Green Jelly dishes up tasty physics puzzles on iPhone and iPad
Physics puzzle games like Cut the Rope tend to do pretty well in mobile devices thanks to their short levels and simple controls. Russian developer MaxNick has drawn from Cut the Rope’s formula in the past with Spider Jack, a game I liked even better than the original. Their latest physics puzzler Green Jelly shares much in common with games that came before it, plus some unique gameplay mechanics for good measure.
Crushing for candy
Like Spider Jack before it, Green Jelly starts out with a very brief but humorous cinematic that lays out the game’s premise. The creature (whose name is the same as the title) is sort of a living chunk of gelatin. One day he heads to the refrigerator only to discover that it’s woefully empty. This of course inspires him to seek food elsewhere…
Instead of flies, Green Jelly eats sweets. The goal of each level is to reach the gingerbread house exit while eating as many candies as possible. These candies are optional pick-ups, but you do need them to unlock new level sets so you can’ skip too many. Green Jelly has three sets of 20 levels, for a total of 60 levels. A future update will supposedly add more levels, though they have been promised for a long time now.
Stretch and shoot
The actual gameplay works a bit like Cut the Rope and similar games, with a few twists to keep it from being too similar. Our hero needs to latch on to objects in order to get around. Touch and drag him and he’ll extend a limb over to nearby objects. Make a swiping motion over his limbs to cut them, causing him to drop down or slingshot around.
The unique mechanic here is that Green Jelly can slingshot with a great degree of precision. Whenever he is latched on to at least one object, pull at him and you’ll see a line appear to show which way he’ll fly. Then release and Jelly shoots off in whatever arc you selected, hopefully grabbing candy along the way. As long as he passes by another fixed object, he’ll safely latch on to it.
Miss or otherwise allow poor little Green Jelly to fall off the screen and he dies. Harmful obstacles can kill him too, such as purple buzzsaws and electrical currents. Thankfully there is no penalty for dying. The level restarts instantly, allowing the player to try a new (and hopefully less dangerous) strategy.
Hungry for more
Green Jelly can’t quite match Cut the Rope’s slick visuals, but the protagonist does look cute and animate pretty well. The backgrounds are themed after various foods like waffles and chocolate bars. They’re all pretty brown; perhaps future levels add a bit more color.
If you enjoy games of this type, you’ll probably dig what Green Jelly has to offer. The puzzles start out good and easy, gradually ramping up in difficulty over time. The mechanics of latching onto objects and launching off of them give players a lot of approaches towards solving the various puzzles too. If MaxNick pumps out some new levels, this title could have some staying power.
Green Jelly comes in both regular and HD versions. Both are free downloads, with an In-App Purchase required to unlock the full game. The non-HD game’s IAP is $.99, while the HD version’s full unlock clocks in at $1.99.