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App subscription fatigue is real and reaching a breaking point

Subscriptions on iPhone
Subscriptions on iPhone (Image credit: iMore)

Remember the good old days of the App Store, when apps and games cost just a few bucks and were one-time purchases? Yeah, me too. We'd get updates, and eventually completely new versions, though that meant sometimes having to pay again (if the app was rebuilt from the ground up). Yeah, those were the good days, weren't they?

Unfortunately, that seems to no longer be a sustainable business model, much to my disdain. From the user's view, paying once for an app and getting free updates for life (or at least a few years), is the ideal situation. But then how are the developers supposed to make a living?

For a while, the trend became pay once, get some updates, then a year or two later, a completely new version comes out and everyone has to pay (again). The updates were plentiful and frequent, but they were free for users until the next major version. And the cycle repeats itself. From a developer's perspective, this was also unsustainable, because the revenue stream would dry up after launch, and it would become a slow trickle.

Now we are moving into the ever-rising trend of subscriptions for apps, which may be beneficial for developers, but it's reaching a breaking point, even for me.

The costs add up

Disney+ on a phone with money in the background

Disney+ on a phone with money in the background (Image credit: Chris Wedel/Android Central)

I love apps and software. In fact, their existence is literally how I've been making a living for the past decade. If it weren't for the iPhone and the App Store, I would not be where I am today, so apps and software have had a fairly significant impact on my life. I'm enthusiastic whenever I find an amazing new app or service that I can get a lot of benefit from, but lately, I'm finding myself at a crossroads.

Recently, Flexibits released Fantastical 3, which is a major overhaul from the previous version, and it's available on the Mac and iPhone and iPad as a universal app. I was excited when I heard about it, since I have been using Fantastical for years at this point, but my excitement dropped once I realized (like many of you) that it was going to a subscription-based pricing model.

Honestly, I was ready to throw my wallet at Flexibits for new versions on my Macs, iPhone, and iPad, but then I saw that it was an "update" to my existing version. I didn't think much of it at the time, but then once I launched the app, I got bombarded with "What's New" and a list of features that you get with Premium.

Wait, what?

I reluctantly made a Flexibits account on my Mac, and then it asked me to verify my account. But then when I click to verify, I was just on a screen with the option of either $4.99 a month or $3.33 a month if paid annually. I closed out of the page and tried to continue using Fantastical on my Mac. No, it wouldn't let me do anything until I picked a charge and input my credit card info in order to just start the 14-day free trial. Sigh.

I picked the $40 a year option because that was cheaper. I use Fantastical every day to manage my busy meeting days with the team here at iMore, along with my personal appointments, family matters, and other important dates I need to remember. So I thought, two weeks free to see if the Premium features are worth paying for, ok, I'll give it a shot. If it turns out I don't need the premium features, I can continue to use Fantastical (it's now a free download for everyone) with most of the features that I paid for with Fantastical 2. Ugh, but fine, I suppose.

But right now I'm also paying for Ulysses, Day One, 1Password, Gyroscope, several video streaming services, Dropbox, iCloud storage, Apple Arcade, Nintendo Switch Online, PlayStation Plus, and Apple Music. All of these may only appear as a "few bucks a month" so they're not a big deal, but when you have as many subscriptions as I do, the costs add up, and it can be a significant chunk of change.

Let's just talk about some of the more expensive apps I have subscribed to, which are Ulysses, Day One, 1Password, and Gyroscope. Ulysses costs me $30 a year, Day One is $35 a year, Gyroscope another $80 a year, and 1Password is about $36 a year. Add in Fantastical's $40 a year price, and that's $221 every year (about $18 a month or $0.60 a day) for just apps. This isn't even counting my music streaming and video streaming services, or cloud storage plans.

Look, I love apps as much as the next person. Playing with apps and software and writing about them has been my job for years, and I have a stronger passion for it than most people. But having a subscription to use a bunch of apps on my iOS devices and Macs is just getting a bit ridiculous.

