Loren Brichter | iMore

Loren Brichter

Your next pull-to-refresh could pull in an ad too

Advertising provider Appsfire has a new ad unit, but this one's not always going to be in your face: if only appears when you pull to refresh. Dubbed "Brichter-San", after the Loren Brichter, creator of the pull-to-refresh gesture, the ad unit is hidden until a user performs the gesture. The ads are native, and right now purely focused on apps, and pull their content all from Appsfire's servers.

More →

Iterate 48: iOS 7 design special (Part 1)

Loren Brichter, Sebastiaan de With, Marc Edwards, Rene Ritchie, and Dave Wiskus discuss iOS 7 and the new design language Apple unveiled for it at WWDC 2013, including icons, fonts, physics, interactions, and more. (Part 1 of a 2 part special edition.)

More →

Hall of fame: Loren Brichter and Tweetie

Tweetie for iPhone launched in 2008 and from the very beginning was described as the Twitter app Apple themselves would have made. While that was certainly meant to compliment Tweetie's native look and feel, and its incredible performance, it falls short of capturing the skill and vision of Loren Brichter, the man behind the app.

More →

Former head of iOS 6 Maps, and more Apple talent, reportedly now working for Facebook

Richard Williamson, who led the team responsible for iOS 6 Maps, and was ultimately let go by Apple following it's controversial release, is now reportedly working at Facebook. According to Adam Satariano of Bloomberg, Williamson has been at Facebook for a couple of weeks at least. And what's more, he's not alone:

More →

Loren Brichter's influence on mobile app design

Loren Brichter got his start working on the original iPhone at Apple, then created and ultimately sold Tweetie to Twitter, and is now responsible for the phenomenal word game, Letterpress. Jessica E. Lessin has profiled Brichter, and elaborated on his influence on mobile interface design in the Wall Street Journal:

More →

Loren Brichter talks Apple, OpenGL, Tweetie, Letterpress, and the future of interface

Loren Brichter of Atebits talks to Guy and Rene about working on the iPhone at Apple, Tweetie at Twitter, and now Letterpress on his own. OpenGL, Game Center API, in-app purchases, iOS 7 feature requests, and other assorted nerdery follows.

Here's the audio, again, in case you missed it. And now, for the first time, here's the full transcript! (Yes, we're doing transcripts now!)

More →

Debug 1: Loren Brichter of Letterpress

Hey, we have an all-new podcast! It's called Debug. I'm co-hosting it with Guy English of Kicking Bear. It focuses on development, especially iPhone, iPad, Mac, and game development, but we'll be covering other platforms as well. Where Iterate is all about designers, Debug is for developers. Think of it as director's commentary for your apps! And we managed to score a seriously special guest to help us kick off. So without further ado, here's s01e01:

Guy and Rene talk to Loren Brichter of Atebits about working on the iPhone at Apple, Tweetie at Twitter, and now Letterpress on his own. OpenGL, Game Center API, in-app purchases, iOS 7 feature requests, and other assorted nerdery follows.

More →

Loren Brichter talks about his new game, Letterpress for iPhone, iPod touch, and iPad

You're Loren Brichter. You worked at Apple on the original iPhone. You created Tweetie for iPhone, iPad, and Mac, including the now ubiquitous "pull to refresh" gesture, and sliding panels that first showed off what tablet software could do. You're relaunching your company, Atebits, and getting back into indie iOS development. What do you do?

More →

Letterpress by Atebits review

Letterpress is deceptively simple. A five-by-five grid of letters is laid out on the screen. You and your opponent have full visibility to the board, and must make words out of the letters provided. As you do, those letters are colored in—blue for your letters, red for theirs—and each move steals letters back, affecting the letter-count score at the top of the screen. Things get slightly trickier when the letters on the four sides of a played letter are also played in the same color, when the lock-in effect causes the center to go darker. In this case, the letter can still be played, but no points transfer. Each word must consist of at least two letters, and no word can be re-played.

More →

Iterate 21: Brichter

Marc, Seth, and Rene iterate through Google's Project Glass, upgrade pricing, and Instagram's sale to Facebook, and interrogate Tweetie creator Loren Brichter of Atebits. This is Iterate!

More →