Conor sent us a note about the new game from Redwind Software. They're coming from a .Net background, and this is their first attempt at Cocoa Touch and the iPhone, and it seems from the video they're embracing the differences whole heartedly!
Developer Gonzalo Oxenford wrote in to let us know the story behind Truco, a South American card game for the iPhone. These are the types of developers that make us so excited about the future of the platform!
The realtechVR team has released their first iPhone game, Laserlink:
Become the Master of the lasers with LaserLink, and recover every diamonds in each level. Create junctions to allow generating a laser between two points of connection of color in order to recover the diamonds ones.
If you're interested in puzzlers, let us know what you think!
[The Lightning Reviews are over, but from their ashes rise... the Forum Reviews! TiPb has assembled a crack team of App-aficionados, and every week we'll be bringing you a few of their very best reviews right here on the blog. And be sure to check out TiPb's iPhone App Store Forum for even more!]
With all the hubbub surrounding the App Store these days, the blogophiles among us may forget that, for casual users, everything is pretty sweet. Browse. Tap. Download. Launch. For mobile gaming fans this is especially true. Check out the Top Apps list, and you'll routinely see games hogging most of the spots. Don't think this has escaped attention either. Says Block Breaker Deluxe (available via the iTunes App Store) developer Gameloft:
For the last two weeks we here at TiPb have been taking a deeper look into Apple's "Game On" push.
Can anyone really doubt Steve Jobs is trying to make the iPhone/iPod Touch into the next big portable gaming device? Stop and think about it, he took the idea of a portable MP3 player and made it into a device that has dominated the music business ever since. Now, according to Jobsy, "you could make a pretty good argument [the iPhone is] the best portable device for playing games on."