Design

Are flat interfaces a trend towards digital authenticity, or a reality of competing platforms?

A lot has been said recently about "skeuomorphism" -- both real skeuomorphism and the design-heavy skins for which it's often confused. There's even been a trend, real and perceived, towards flatter, squarer, more "digitally" authentic operating systems, themes, and apps, often credited to Microsoft's Windows Phone or Google's more recent Android design aesthetic. But is it a backlash against gradients and curves and shadows, or is it something else? Marc Edwards of Bjango argues it might just be something else -- the realities faced by competing hardware.

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Apple shares detailed design drawings of iPad mini and 4th generation iPad

Apple has once again decided to make public some highly detailed design drawings this time of the just announced iPad mini and 4th generation iPad. This isn't the first time that Apple has publicly released this type of information; we saw similar dimensioned drawings publicly released for the iPhone 5 too.

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Cingleton deux: Day two

The second day of the second annual Cingleton Symposium -- Ç deux -- was all about the presentations. With Guy English serving as master of ceremonies, a series of all-star developers, designers, media, took turns on the stage.

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iOS 7 wants: Album art centered on Lock screen

Album art has never been perfectly centered on the iPhone or iPod touch Lock screens. It's been placed immediately on top of the slide-to-unlock bar. Because of the 3:2 aspect ratio of previous iPhone and iPod touch devices, however, and because the top of the album art and the reflection beneath it peak through the translucent time and slide-to-unlock bars, the visual weighting was close enough to appear centered and thus, balanced. Not so with the iPhone 5 and its 16:9 aspect ratio. Now the bottom alignment of album art lookes decidedly bottom heavy. Worse, there's a big black gap between the top of the album art and the bottom of the time bar.

The advantage of bottom aligning album artwork on the 16:9 display is that none of it is obscured by the name of the song, and even when you double-click the Home button to bring up the music controls, very little is obscured. The disadvantage is, in design parlance, "Oh god, my eyes, my eyes..."

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Apple named best brand and best design studio by D&AD, flies complete design team to England to receive awards

Apple has been awarded the best brand and best design studio award at the D&AD (British Design & Art Direction) awards which were held in London, England. The D&AD awards are held every year and are recognised throughout the world as they set a standard for creative excellence. Apple obvioulsy agreed with the importance of the occasion as it flew its complete design team to the awards ceremony. All sixteen members involved including Sir Jonathan Ive were present and went up to collect the best design studio award together.

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iPhone 5 fully dimensioned design drawing available for all to see

If you are a case maker then Apple usually provides you with a detailed design drawing of its iPhone models. This time however the link to the design drawing has been made available to all and it reveals some interesting information on the iPhone 5 design. We don’t know if this is intentional by Apple or if it is in error but it’s interesting none the less. Not only do they reveal all of the exact dimensions for the iPhone 5 but they provide detailed information on how to build a case for it too.

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Inevitable

Good design is inevitable. It's determined. It's relentless. Each iteration builds on the one before, becoming better and better each time. The work of Jonathan Ive, Apple Senior Vice President of Industrial Design, is a near-perfect example of this. So is the iPhone 5.

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Microsoft unveils new logo, signals the future by clinging even more tightly to the past

Microsoft's new corporate logo has updated their corporate logo for the first time in 25 years and... it looks more like a Windows logo than a Microsoft logo. As a Windows logo, it would be brilliant. Clean, square, solid, and Microsoft's new logotype, Segoe, is really nice. It's so nice, it could easily stand alone without the Windows logo next to it. And they really should have let it.

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Apple’s goal is not to make money but to make good products according to Jonathan Ive

Jonathan Ive believes that Apple’s goal is not to make money but to make good products. Ive, who is Apple’s Senior Vice President of Industrial Design, was speaking at the British Embassy's Creative Summit. According to Wired UK., Ive said:

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Apple alerts developers to new catalog reports, iTunes Connect Mobile 2.0, and 1024x1024 icon requirements

Apple has sent an e-mail to developers informing them that new submissions will require icons that are 1024 x 1024 pixels starting in July. This is a sharp increase from the current minimum of 512 x 512, though apple has been recommending 1024 x 1024 for awhile now.

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