Skip to main content

Apple's mixed reality headset will reportedly use the same 96W charger as the MacBook Pro

Apple Vr
Apple Vr (Image credit: The Information)

What you need to know

  • Apple is expected to launch a mixed reality headset this year.
  • A new report by analyst Ming-Chi Kuo claims that the device will require a 96W USB-C power adapter.
  • The current MacBook Pro comes with the same adapter, perhaps highlighting how much power this headset will need.

Apple is roundly expected to announce its first mixed reality headset at some point this year, possibly as soon as June's WWDC event. That device is set to use quite a lot of power thanks to its multiple displays and Apple silicon inside — although probably not as much power as it would if Intel was involved. Regardless, it's going to need a 96W USB-C power adapter like the one that ships with the MacBook Pro according to a new report by analyst Ming-Chi Kuo.

Writing in a research note seen by iMore, Kuo reports that it will in fact be the same USB-C power adapter as the one Apple ships with its MacBook Pro. Rated at 96W, the part will be provided by Jabil.

Affectionately called Apple Glass by those following along at home, the new headset is expected to be big and costly in its first iteration, with pricing in the thousands. Reports have it being announced around WWDC time but unlikely to ship until later in the year. Even then, supply constraints are likely.

In terms of numbers, Kuo goes on to say that the expectation is that 3 million units will be shipped in 2023, with that number increasing to around 20 million by 2025. Kuo also expects a "more competitive second-generation product" to drive sales in the future.

While all expectations have the new headset working primarily with an iPhone, it isn't clear whether we can expect the product to also be the best Mac VR headset as well. That honor currently falls to the HTC Vive.

Oliver Haslam
Contributor

Oliver Haslam has written about Apple and the wider technology business for more than a decade with bylines on How-To Geek, PC Mag, iDownloadBlog, and many more. He has also been published in print for Macworld, including cover stories. At iMore, Oliver is involved in daily news coverage and, not being short of opinions, has been known to 'explain' those thoughts in more detail, too.

Having grown up using PCs and spending far too much money on graphics card and flashy RAM, Oliver switched to the Mac with a G5 iMac and hasn't looked back. Since then he's seen the growth of the smartphone world, backed by iPhone, and new product categories come and go. Current expertise includes iOS, macOS, streaming services, and pretty much anything that has a battery or plugs into a wall. Oliver also covers mobile gaming for iMore, with Apple Arcade a particular focus. He's been gaming since the Atari 2600 days and still struggles to comprehend the fact he can play console quality titles on his pocket computer.

1 Comment
  • If Apples first headset needs a 96 Watt charger, then clearly there will be big batteries in this headset. Therefore you won't be seeing a small headset from Apple, period. Plus battery life will most likely be around 2-3 hours at most, maybe even less than 2 hours of usage. As far as the HTC Vive being the best headset, well that might be true if we are talking about non standalone headsets. But I would say the best standalone headset on the market today would be the Quest 2 at its incredible starting price of only $299 USD.