR, True created what would become the first ever iOS-native gaming franchise. But it was only half the story. It wasn't True alone who transformed Tap Tap Revolution into Tap Tap Revenge, Tap Tap Dance, and everything that followed. True sold TTR to Tapulous, a company that, in 2008, was positively dripping in iPhone developer and designer talent. And two of the people who worked on it there, who helped make it the monstrous success it became, and who have gone on to help shape the industry, are Guy English and Louie Mantia.

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Hall of fame: Loren Brichter and Tweetie

Tweetie for iPhone launched in 2008 and from the very beginning was described as the Twitter app Apple themselves would have made. While that was certainly meant to compliment Tweetie's native look and feel, and its incredible performance, it falls short of capturing the skill and vision of Loren Brichter, the man behind the app.

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2013 iMore hall of fame

The 2013 iMore hall of fame will be inducting apps that were launched no later than December 31, 2008, which means this year, for the first time, the first wave of official App Store apps, and the developers and designers who crafted them, are now in contention.

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Hall of fame: Nate True and Tap Tap Revolution

Tap Tap Revolution began what became one of the first big gaming franchises on the iPhone. Created by Nate True, Tap Tap Revolution was developed over the course of two days, and released on September 11, 2007, not even 3 months after the original iPhone launched, and roughly a month before Steve Jobs' open letter announcing an official SDK would be coming in 2008.

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Hall of fame: Craig Hockenberry, Gedeon Maheux, and Twitterrific

Twitterrific was the first native social networking client on the iPhone. Created by Craig Hockenberry and Gedeon Maheux of the Iconfactory, it began as the Mobile Twitterrific project in August of 2007, only two short months after the original iPhone shipped, and well before Apple announced even the plan for an official SDK. Development started "in the open", with a proof-of-concept made available on Google Project Hosting.

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Hall of fame: Lucas Newman, Adam Betts, and Lights Off

Lights Off was the first native game made available for the iPhone. It launched in August of 2007, only two months after the original iPhone went on sale, and 10 months before the official App Store launched. Created by Lucas Newman, a developer at Delicious Monster at the time, and designer Adam Betts, it was built in 3 days as part of the C-4 Iron Coder event. While the gameplay was classic, the task of figuring out how to make it, absent an official SDK, package it, and release it in a way that anyone could install and use it, was nothing short of herculean.

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iMore hall of fame: Apple and Mobile Safari

When Steve Jobs introduced the original iPhone on the Macworld stage in 2007, he teased it as a revolutionary phone, a widescreen iPod, and a breakthrough internet communicator. Back then, many people were excited about the idea of an Apple phone. In hindsight, the phone app turned out to be one of the least exciting things about the iPhone. Part of that is because we had mobile phones before. From flips to candybars to phone apps on Palm and BlackBerry devices, making phone calls from even a wide-screen, multitouch iPod was nice, beautiful even, but not really revolutionary.

Mobile Safari was, however, an absolute breakthrough.

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2012 iMore hall of fame

I've always been of the mindset that halls of fame should matter. It should take time to qualify, so impact and importance can be weighed with the full context and clarity of history. It should also be limited, so that those who change the way we think and feel, who inspire and innovate, who challenge and redefine, get the recognition they deserve, rather than simply getting lost in yet another list.

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