Loren Brichter got his start working on the original iPhone at Apple, then created and ultimately sold Tweetie to Twitter, and is now responsible for the phenomenal word game, Letterpress. Jessica E. Lessin has profiled Brichter, and elaborated on his influence on mobile interface design in the Wall Street Journal:
The popular social word game Letterpress has been updated with a few new features and fixes, the most notable being the ability to save words for later. This is restricted to a single word per game, and you simply tap-and-hold the Clear button to close out a game after you've selected a word. The next time you open the game, the word will fly back up out of the grid.
Letterpress by Atebits, the word game darling of geeks everywhere, has been updated to version 1.3. New features include the ability to shake to shuffle letters (credited to developer Loren Brichter's wife -- don't ask about the dance!), a new high-contrast theme, the ability to view replays in Safari or Chrome, and some behind the scenes awesomizing of an undisclosed nature.
If you're already playing Letterpress, grab the update now. If not, head on over to the App Store and try it. It's free, and it's spectacular.
Letterpress, the popular word game that won runner-up in Apple's 2012 iPhone Game of the Year category, has been updated with the ability to share replays of your completed games to Twitter, Facebook, Mail, Messages, or simply copy the link to share wherever you want.
The highly addicting word game Letterpress by atebits has received an excellent update, today, that address a few of our gripes, the main one being the inability to start a rematch after a game ends. With Letterpress 1.1, now you can!
Loren Brichter of Atebits talks to Guy and Rene about working on the iPhone at Apple, Tweetie at Twitter, and now Letterpress on his own. OpenGL, Game Center API, in-app purchases, iOS 7 feature requests, and other assorted nerdery follows.
Here's the audio, again, in case you missed it. And now, for the first time, here's the full transcript! (Yes, we're doing transcripts now!)
Hey, we have an all-new podcast! It's called Debug. I'm co-hosting it with Guy English of Kicking Bear. It focuses on development, especially iPhone, iPad, Mac, and game development, but we'll be covering other platforms as well. Where Iterate is all about designers, Debug is for developers. Think of it as director's commentary for your apps! And we managed to score a seriously special guest to help us kick off. So without further ado, here's s01e01:
Guy and Rene talk to Loren Brichter of Atebits about working on the iPhone at Apple, Tweetie at Twitter, and now Letterpress on his own. OpenGL, Game Center API, in-app purchases, iOS 7 feature requests, and other assorted nerdery follows.
Speaking of successes and failures, I dislike it when it feels like I care more about an app or service than the developer or platform owner. It sets off huge warning bells and sends me looking for alternatives. Apple is starting to give me that feeling with Game Center. Since Letterpress launched, a game that depends entirely on Apple's Game Center application programming interfaces (APIs) for everything from matchmaking to gameplay, Game Center reliability has taken a nose dive. For several hours this weekend, I once again had more Game Center errors than successful turns.
Whether it's strategy, shooter, sports, casual, physics, action, role-playing, racing, word, sims, or puzzle, iMore has carefully collected all of our favorite free iPad App Store games and listed them below for your playing pleasure.
The fine folks at United Pixel Workers have produced at Letterpress t-shirt in both light and dark theme variants. If you buy one -- or more -- Letterpress developer Loren Brichter of Atebits will donate his share (about $5) to the Red Cross. Great game. Great shirt. Great cause.