Something's gotta give

Day One on iPad

Day One on iPad (Image credit: Day One)

As I sit here and ponder whether or not I'm going to continue with Fantastical's subscription in two weeks, it has made me realize I have too many app subscriptions going on right now.

With more and more apps moving towards a subscription model, I'm fast approaching the "straw that breaks the camel's back," so to speak. In the wake of the Flexibits drama, I'm going to be evaluating how much value I am getting out of every app even more and asking myself if the features that it offers in the subscription are worth paying all that money each year for.

Some apps may be completely invaluable to me, such as 1Password, because it keeps me safe and secure online. But I know that some, like Gyroscope Pro, probably won't be making the cut when it comes time to renew, and I'll just have to learn to deal with the free version or find an alternative.

I mean, I can only handle so many app subscriptions.

The sense of betrayal

Fantastical 3

Fantastical 3 on iPad (Image credit: Lory Gil/iMore)

If Fantastical weren't such a beloved app that has been around for years with such a passionate fanbase, and instead just a brand new app that no one has heard of before, then I don't think it would have caused such a controversy with the move to the subscription model. But because it has (or had) such a loyal following, there are those who will stick by Flexibits no matter what. But I can understand those who feel a bit...betrayed. The same goes for every other popular app that has since switched to a subscription model, such as 1Password and Day One.

I paid to have Fantastical 2 on my Mac, iPhone/Apple Watch, and iPad, which cost around $70 total ($50 for Mac, $15 for iPad, and $5 for iPhone/Apple Watch). I have been actively using all of these every day for years. But once I upgraded to Fantastical 3, it was soon discovered that while most Fantastical 2 features I paid for continued to work, some were taken away and locked behind the premium paywall. Basic things like different views (Day, Month, Year) are not accessible unless you have Premium, according to some users.

So for the developers to claim that all of the same features that the user has paid for in the 2.x version are still available is not entirely true, and feels like a slap in the face to some.

And while some out there feel okay with the $40 a year pricing, another issue is the fact that it is impossible to share Fantastical 3 with members of your family in the same household. Some of you brought up that you had bought Fantastical 2 previously and shared the app with others in your family, making it easier to manage schedules and such.

But that's also impossible to do now with the Fantastical 3, since you need a Flexibits account to use the app and have everything sync. So for two or more people to use Fantastical in the house now, each one will need their own Flexibits account, and that means it's $40 per year per user, and that adds up even more! This means $80 a year for two people, $120 for three, and so on. All for a calendar app? That seems a bit much.

Developers still need to make money

Donald Duck counting money

Donald Duck counting money (Image credit: Giphy)

Several years ago, when the App Store was still in its infancy, there was no way for developers to create app subscriptions because it just wasn't possible. That's why apps back then were a one-time cost, and then you get upgrades for a while, and then a new version comes out. It was up to the developer to decide whether to make that huge update free, or charge for it (also upsetting many people), and if it was the latter, the App Store still didn't allow upgrade pricing. Things were (and still are) complicated.

Look, I get it. Developing apps and then maintaining them is not cheap. Developers need to be able to make money and have a steady stream of income in order to make a living doing this. It's a business, just like running a restaurant or owning a store. It's far easier to maintain a steady revenue stream with a subscription-based model in order to keep the lights on, instead of upfront pricing and free updates for the next several years.

With that in mind, I think $40 a year is a bit...high. I mean, this is a calendar app, after all. Even for me, someone who made a living writing about apps and software, think it's a hard pill to swallow (and I'm a big impulse buyer, as my husband can confirm).

Honestly, I think something more between $20-$25 a year is a bit easier to deal with, especially if you fall into the "share Fantastical with the family" camp. To me, that price range seems a bit more fair to the customer base, and the developers would still bring in a steady stream of income.

The straw that breaks the camel's back?

I depend on Fantastical for managing my hectic work schedule and appointments, so I have a feeling I'm just going to pay it, but that price does make me hesitate. Honestly, after this, I'm seriously going to be taking a look at the app subscriptions I have and trimming the fat. It's sad that it seems subscriptions are the only way to make money with apps these days, and I wish we could go back to the old days of upfront costs for apps and paid upgrades because at least the customer had the choice to update or not that way.

