Unreal Engine got an update today, bringing the widely used gaming engine up to version 4.5. Detailed in a company blog post, the new update introduces a number of new features for developers that should make writing for mobile platforms that much easier. Hit the break for more information.
The 4.5 release includes eagerly-awaited features such as animation retargeting, automatic C++ hot reload, light map UV generation and streaming video textures. New real-time ray traced soft shadows allow for beautifully lit dynamic scenes, and screen-space subsurface scattering enables very realistic skin materials. Support for mobile platforms and consoles is better than ever, and hundreds of targeted improvements in this release allow complex online games to pass console certification tests. Finally, creating user interfaces has never been easier now that Unreal Motion Graphics is ready to use!
This new version follows the introduction of Metal in version 4.3 - an easier way for developers to utilize the power of the A7 chip.
What do you think of these new features? Have you seen any improvement in your games since the introduction of Metal?
Source: Unreal Engine Blog