Gaming

Forum Review: Bugz for the iPhone

Bugz by msbaylor. (Visit the thread for video and more pics. For more Forum Reviews, see the TiPb iPhone App Store Forum!

Bugz has to be one of the most entertaining games I’ve played (and really the only one I’ve completed all the levels on).

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Forum Review: Rolando for the iPhone

Hero of Sparta by msbaylor. (Visit the thread for video and more pics. For more Forum Reviews, see the TiPb iPhone App Store Forum!

While this app came out some time ago, I have been meaning to write a review for this app, but I always end up getting distracted playing the game, then running out of time. So finally I have distanced myself from my iPhone to bring you this review. :)

This is easily one of the most addicting games I have come across. ngmoco:), the developer of this game has undoubtedly created a unique gem of a game.

The point of Rolando is to roll the Rolandos (characters) around the screen and move them from one point to another while avoiding deadly monsters, fire pits, etc. In order to get them through you might find that you have to push things around, climb across boulder, drop bombs, build bridges, etc. The easiest way to describe the app is to say that it is a cross between Touch Physics for the iPhone and the old Lemmings game.

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iControlPad for the iPhone Gamer Cometh

Thought that big honking box under the tree was a PSP? Psyche! It's an iControlPad, the gaming add-on Casey linked up back in August that makes your iPhone pretty much the same size! Says TUAW:

Engadget thinks they need some official Apple support, but all they'll really need is developer support in the App Store (they say they already have strong support from the jailbreak folks).

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Konami Gets in on iPhone Gaming Action: Metal Gear Solid, Frogger, Silent Hill, and DDR!

It seems to be a trend now a days, some of the top dog game developers are jumping in the ring to push some of their hotter titles onto iPhone. Electronic Arts has just released one of their most popular titles, Sim City. Now enter Konami.

Konami has just dropped a bomb on iPhone gaming with the announcement of 4 titles.

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TiPb Video: Dropship for iPhone

Looking for a cool retro-arcade action title from what is shaping up to be a leading game developer/publisher on the iPhone? Than look no further than Dropship ($1.99) [iTunes Link] from ngmoco:)

Premise:

You control a "dropship". You save humans. You pick up cargo and delivery it safely. You do this in a time limit. 

More after the break!

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Apple declares, "It's not a phone, it's a console experience"

You see, there is this little event on December 12th in San Jose called the ADC (Apple Developer Conference): iPhone Tech Talks. Engadget says that John Geleynse, Director of Technology Evangelism at Apple, made some interesting statements Including:

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Forum Review: Brothers in Arms: Hour of Heroes

Brother’s In Arms: Hour of Heroes Forum Review by msbaylor. (Visit the thread for video and more pics. For more Forum Reviews, see the TiPb iPhone App Store Forum!

This new game from Gameloft has raised the bar yet again on their games. After finding out that this game has in the App Store I immediately downloaded it and started to play it. The graphics are that of Nintendo64, but the detection, Audio and AI are better than that of the N64. For those of you that remember the ‘ol N64, do you remember shooting the wall and the bullet holes didn’t show up? Or when you would attempt to run over someone with a tank and they wouldn’t die? Well unlike the N64, you can do that in this game, as well as get run over, bombed, shot, or punched in the face.

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David Perry Talks Bugz for iPhone: Gaming, Development, and App Store

David Perry of Didev Studios wrote in to tell us about Bugz for the iPhone, and was kind enough to send along some interesting insights into the game, developing for the iPhone, and the App Store.

On the origins of Bugz as a PSP game:

Bugz was originally conceived about 2 years ago as a PSP game. It took me around a year of coding, design, graphics and audio work before I made a release into a competition that was being run at the time. Bugz was well received in the competition and received first place. The public seemed to like Bugz and it’s quirky cuteness.

On moving Bugz to the iPhone:

Recently I decided to look at iPhone development and Bugz was an obvious choice as a first project. The initial version of Bugz for the PSP only had 17 levels – this would obviously need expanding for the iPhone version. Whilst contemplating the iPhone port of Bugz, I asked a friend to join me on the project, he accepted and Didev Studios was born.

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Quick App: Whack It: Frogs for the iPhone

Patrik Aronsson let us know that MadInSweden has released their first iPhone game, Whack It: Frogs, intended to deliver a high level of graphics, music, and sound enjoyment. Why target the iPhone? According to Patrik:

The capacity and the possibilities inherent in the iPhone platform is just wonderful. The benefit of having the possibilty to execute a good idea without having to compromise is a thrill. Your own time is the only limitation

If you try it out, be sure to let us know what you think!

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Forum Review: Aurora Feint 1: The Beginning for the iPhone

Aurora Feint Forum Review by cjvitek (For more Forum Reviews, see the TiPb iPhone App Store Forum!

[Ed- Aurora Feint 1: The Beginning, is FREE in the iTunes store. Aurora Feint 2: The Arena is now available for $7.99 and if you head on over to the forum, and ask Chris and Matt, we might just get a review up for that soon too! Meanwhile, here's Chris' review of the original to whet everyone's appetite!]

This is an extremely interesting game that tries to combine elements of a puzzle game with elements of an RPG game.

You start with a map screen. From there, you can go to the mine (the puzzle game), the store (to use your tiles for skills or tools), the smith (to actually obtain the tools), and the tower (to actually learn the skills). You need to start with the puzzle game, and once you start to gain levels and tile,s you can move to the other areas.

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