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Person-centric computing: The future beyond iOS and OS X

This is the dream: You pick up a phone or a tablet, you sit down to a laptop or desktop, you walk up to a display of any kind, and all of your stuff is just there, ready and waiting for you to use or enjoy. It's the future of decoupled computing where intelligence is independent of environment, and where the device-centric world gives way to the person-centric experience. It's a future where iOS or OS X, cloud or client are abstract terms no mainstream human ever has to deal with or worry about. It's getting a lot of attention lately thanks to comments on convergence from Apple executives in an interview with Jason Snell on Macworld and the catchy "iAnywhere" label of a couple of analysts. What's more interesting to me is not so much the idea — computing as we know it will obviously continue to evolve — but the implementation. How could Apple make the person-centric experience a reality?

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Will the iPhone be as recognizable in 30 years as the Mac is today?

Throughout the 30th anniversary of the Mac, one thing become clear — as much as many of us love and adore OS X, we're now living in the age of iOS. If the differences in worlds needed to made any more clear, Apple recently celebrated the anniversary of their epic 1984 Superbowl TV commercial by releasing the 1.24.14 video, shot entirely on the iPhone, and broadcast on the internet. However, that the Mac remains recognizable today, vibrant and important, leads me to wonder, in another 30 years, how recognizable will the iPhone be? Of what and on what will a 1.24.44 be "shot" and "broadcast"?

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Apple, smart homes, and the connected future

Some of the more interesting things, at least conceptually, I saw at CES 2013 were the smart appliances shown off by the likes of Samsung and LG. They're not anywhere near the sci-fi of Tony Stark's house, never mind Star Trek or the Jetsons, but they're a beginning. As a geek and fan of futurism, that's exciting. And it's an area Apple isn't playing in publicly yet, at least beyond the living room.

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Disney Research's Touché shows off the future of iPhone-like multitouch gestures... everywhere

The iPhone made capacitive multitouch, gesture-based technology mainstream. These days, we never think twice about tapping, swiping, pinching, twisting, or otherwise manipulating the digital content on our devices. But only on our digital devices. Imagine a future where capacitive multitouch wasn't limited to screens but could be implemented on all sorts of everyday objects, from doorknobs to tables to liquids, to the human body itself. Well, Disney Research isn't just imagining it, they're engineering it today with something they call Touché.

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Google shows off Project Glass, the HUD-interface in your eyeglasses

Google has started showing off Project Glass, a mobile computing interface contained in a pair of eyeglasses. Now I love cool, future-reaching technology. That most of them, even from the huge players, are demoware that never sees the light of day notwithstanding, they inspire and inform where technology is heading -- and that technology is increasingly mobile.

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iPad 2 swapped with modelling clay and sold in Vancouver Future Shop store

Future Shop and Best Buy are investigating a scam where some iPad 2s purchased in its Vancouver stores turned out to be fake. It appears that scammers bought as many as ten iPad 2s and swapped them for modelling clay.

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