iAd starts dishing an extra 10% in developer payouts

Apple iAd logo

Back in February, Apple promised that they would be increasing developer revenue share from iAds from 60% to 70%, and today that change has gone into effect. One would hope that this would mean more participation among app developers, especially since the minimum buy-in from advertisers was dropped from $1 million to $100,000 since launch.

Although Apple iAds promised to be way more polished and interactive than your average mobile ad, adoption has been low, and with established players like AdMob offering solutions which simultaneously tackle multiple platforms, there's no sign of iAd's position changing.

Any developers in the house have a chance to try out iAds? Everyone else, have you been particularly smitten by any of the few iAds you've bumped into?

Simon Sage

Editor-at-very-large at Mobile Nations, gamer, giant.

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iAd starts dishing an extra 10% in developer payouts

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No i completely ignore the iADS and if i had my way i would block them via DNS on my home router but i cannot figure out how to do that. I have no problem paying $1-2 to remove ads. Strangely most of the time the iADS seem to be for other apps that are free. Perhaps the ads i see are actually PSA's but i only clicked on an ad once to see how it works.

I HATE ADS OF ANY KIND AND REFUSE TO CLICK THEM
ANY DAY NOW SOME AD COMPANY WILL BE SELLING SPACE ON TOILET PAPER, THAT I WOULD
BE HAPPY TO USE
I TO WOULD BUY AN APP JUST TO GET RID OF THE ADS
CAN WE HAVE A MOMENT WITHOUT AN AD IN OUR FACES