It's 2020, but this feels like the straw that's breaking the camel's back. I'm experiencing subscription fatigue already with having multiple T.V. and music streaming services, and even gaming services, and now having to "rent" apps just makes me feel like I'm just temporarily allowed to use the things I need and want in life.

Christine Chan
Senior Editor

Christine Romero-Chan has been writing about technology, specifically Apple, for over a decade at a variety of websites. She is currently the iMore lead on all things iPhone, and has been using Apple’s smartphone since the original iPhone back in 2007. While her main speciality is the iPhone, she also covers Apple Watch, iPad, and Mac when needed.

When she isn’t writing about Apple, Christine can often be found at Disneyland in Anaheim, California, as she is a passholder and obsessed with all things Disney, especially Star Wars. Christine also enjoys coffee, food, photography, mechanical keyboards, and spending as much time with her new daughter as possible.

29 Comments
  • I don't mean to be disrespectful, but if you're seriously paying for all these subscription services, you're kind of part of the problem, and you're also wasting your hard-earned money as well. If customers buy into these subscription services, then companies will think they're a good thing. Outside of Netflix, Spotify and the basic iCloud storage, the only subscription app I have is Weather Line. But those apps I use, _make sense_ as subscription apps, for example with Weather Line the developers aren't generating the weather data, they're constantly paying for it, so that makes sense otherwise they'd be losing more money than they gain. The problem lies with apps where the developers aren't hosting any servers or paying for external services in order to make the app function, and yet they charge a subscription service when there's no reason to. It's funny when you hear the "supporters" of subscription models, the classic thing they say is:
    "But the devs are constantly working on the app and providing updates, so they need to keep being paid" But 10 years ago, the developers were also constantly developing apps and providing updates, so what's changed? Has there been a global depression and everybody's poor? Is everyone pirating iOS/macOS apps on an unprecedented level? No, both of those explanations are farcical. Which means it's just a CASH GRAB, nothing more, simply a way of making ridiculous profits and hurting the consumer in the process. And it doesn't mean that every piece of software has to be completely "pay once", my favorite model is that you pay for an app, all minor updates come free, and major updates require an upgrade fee which you can pay whenever you're ready to, and continue using the current version. This supports constant development without hurting the consumer or forcing them to rent the software. The best thing you can do to avoid subscription apps becoming a "norm" is to… not use them, at least for apps where a subscription model is completely unnecessary. I can say for a fact that for every subscription app you use, there's an equal or better alternative that is either a pay once and forget about it, or simply just pay for major version upgrades. Rant over. It just really frustrates me, there are so many people who pirate software, and as a paying customer I shouldn't be punished. I want to use your software and I want to support development, but I don't want to be robbed, or have excuses thrown at me that the developer is poor without a subscription model when software has lived without subscription models for decades
  • I welcome your opinion, but I don't think I'm "wasting my hard earned money" for the apps and services that I use every day to do my job. But I am going to be scrutinizing what's worth keeping in the future. I'm not telling people how to spend their money, that's on them. That's just how I choose to spend my money.
  • I don't mean to sound like I'm telling you how to spend your money, I use a lot of applications for my job, but none of them have subscription fees. There's a lot of apps I've seen which I've thought "this would be useful" for my job that has a subscription fee, but I've always found an alternative. The great thing about the Mac and iOS App Store is that there's so many great apps, and on the Mac there's plenty more outside of the App Store as well 🙂
  • Interesting comment and some valid points. The subscription economy is the culmination of a few factors: cloud computing, ubiquitous broadband, and evolving business models away from perpetual licensing. It used to be that 'shrink-wrapped' software was the only real distribution method. The notion of 'always on' software wasn't feasible due to technical limitations at the time, so software companies followed a "manufacturing" model that replicated practices from suppliers of physical goods. And procurement was aligned to this model: people wanted something in their hands. "But those apps I use, _make sense_ as subscription apps, for example with Weather Line the developers aren't generating the weather data, they're constantly paying for it..." Many mobile apps are built on on public cloud platforms (AWS, Azure, GCP). So, developers are constantly paying for their app, and those costs can increase (or decrease) based on usage trends. These Cloud companies--Amazon in particular--drove business acceptance of the 'utility' or consumption-based payment models. Software vendors figured out that with "software as a service," they could start shifting to annual recurring revenue models. The transition is not easy since SaaS software is cheaper upfront, but this predictable revenue stream is more profitable over the long run. That said, I do thing subscription fatigue is real and that the benefits to consumers can vary. For something like Office, I don't mind paying a less expensive fee annually and always having the latest-and-greatest version vs. paying a much larger fee for a specific meeting. But for other software, the benefits of SaaS can vary. The gaming move to this in-app purchase model is very lucrative (see Nintendo's mobile efforts with Mario Run vs. Mario Kart), but my issue with games is that while developers might drop level updates, characters, gear, etc., they're not doing graphical overhauls via updates. So while the steady stream of updates might extend the shelf life of a game, at some point, you want new graphics, sound, etc. that takes advantage of the latest HW. I have no problem with companies making money. Would you rather pay a little more to buy software from a company that's healthy and hiring or pay less from a company that's struggling? So while it's fine if companies earn healthy profits, they can't lose sight of the benefits to the consumer. Otherwise, it looks like a cash grab with marginal consumer benefit.
  • I have to agree with the writer in this article. I got the update to my paid for Fantastical iPhone and MBP and saw the stories about the upgrade and change to subscription. It’s not the subscription model per se that ticks me off is the audacity to think a calendar app is worth $40 a year. IMO they were taking advantage of users in the age of iPhone/iPad apps that are universal years ago and now the ability to make a single app for all 3 is even easier I see no reason for the price point and promptly deleted it AirMail did this last year and I ditched them for Spark. Now Fantastical is thinking they can trade on their install base to just go for it and pay $4.99 a month for a calendar app. Compare the price of $4.99 a month for Apple Arcade or Apple TV+ you can get a lot of value for that subscription. Subscription fatigue is here and if they want people to pay they need to make the cost so it’s simple say $20 a year or $2 or $3 a year if they pay monthly. I pay for MyFitnessPay and while it’s useful it’s annual cost of $54.99 has gotten high and I am looking for alternatives but I use it a lot more than a calendar. So give Readdle’s Calendar5 a try, $6.99 to purchase and no account needed and the watch app works. I have asked them for the alert for time to leave but I set reminders for that or set alerts far enough out. Flex bids lost a long time customer, subscriptions are out of control and Rhey should be looking at selling more licenses at a lower price and not the higher price that will result in less licenses. Read the reviews they are getting. Very h happy customers. It takes a lots more to get new ones than to retain the existing ones.
  • I have used Readdle's Calendar 5 before, it's just hard for me to transition to something else because I prefer Fantastical's interface and design. But I'll take another look for alternatives. Thanks for reading.
  • This is a well written and timely post by the author, and thanks for this.
    At the end of 2019 and the beginning of 2020, there were a lot of articles written around the web (and not all of them tech blogs either) that talked about app subscription fatigue. Most, if not all, stated it a
    Was a smart thing to review ones spending and the benefits, or lack thereof, to justify the monthly expenses of all these subscriptions. I have already done so some time ago. I’ve been a bit of an app junky at times in the past. But the costly updates, and especially the subscription models, have lead to me to delete many apps I’ve formerly used. It’s been sort of a back to basics thing for me. I spend a lot less but still continue to go where I wand and do as I need. Just my use case...
  • I definitely agree with you. I need to clean house on my phone — lots of apps I haven't used in months, so no need for them. I'm not sure I can just go back to the basics, though, because some are valuable tools for my job. But a good idea to start cleaning house. Thanks for reading.
  • I also should mention that I had a career change that has meant a greatly reduced need for many apps I formerly relied upon heavily. If I were to go back to that position and job duties, I’d be forced to look at this subject from a perspective similar to yours.
  • I just don't subscribe to anything at all, save 99 cents for iCloud storage. Too many apps want you to pay them every month! I won't! I think it was a mistake for Apple to give app developers the green light to gouge users with subscriptions.
  • Sadly it's slowly becoming a "norm" to have subscriptions on apps, it wouldn't even surprise me if some of Apple's apps go this way, I really hope not though
  • Here’s the biggest subscription ripoff story I know. I have a word search game (let’s shame this conduct by name, Infinite Word Search) that added a sub option that was insane. 7.99/*week*. Consider that a AAA console game that is far far more complicated costs a one time $60 fee plus maybe an extra $50 or so later on for DLC (and maybe my numbers are out of date here as I don’t buy those games anymore), but for a casual game this is insanely expensive, and the benefits are minimal by contrast. No casual game is worth $400/year. As the game is still playable and updated without the sub, I kept it. I bought ad free from them and would not object to renewing that charge every so often or $3-5 charge every major update, but not a subscription that only a moron would buy. I queried what they were thinking when this happened but never heard back from them. By contrast, support inquiries are answered very fast.
  • I can't imagine anyone who is crazy enough to pay that, honestly. That's an outrageous subscription fee, and I think those are the kind that prey on those who don't know better, or don't read what they're signing up for (maybe they think it's $7.99 a month). Those are outright shameful developers.
  • I do not subscribe to apps. Period. I subscribe to services where there is some ongoing benefit, music streaming or cloud storage for example. But apps? No, just no. In fact I have walked away from Apps that went over to a subscription model. And I’ve told several developers why. If you are paying extortion, you are part of the problem. You hit on the answer in the article though. Apple needs to have a way for us to pay for major upgrades. Since I bought LumaFusion, and Affinity Designer there have been a number of bug patches which were free. That’s fine. But there have also been a couple of major updates. I would gladly have paid for, but because i was already an owner, the AppStore insists they also be free. The free patches but pay for major updates model worked for software developers from the ‘80s till just a few years ago. There is no reason it can’t now. It’s Apple and the AppStore that are preventing it from working. But to pay a monthly fee for an app that doesn't get any substantial changes is absurd. To pay only so I don’t lose access to my old files, is a protection racket.
  • I'm not sure the App Store _completely_ stops it from working, Tweetbot releases a new major version every once in a while, they simply just create a new app listing on the App Store, and remove the old one for new customers, but you can still download the old version from your purchased library
  • So, if I don't want the subscription, and upgrade, do I have to create an account with them? Thought I read that even the free version needs an account. I use Fantastical 2 on my mac and iphone. Works just fine for me, so paying the subscription cost is not in the cards for me.
  • I was trying to not create an account when I updated the Mac version, but it seems it forces you to create one. I couldn't get around it.
  • Thanks for confirming that. I'll have to avoid the update then. Another pet peeve. Creating accounts for apps that don't need accounts.
  • Personally, i prefer Apple default apps... till now they are (almost) free. Anyway, there are always alternatives!
  • I've cut down my app subscriptions significantly over the last few months. I was paying for multiple streaming services, game services, and app services that they were all, combined, costing me over $150/month! That's ridiculous! I'm with you, I wish apps and services were "pay once, enjoy forever" like it used to be. Video games have become that way too and I hate it.
  • $150 a month? Wow, although to be fair, if I was to take all the apps I use for work and a home, and replace them with subscription alternatives, I'd start getting close to that value. There are still plenty of apps that are "pay once, enjoy forever", you just have to look around
  • A lot of apps are duplicative. When apps are like this, they have actual low value. However, the cheap perpetual prices were impulse magnets for consumers. They bought the $3.99 camera app simply because it was "reputable" and hyped up on sites like iMore. The cost was low, so they forget about it. Carrier Billing also lowered the barrier to entry, as well. What people need to do is actually look at what the app provides, and actually compare to what the native offering provides. I looked at the Fantastical Feature Comparison, and this is something I'd never pay for. It's basically comparable to the native Calendar app on Samsung Phone, and not much better than the Google or Outlook Calendar Apps. This is absolutely wasteful, unless the Aesthetics of the app are worth that much to you. I feel like Consumers are still stuck in 2010, where Apps were almost always worth using over the native/built-ins due to how poorly the built-ins were functionaliy, and the infant state of these native web services (where they existed... Google Drive and iCloud Drive basically weren't things back then). As a result, many apps and services are living largely off of reputation. his is why you don't hear about "Random Calendar 01" going subscription. You only hear about it with the "reputable apps." A lot of people are so conditioned to default to these apps (often gotten to the point where they dictate platform choice), that they don't even really evaluate the other options. So, they just default to paying for them, because they still think they need them. Complaining about the subscription for Fantastical while saying you don't use another perpetually licensed Calendar app because you look the UI and Look and Feel is kind of absurd. OP's choice, but OP's absurd choice.
  • It really shocks me when people pay for subscription apps because they feel like they "need" them, almost like they're completely oblivious to the fact that there's an app that does exactly the same thing but as a single-time purchase, or it might just be that the built-in app on their phone does what they need anyway and they just completely ignore it. Some of the apps I use include Affinity Photo/Designer, Pixelmator Pro, Transmit, Tweetbot, VS Code (soon to be replaced by Panic's Nova editor), Deliveries, iA Writer, Coderunner, Screens, Things, xScope, PDF Expert. All these apps, and NONE of them are subscription apps, I think that would really shock some people, but this is proof that there are still PLENTY of apps available which are either purchase-once (or every major version), or are simply free. Some of the apps still charge for major version upgrades, like Tweetbot, which solves the "developers need to be paid continuously" problem, without relying on monthly payments, and you can continue to use the old version if you wish to. One app I do use which has subscription pricing, is Weather Line. It used to be pay-once, but recently changed to subscription pricing, however in this case it makes perfect sense, and was handled extremely well by the developer. The developer gave a big explanation as to how they weren't profiting from the app due to constantly paying for weather data, and how development suffered from it (which it did, updates were far and few). There are a lot of free weather apps, including the built-in one, but I found Weather Line years ago after trying many different apps, and really loved how easy it was to read, as well as the addition of the accurate precipitation estimation like Dark Sky. It's a pretty cheap yearly subscription fee, the app has a ton more features than it did before, and I can understand why it's now subscription, so for this one app I can let it slide. I was also looking at another app called Flighty, which is another subscription-based app, but again the developer is paying for flight data, another instance where it makes sense. I would actually pay for this one too, but… I only fly when I go on holiday. I used a free trial last time when I went on holiday, and it worked fairly well, although the app hadn't been released long, so I'm going to pay for a month when I next go on holiday and see if things have improved, then probably just pay for the month that I fly in the future. The TL;DR of it all is, some apps make sense as a subscription, but many don't, and for those ones, there's always an alternative, and many are duplicative as you well mentioned.
  • QUOTE: "It really shocks me when people pay for subscription apps because they feel like they "need" them, almost like they're completely oblivious to the fact that there's an app that does exactly the same thing but as a single-time purchase, or it might just be that the built-in app on their phone does what they need anyway and they just completely ignore it." --- The thing that baffles me more, is that often there is a free app/service that does the exact same thing - from a reputable and dependable entity - and yet they still choose to pay the subscription, or even waste money on the perpetual license. All this has done, was perpetuate a culture of duplication on these app stores. This is why some app categories (Email Clients, Calendars, Notes, Task Managers, etc.) are over-saturated while the more niche categories (where people are probably willing to pay MORE for the software) are under-served. It's very easy to reinvent the wheel of a solved problem for a $0.99 app, but creating a competitive Video Analysis App, for example, is far more difficult. At some point, users have to bear their responsibility for this, as well. They wasted too much money on software that didn't deserve it, and now we're bearing the fruits of it. It's becoming hard to monetize app sales, because it became a race to the bottom [too quickly]; and now the market is saturated to the point where smartphone sales growth (to new users) cannot sustain app growth sales. The developers have to now start re-monetizing existing users with subscriptions, because for most apps, users aren't going to pay for an upgrade when the original app does everything they need. QUOTE: "Some of the apps I use include Affinity Photo/Designer, Pixelmator Pro, Transmit, Tweetbot, VS Code (soon to be replaced by Panic's Nova editor), Deliveries, iA Writer, Coderunner, Screens, Things, xScope, PDF Expert. All these apps, and NONE of them are subscription apps, I think that would really shock some people, but this is proof that there are still PLENTY of apps available which are either purchase-once (or every major version), or are simply free." --- Some of those apps predate the rush to subscriptions. However, the "popular" apps are more prone to this, as they have the least headroom for growth, due to their popularity (so many people already own them, there is much less room for new sales). In any case, some of them use their own tactics to raid your wallet. One of the apps you mentioned (that I won't point out) is a good example. The apps are pretty overpriced on iPad and macOS, and they deliberately didn't update the previous version for 64-Bit - so that it would get obsoleted by OS updates and force you to upgrade to latest version. This app does, at best 5% more than a fairly popular free app/service on a great day. It's a low value app, IMHO - even more so when you factor in it only being available on Apple Platforms. Once the latest update came out, I completely moved off of it. Generally, paid upgrades like this make me do a re-review of my options, which is something that the developers have to factor in.
    Users will always reconsider their choices when asked to pay again for an app. This is why they are preferring subscriptions, generally. There is always a sizable chunk of users who will let the subscription automatically renew, even if they barely use the app, cause they're lazy. Day One is another app that I owned that went to Subscription. Ulysses did this, as well. Airmail. People are paying for Bear subscriptions when they could use OneNote or frankly just stick to Apple's Notes app. Honestly, I feel like people are trying too hard to force themselves to use 3rd party apps, even when unnecessary. I feel like many people feel like they have to use a third party app, largely because of the reputation stock apps have for being "bad." Even perpetual purchases, I kept in control, because that adds up, too. I don't want to waste hundreds a year on app purchases just because "well it was only $2.99." I'd rather buy some music with that, for example :-P
  • "I'd rather buy some music with that, for example" I think it all comes down to this, when it's payday I don't want to see the money I've worked hard for just disappear on a bunch of app subscriptions, there's enough things I have to pay for already, I don't need any "app tax" 🙂
  • Quote DannyJJK “ Some of the apps I use include Affinity Photo/Designer, Pixelmator Pro” I’m with you, Danny. I used to subscribe to the full Adobe Creative Cloud suite (I used it professionally) but got tired of the subscription and found alternatives. There was a bit of a learning curve but now I love not being “tied down” to the subscriptions. I happily paid for the software, including DaVinci Resolve Studio, which was $299. That’s two hundred, ninety-nine. 😉 The software I bought paid for itself in just a few months, and I actually find it better!
  • Maybe I’m missing the point of Fantastical but I absolutely live and die by my calendar everyday and I have never been tempted to pay money for a calendar app and I can’t honestly see a steady pipeline of updates that can be released to a calendar app to warrant a subscription. I have always relied on the stock iOS calendar apps and the web browser google calendar with no issues and I have a tone of crap to manage on my calendar. I too am looking at downsizing some subscription. I don’t see how I could work effectively without 1Password but DayOne and Overcast are on my chopping block right now. The fess are not much every year but there are alternatives from using good old pen and paper for journaling to the stock podcasts app on iOS and MacOS.
  • My wife likes an alternate calendar program because she can see a full months view with appointments on the iPhone rather than just dots like in the default app.
  • I deleted all the apps with a subscription model. Please don't misunderstand me. I don't have a problem to pay for a good and useful App. But If i would subscribe to every good an not so good service, I would pay 30 or 40 Euro per month. Seriously? For a Calendar like Fantastical, with isn't bug-free and an overrated Mail Client like Airmail? For what i should pay monthly? For the support? Dear developpers: Do your homework and create good apps, than a support isn't even necessary.